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Blog Comments posted by Cromartie
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3 hours ago, Yue said:
The world is the way it is, nothing is free even if they want to convince you of that. The business model implies that a good product receives updates in exchange for money. Money motivates the developer, and it is the only way to motivate him because nobody is going to do things for free.
I didn't write anything about something free.
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4 hours ago, Josh said:
@Cromartie There was a very detailed discussion here about this:
https://www.ultraengine.com/community/topic/60986-ultra-engine-pricing/Basically, Steam is no longer a viable marketplace for desktop software, and I have to adjust to that reality. If I were to release Ultra Engine with the same terms as Leadwerks, it would make a fair amount of sales the first month and then just completely stop. I would rather not release Ultra at all and keep it for my own projects than to release it like that.
In the long run, the subscription model is the only thing that works. That's not as simple as just charging a monthly fee for the same thing you had before. A subscription product needs to have ongoing development with frequent releases and a long roadmap with no big U-turns. Remember L3DT? Unwrap3D? C4 Engine? They all used the buy-once model and they're all stagnant now. Even if you do paid updates every year, it still sucks because then you have year-long periods with no new features, since you have to postpone them all for the upgrade.
OK, thanks a lot for your reply!
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For me personally, tessellation is an integral part of level design.
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Hi Josh, how much will the Ultra engine non steam license cost?
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9 hours ago, Josh said:
I’m just talking about the basic UI features like buttons, drop down boxes, etc. I have to program all that behavior myself.
CSG will be supported although right now I don’t know all the details of what features it will have.
OK, thank you very much!
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You may be bored with my CSG, but I'm so interested in LE that it's important to me.
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3 minutes ago, Josh said:
What?
https://www.leadwerks.com/community/topic/20100-3d-world-studio-patch/?do=findComment&comment=123494
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2 minutes ago, Josh said:
What?
You wrote about the interface as in 3ds max, I thought that you wanted to work with CSG as in Source 2, I wrote to you about this earlier, if you remember.
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Working with CSG like in Source 2?
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2 hours ago, JMichael said:
I've got it working better now. There are several factors to take into account when you choose your settings. How reflective is the scene? What resolution do you want the voxels to be? How many cascaded grid are there? How quickly do you want the GI data to update? Faster updates means slower overall performance, but it can be scaled back and forth depending on your usage.
Perfect!
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27 minutes ago, reepblue said:
Very cool. I'll be sure to give this a go. I assume the limitations of the last build still apply but it's just much faster.
I didn't understand the humor
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ahhaa i hope!
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2 hours ago, JMichaelK said:
It’s not very polished right now so it would be hard for people who don’t have a lot of experience.
Good! I'm looking forward to coming to Steam. I hope won't have to pay separately for Leadwerks 5?
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Ok.
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How do I become a beta tester of Leadwerks 5?
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How do I become a beta tester of Leadwerks 5?
Ultra Engine Client App
in Development Blog
A blog by Josh in General
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Offer a price)))