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Cromartie

Developers
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Blog Comments posted by Cromartie

  1. 3 hours ago, Yue said:

    The world is the way it is, nothing is free even if they want to convince you of that. The business model implies that a good product receives updates in exchange for money. Money motivates the developer, and it is the only way to motivate him because nobody is going to do things for free.

    I didn't write anything about something free.

  2. 4 hours ago, Josh said:

    @Cromartie There was a very detailed discussion here about this:
    https://www.ultraengine.com/community/topic/60986-ultra-engine-pricing/

    Basically, Steam is no longer a viable marketplace for desktop software, and I have to adjust to that reality. If I were to release Ultra Engine with the same terms as Leadwerks, it would make a fair amount of sales the first month and then just completely stop. I would rather not release Ultra at all and keep it for my own projects than to release it like that.

    In the long run, the subscription model is the only thing that works. That's not as simple as just charging a monthly fee for the same thing you had before. A subscription product needs to have ongoing development with frequent releases and a long roadmap with no big U-turns. Remember L3DT? Unwrap3D? C4 Engine? They all used the buy-once model and they're all stagnant now. Even if you do paid updates every year, it still sucks because then you have year-long periods with no new features, since you have to postpone them all for the upgrade.

    OK, thanks a lot for your reply!

  3. 2 hours ago, JMichael said:

    I've got it working better now. There are several factors to take into account when you choose your settings. How reflective is the scene? What resolution do you want the voxels to be? How many cascaded grid are there? How quickly do you want the GI data to update? Faster updates means slower overall performance, but it can be scaled back and forth depending on your usage.

    Perfect!

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