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Aily

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Everything posted by Aily

  1. For searching members by name better to use: membersByName={} ..... -- when creating new one memebersByName[name]=member -- when searching return memebersByName[name] it's much faster than "for" loop in Lua
  2. Aily

    Isotype

    I just want ot make some clear here in shaders - its default Josh's LE2 shaders, just enabled gloss for everything and little adjusted. Isotype have realy good concept, but not for current hardware.
  3. So theme is not "Machines", better to say Myst-style quest
  4. I has such errors when using non-latin paths to project. Try this - create "myproject" in C drive root Put there projects bmx file, shaders.pak and newton.dll Framework leadwerks.engine registerabstractpath(AppDir) Graphics 800,600 createworld() while not keyhit(KEY_ESCAPE) or Appterminate() RenderWorld() Flip() wend It mast to work, blitzmax+Leadwerks2 is very stable.
  5. Put RegisterAbstractPath(AppDir) after import leadwerks.engine line
  6. Seems like 1st and 2nd place Daimour and Arinthian deserved
  7. http://www.youtube.com/watch?v=OUpJhevQ8JU
  8. Still nothing to show, works with core functions thise days.
  9. Finaly maked connection CPP+Leadwerks2 Lua (terrible at my opinion, but works seems fine). Working with main UI.
  10. Agree with Naughty Alien. Simplest way is mesh plane subdivided to control each vertex alpha (raycasting code). But faster to render is big plane with 2 triangles and texture on it (here draw to buffer code needed).
  11. I'm holding concept in my head long time, so it's pretty clear for me. As progress - in Editor is possible now to draw concave splines in top view, from this splines automatic generates surfaces mesh caps (something like 3DSMAX Extrude modifier, but with blackjack and.. you know )
  12. Correct me if i'm wrong, but i think ModelView * Projection * ProjectionInverce = ModelView If so - you can try to build inverce matrix of projection, if you have it pure.
  13. So i'm in guis, let's call it "Solid Elements"
  14. I mean making my own 3D editor with Leadwerks2 rendering
  15. In Editor's main menu Tools -> options -> Paths -> GameScript -> select "flythrough.lua" Press Apply, Close Put at least 2 camera nodes in scene (better more) Open 1st camera node properties and in CameraNode rollout Start here put "1" Now Apply props Hold Alt key and press and drag cursor from 1st node to second on your path (creates link between them) Next do same with 2nd and 3rd nodes and so on Press gamepad button in toolbar. Ufff, it's not so handy how it supposed to be But works.
  16. My best soluton for now is local memoryUsed=math.ceil(collectgarbage("count")/1000) -- in Mb if memoryUsed>80 then collectgarbage('collect') end if used memory more than 80Mb - do garbage collection. Single lag per minute is not so visible
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