Thanks for the help, it does seem to be working for that person above. Yeah nothing fancy in the code just a basic test here. Maybe something going wrong with the fbx export from blender, but if that was the case I wouldn't think the object would be visible at all.
window = Window:Create()
context = Context:Create(window)
world = World:Create()
local camera = Camera:Create()
camera:SetRotation(35,0,0)
camera:Move(0,0,-7)
local light = DirectionalLight:Create()
light:SetRotation(35,35,0)
--Create a model
modelWorks = Model:Box()
modelDoesntWork = Model:Load("Models/ico.mdl")
System:Print(modelWorks:CountSurfaces()) --1
System:Print(modelDoesntWork:CountSurfaces()) --0
while true do
if window:Closed() or window:KeyHit(Key.Escape) then return false end
Time:Update()
world:Update()
world:Render()
context:Sync()
end