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I wonder if RTX technology will be supported in Leadwerks?
How about fast voxel-based raytracing?
Sorry but i don't get it... What is here supposed to be better than ssr.shader?
The reflections are more accurate, it can blur reflections according to the surface roughness, and reflected objects don't have to be on the screen; You can see objects behind you or around a corner.
Can the Leadwerks engine 5.0 to compete with Source 2?
Source 2 isn't officially out yet as far as I can tell and the new Engine is still being worked on so it's a bit early to try to compare.
@Cromartie LE5 will probably be around 10x faster and much easier to use. So if that's important to you, then yeah.
For me, the easiest engine was Source 1, but when I went to Source 2 for Half Life Alyx, it was something surprisingly simple and logical, and so on.
Cromartie posted a topic in General Discussion