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About Netherwulf

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  • Birthday 09/13/1977

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  1. UPDATE: I finally got it to work. It seems that I had "Sandboxing" enabled in the editor's options and that was preventing it from working. Thanks for all your help.
  2. The path being in the proper format was the first thing I looked into when I started having trouble. That doesn't seem to be the issue. Furthermore, I tried using the FileSystem:CreateFile() and FileSystem:OpenFile() commands that Marcousik suggested, but that doesn't work for me either. My local "stream" variable continues to return a nil value.
  3. Greetings! I'm hitting a wall trying to create a game state file that can be opened and read back. Here is my code. filePath = FileSystem:GetAppDataPath() .. "gamestate.txt" function Script:UpdatePhysics() if window:KeyHit(Key.S) then local stream = FileSystem:WriteFile(filePath) if (stream==nil) then Debug:Error("Failed to write file.") end stream:WriteInt(GameData) stream:Release() end end When I run the program and press the key to create and save the file, the debug error is fired and the program ends. I can't tell if the problem lies in my code or somewher
  4. Hello, all. I'm new to coding in Leadwerks and I'm looking over some of the included scripts to get a feel for how they work. I can interpret most of it, but I keep coming across function calls like, "self:CallOutputs(string)" or "self.component:CallOutputs(string)" and I have no idea what the function does, nor can I find anything about it in the documentation. Could someone please explain to me what it does, or direct me to where it is discussed in the documentation? Thank you!
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