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Ttiki

Members
  • Content Count

    14
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  • Last visited

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About Ttiki

  • Rank
    Member
  • Birthday 03/09/2001

Profile Information

  • Gender
    Male
  • Location
    Bayonne, France
  • Interests
    Making video game, have fun, live my dream as if tomorrow will be my last day on Earth.

Recent Profile Visitors

475 profile views
  1. Hello again, hope you are all doing good. So, second post for tonight. I've chosen to install Ubuntu on my main computer as a dual boot as I need to use Linux for school and because I like Linux. I've chosen dual boot because I still want Windows to be running as my main OS for compatibility and ease of use. Today I've finally took the time to install the latest of ubuntu on my computer and I wanted to try Leadwerk on Linux as I was curious. I wanted to open a .werk project but met an error when trying to import it inside the project manager. The project was created on Windows and w
  2. Hello, hope you are all doing ok. So, I don't really know if it's the right place to post this but I think I've just encountered a bug on the website. My brother wanted to try the Demo for Twisted Minds and he just received a file with the name TwistedMindsDemo_zip.DA3C5A6A3FD2D71136F973E729354A5F. We've been looking for a cause, I've recompiled the game, re-zipped the game, nothing helped. Well, I couldn't upload the game (105Mb), the server always returned an error message. To test if it was from my end or from Leadwerk's server end, I've tried download other games, and same resul
  3. Thank you very muc for your help. I will try this when I get home, thank you. πŸ˜€
  4. Me too, thank you very much πŸ˜€
  5. Hello. So, it's been around three to four days now I've been trying to publish my game as a standalone including only used file. I know it's a pretty basic function but the game is just a little demo. I already publish it here without include only used files, which made the game bigger in size. I manually deleted unwanted files that won't be useful to the game but I really don't want to always manually delete useless files and I'm sure it's not efficient. A lot of files aren't used but are still include. The problem is, whenever I publish a standalone game only including use f
  6. Note: this is just a demo. Some parts are not polished, there are some (minor) bugs which I couldn't fix as I can't spend any more time on the demo. Also, I've titled it demo whereas it's really more of a show off rather than an actual demo of the gameplay from the main game! You will explore 7 opaintings revealing a bit more about the subject of each episodes. Support & help If you are interested in my game and helping me, you can follow these links! Twisted Minds Kickstarter campaign Twisted Minds Kickstarter campaign Jostatu website Jostatu main YouTube ch
  7. Note: this is just a demo. Some parts are not polished, there are some (minor) bugs which I couldn't fix as I can't spend any more time on the demo. Also, I've titled it demo whereas it's really more of a show off rather than an actual demo of the gameplay from the main game! You will explore 7 opaintings revealing a bit more about the subject of each episodes. Support & help If you are interested in my game and helping me, you can follow these links! Twisted Minds Kickstarter campaign Twisted Minds Kickstarter campaign Jostatu website Jostatu main YouTube ch
  8. Thanks, I didn't quite understand how to use GetProperty and SetProperty. You idea sounds good the problem is how to detect if the player is pressing mouse1, shift, etc... I had a first idea with a simple InputText accepting 1 char. This OLD method helped with alphanumeric but not with special key like shift, ctrl or with mouse input. And that's my main problem right now (alongside listening for mouse / keyboard input.) Anyway, I will keep looking on forums and doing some experiment on my code. For the time being, I will go to bed. Good night and thank you again.
  9. Hello. I'm working on a demo for my upcoming game, and while I was working on it, I wanted to add the ability to bind keys in the options menu. I've already made the GUI code (in Lua) to make a second tab, add buttons for every movement, etc... The problem is I can't figure how to listen for keyboard/mouse input. As you can see, I've chosen buttons and not TextInput. When you click a button, a panel opens with a text. This panel will only close when the user will press a button or hit escape. And this is where I'm stuck. How can I listen for any keyboard or mouse input?
  10. Hello. I thought about a physic property for materials where you would choose the kind of material (water, wood, concrete, grass, etc.). Then, from lists of sounds (i.e. walking sounds for the player kind of list), Leadwerk would play them randomly depending on what materials the player is interacting with and depending on the physic of the material. I don't know how complicated this would be to add. I know I could try to make a system like that by I think having it natively into Leadwerk would be a good point for Leadwerk. Thank you and have a nice day.
  11. Didn't think of an easy way like this ><. Always trying to make things difficult... Thank you very muchπŸ™‚
  12. Hello everyone πŸ™‚ I would need some help with something I would like to do, but don't really know how to do it. So, I'm making a little game separate into multiple episodes. For each episode, I would like a text to appear in a fractal way with a cloud noise texture or something like that (a bit like the Fallout title intros). But I don't really know how I can achieve this. I didn't experiment a lot with shaders, just some simple material shader. I've been following a tutorial series on YouTube about shaders in Leadwerk. I would like to know if you could give me some direc
  13. Thank you very much. I've been fighting for over two days now with Actors. I couldn't wrap my head around the concept of how to use them and how to implement them in-game. I've been following you since your blue portal mod and portal notepad videos, and I'm happy to say I'm not disappointed about following you because you are a true genius. I can't tell you how much you have helped me save hours for my projects. Thank you❀️
  14. I guess it's my first message🀨

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