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VoyVivika

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About VoyVivika

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  1. Note: I got the FindEntity function from the following I don't know why, but self won't return anything to do with the entity the script is running from (or should be running from), so I have to do FindEntity("player") which feels weird but it's the only way I got it to work. if I change this to self.player the animation will play, but it won't from the bone
  2. how exactly does one pick a bone in the hierarchy? I haven't found any form of function or documentation on how to get something from a hierarchy and my attempts at calling a play command on bones hasn't been working so I don't think I'm at all doing what I'm meant to.
  3. I'm currently testing the waters with this Engine and I'm struggling with animation. So I'm trying to build some sort of Third Person Shooter, and my idea is to have the arms and legs animated separately, so the arms play one animation, and the legs play another, so if the player isn't holding anything I can just play a running animation with the arms, or a holding weapon animation depending on the Weapon. I also want to mention that I want certain bones to be unaffected by the animation. I'm using my model's head bone as a sort of origin for the camera to be offset from, if there's
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