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Aily

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Status Updates posted by Aily

  1. 60FPS movies is fantastic! http://www.svp-team.com/wiki/Download

    1. YouGroove

      YouGroove

      IS it a virus ? i got setup blocked at half for some hour ?

    2. Aily

      Aily

      Don't know, here it works good :)

    1. AggrorJorn

      AggrorJorn

      This is some really cool stuff. A lot of fun things you can do with this.

    2. Aily

      Aily

      Manual nav mesh creation for example :)

  2. gluTessBeginPolygon

    1. Show previous comments  4 more
    2. Pancakes

      Pancakes

      Aily u da bomb

    3. gamecreator

      gamecreator

      Holding 1 is fun too but I wish it reset or cycled over and over. But that's just nitpicking.

    4. Pixel Perfect

      Pixel Perfect

      Really nice work Aily and great fun!

  3. Working on own render by C++ i can say only one thing - BMax+Leadwerks2 is comfortable thing in all world for making graphics apps

    1. YouGroove

      YouGroove

      Great.

      But your awesome game platforming demo, strange but it was really slow on my laptop compared to some AAA games ? Just annoying you :)

    2. Aily

      Aily

      I think any Leadwerks2 project will be slow on laptop, because of deferred render :( And Crysis3 too :D

  4. Super! Never thiking before, that in C++ is possible to write code :D:D:D But it possible! Incredible...

    1. Wchris

      Wchris

      Don't feed the trolls ^^

    2. paramecij

      paramecij

      So what, are they supposed to starve to death? Somebody has to feed them...

  5. It's time learn how to make windows in C++

    1. Show previous comments  2 more
    2. Rick

      Rick

      @Red I've heard of such old wives tales. Keep your fabricated stories to yourself old man...

    3. shadmar

      shadmar

      Didn't microsoft create Windows already. Just pickup a license :-)

    4. Aily
    1. Show previous comments  5 more
    2. Flexman

      Flexman

      That's some great work.

    3. AggrorJorn

      AggrorJorn

      Wow that is an impressive program. Must have been a huge task to make this. Just the GUI alone must have taken quite some time. Looks like a very useful program for A hospital.

    4. Aily

      Aily

      Yes, it's hospital order and tasks, thinks doing when they done, i mean - they talk to our group what need to add, wee add it - they look at - send fixes to us, and so on. And in one time i don't know what will be at the end of project, noone knows :)

  6. Lua is very fast, still can't see in what place it can slowdown CPU. For example GUI editing 2D splines works perfect!

    1. ChrisMAN

      ChrisMAN

      I have run into areas where the jit doesn't optimize well. The actual lua interpreter is quite slow. It really sucks when that happens. I pinned down one instance where i was using do return; end inside a function to escape it early. I think my knowledge has evolved to if you need a guareenteed speed then c is a better bet. That is not to say that the jit is slow, far from it. But you never know when the jit, unless you understand how it aches the code, will burn you.

    2. Flexman

      Flexman

      It wouldn't bother me so much they ran in a different thread. In a small game it isn't a problem, but as soon as you scale it up to something significant (more than a basic demo) you start having to work-around these problems.

       

      And getting benchmarks out to identify performance problems...well.

    1. Rick
    2. JMichael

      JMichael

      I laughed my *** off when he stepped on the turtle.

    3. Daimour
  7. Stucked with 1 000 000 unique triangles scene render with order independed transparency... think it's still impossible on current hardware.

    1. LordHippo

      LordHippo

      yeah, OIT is almost impossible on current generation of hardware.

  8. Order independed transparency done http://clip2net.com/s/2N6U0

    1. Pixel Perfect
    2. Flexman

      Flexman

      Gobsmacked. Is this an LE2 friendly implementation?

    3. Aily

      Aily

      "Gobsmacked" yeah :D! No, it's separate app.

       

  9. OIT, atomic counter textures %(

    1. Pixel Perfect

      Pixel Perfect

      more adventures in OpenGL Aily :)

  10. GL_PROVECTION and GL_MODELVIEW must be GL_VIEWPROJECTION and GL_MODEL ;)

    1. Show previous comments  2 more
    2. Aily

      Aily

      Many people are stores VIEW matrix before render meshes in GL_MODELVIEW, and them need to pus\pop it on render each mesh. If VIEW matrix multiply with PROJ before render, and write to GL_PROJECTION - GL_MODELVIEW stays clear, and we cal load there MESH WORLD MATRIX just by glLoadMatrixf() for each mesh. And it have bonus! All lights positions became in WORLD space, not VIEW as usual. :) It's all very comfortable.

    3. Aily

      Aily

      It's just idea about light,will check it soon, but meshes with this technique renders fine, and normals too.

    4. Aily

      Aily

      Normals are in world space :) great!

  11. At last I have new videocard with OpenGL4.3 support. Happines!

    1. BES

      BES

      Grats...what card is it?

       

      Sadly my HD7870's are only OpenGL 4.2

       

      Must be an Nvidia card since all the AMD HD7000 series ones are 4.2

    2. Aily

      Aily

      GTX 650, GPU caps viewer show s 4.3 and qool extensions support.

    3. BLaBZ

      BLaBZ

      graphic cards age soo quickly

  12. :D Do you read this? http://clip2net.com/s/2H51J (Leadwerks user guide)
    1. gamecreator

      gamecreator

      I learned a lot from both it and the 3DS Max guide Aggror made. Very educational.

    2. BES

      BES

      Yeah I appreciate Aggror for making the video tutorials too.

      Good info there

    3. Pixel Perfect

      Pixel Perfect

      Aggror did us all a massive favour by producing this. Very handy reference!

  13. finaly! AVI file animating and drawing on Utah teapots direct in OpenGL texture!

    1. Show previous comments  1 more
    2. JMichael
    3. ChrisMAN

      ChrisMAN

      tuts or it didn't happen

    4. Wchris

      Wchris

      Woaw, bravo

      a video of the result ?

  14. my quaternion rotations and scenegraph works perfect! It's time to octrees and raycasting now.

  15. After 2 days of shaman dancing with tamborine around android SDK i can see "hellowworld" direct running app from eclipse to my chinise android device! It was hard...

    1. Show previous comments  1 more
    2. Pixel Perfect

      Pixel Perfect

      lol @shaman dancing ... well done!

    3. Aily

      Aily

      @Scarlet Thread i think it's because i get all things very veeeery long :D:D:D First one - Java installs hal of day on SDK, totaly slowdown my system, it was without Java SDK, next time i was searching for drivers for my device (it's Alcatel as i knowed later), but Alcatel drivers are not supported it, and such things you know. But i realy glad now.

       

    4. Road Kill Kenny

      Road Kill Kenny

      Ah I c. Yeh getting the drivers and such can be a pain in the *** if its not a common brand.

  16. all game engines must be lua-driven

  17. 2d is fun!

    1. Roland

      Roland

      Yes. 3D flattened out :)

    2. Aily

      Aily

      Serious, all time i was working with 3D. Now trying 2D, it's so easy!!! Extreme easy!

    3. Flexman

      Flexman

      I have a pair of 2D specs.

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