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Game Producer

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Everything posted by Game Producer

  1. Well, sometimes this sort of thing just happens. Data is lost and that's it. Hopefully this serves as a reminder to rest of us to backup our stuff. *cough* stuff... I really must set up my own backup system. Hmm, what is a good way to backup mysql stuff?
  2. I get to hear those well enough And hey, I put this as well: You are just jealous for not making it in the front page.
  3. P.S. I took the liberty to steal your comments and make them visible in Dead Wake website.
  4. I suppose I could take the limit off and add that resolution parameter. Thanks for the pointers. (Yaiks! Hopefully something good ) lol. I appreciate all the comments. Bring 'em on. Yeh - well you can change the shadows from the options menu. Change keys - I simply didn't take time to do this. The keys are quite universal so hopefully not too strange... Tears of joys are running on my cheeks. Thanks mate. Thanks. Yeh, in some earlier versions you could stop the zombies that they couldn't pass. Well - in this version you'd experience a nice lil surprise I also really enjoy seeing those barrels flying... You can press ENTER to skip the day. It's just for the player to get familiar & see some tips. Very good points about the lights. Uploading one right now with my crappy internet connection made of wood. This should take about 10 minutes or so (I'll put the download link to www.deadwakegame.com website) @Richardsimpo123456: thanks.
  5. Check "options" There's increase/decrease brightness in options menu.
  6. Zombie survival & barricading (freeware) game: http://www.deadwakegame.com/ Just uploaded a new version: Download: http://www.deadwakegame.com/downloads/ Game is using Leadwerks 2.24.
  7. A light can be turned off with the HideEntity() command http://www.leadwerks.com/wiki/index.php?title=Lights
  8. Well... there's those who don't have Lua option... so darn you!
  9. Okaydokie. Well, at least this was informed fast here via forums so no big deal..
  10. Seems to work! Thanks Lumooja. Again. I'll buy you a beer or soda or juice or goo or whatever you drink the next you are near my place. Heh, why not then simply ignore the parameter and set it to ZERO inside the zzzPick methods?
  11. I thought to make so that if your companion - the dog - dies... it would attack back at you (change texture to bloody... ) You can change the darkness, for youtube videos I gotta make it really bright so that people can see it. But anyway, you can change the darkness in the game to make it creepy. Thanks man. Insert media... it worked. Yay True. Yeh... as soon as I get linepicks/controller to work properly. Guy keeps falling through ground in LE 2.28 (that vid is from 2.24). There's old demo at www.deadwakegame.com - but don't recommend it since the new demo is coming as soon as I get the upgrade done
  12. I have stuff like: EntityType groundmesh, COLLISION_GROUNDMESH Local physicalObject:TPhysicalObject = New TPhysicalObject physicalObject.canBeDestroyed = False physicalObject.isGround = True SetEntityUserData(groundmesh, physicalObject) But... when I do linepicks I get no data (I'm in the process of upgrading from LE 2.24 to 2.28). Any hints & tips on where I could find dig information about what has changed in entityuserdata/linepicks in this time? Thanks in advance...
  13. Any way to embed youtube videos here? Here's a vid about Dead Wake zombie game: (That's made with 2.24 version, gotta upgrade things to make it work with 2.28)
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