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Aily

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Everything posted by Aily

  1. Aily

    Roboland

    Little gameplay with levels are generating on the fly each time random at app start. All gameplay in Lua (files inside). Only one stuff addded - callbacks support, so can't be runs with default Engine.exe As for me this concept is heavy updated last time, and i don't think that be continue this as it is. So you can use it as you wish if you want Features: 100 NPC on scene NPCs activatin only when player on screen and NPC see player NPCs uses A* pathfinding to find player pathfinding.lua can be used in any project for 2D paths - it's total separate as i remember Static batching: Scene generates from small cubic meshes, with default instancing it runs at 20 FPS On batches pack meshes gathered to big groups, each as single mesh, that's how i get more than 100FPS In each frame there's less than 50 separate entities on screen static_batching_pro.lua can be used in any Leadwerks2 project to pack static geometry, it's auto group meshes by worlds and materials. Anyway - Roboland scene have only 2 materials, one for columns underwater, and another to all other scene.
  2. Aily

    Roboland

    Little gameplay with levels are generating on the fly each time random at app start. All gameplay in Lua (files inside). Only one stuff addded - callbacks support, so can't be runs with default Engine.exe As for me this concept is heavy updated last time, and i don't think that be continue this as it is. So you can use it as you wish if you want Features: 100 NPC on scene NPCs activatin only when player on screen and NPC see player NPCs uses A* pathfinding to find player pathfinding.lua can be used in any project for 2D paths - it's total separate as i remember Static batching: Scene generates from small cubic meshes, with default instancing it runs at 20 FPS On batches pack meshes gathered to big groups, each as single mesh, that's how i get more than 100FPS In each frame there's less than 50 separate entities on screen static_batching_pro.lua can be used in any Leadwerks2 project to pack static geometry, it's auto group meshes by worlds and materials. Anyway - Roboland scene have only 2 materials, one for columns underwater, and another to all other scene. View full game
  3. Aily

    oh

    Found my old mini game, there no any sense - just fly and shot.
  4. Aily

    oh

    Found my old mini game, there no any sense - just fly and shot. View full game
  5. Aily

    The Last Chapter

    In the far future the Earth is inhabitat only by robots, humankind had become extinct. Helping people used to be the aim of robots. But after the humans died-off, the robots lost their purpose and have become demented. But there is one Robot with impared software left, who's looking for energy to revivify the humans on the Earth. Controls Arrow keys: run and climb S: jump D: use terminals A: shoot
  6. Aily

    The Last Chapter

    In the far future the Earth is inhabitat only by robots, humankind had become extinct. Helping people used to be the aim of robots. But after the humans died-off, the robots lost their purpose and have become demented. But there is one Robot with impared software left, who's looking for energy to revivify the humans on the Earth. Controls Arrow keys: run and climb S: jump D: use terminals A: shoot View full game
  7. For searching members by name better to use: membersByName={} ..... -- when creating new one memebersByName[name]=member -- when searching return memebersByName[name] it's much faster than "for" loop in Lua
  8. Aily

    Hello Leadwerks

    If you think that your english is poor - you just not seen my posts. Welcome
  9. Aily

    Cube World

    Nice triangle count there in camera's frustum
  10. Aily

    Isotype

    I just want ot make some clear here in shaders - its default Josh's LE2 shaders, just enabled gloss for everything and little adjusted. Isotype have realy good concept, but not for current hardware.
  11. 60FPS movies is fantastic! http://www.svp-team.com/wiki/Download

    1. YouGroove

      YouGroove

      IS it a virus ? i got setup blocked at half for some hour ?

    2. Aily

      Aily

      Don't know, here it works good :)

  12. So theme is not "Machines", better to say Myst-style quest
  13. I has such errors when using non-latin paths to project. Try this - create "myproject" in C drive root Put there projects bmx file, shaders.pak and newton.dll Framework leadwerks.engine registerabstractpath(AppDir) Graphics 800,600 createworld() while not keyhit(KEY_ESCAPE) or Appterminate() RenderWorld() Flip() wend It mast to work, blitzmax+Leadwerks2 is very stable.
  14. Put RegisterAbstractPath(AppDir) after import leadwerks.engine line
  15. Seems like 1st and 2nd place Daimour and Arinthian deserved
  16. http://www.youtube.com/watch?v=OUpJhevQ8JU
  17. Still nothing to show, works with core functions thise days.
  18. Finaly maked connection CPP+Leadwerks2 Lua (terrible at my opinion, but works seems fine). Working with main UI.
  19. Agree with Naughty Alien. Simplest way is mesh plane subdivided to control each vertex alpha (raycasting code). But faster to render is big plane with 2 triangles and texture on it (here draw to buffer code needed).
    1. AggrorJorn

      AggrorJorn

      This is some really cool stuff. A lot of fun things you can do with this.

    2. Aily

      Aily

      Manual nav mesh creation for example :)

  20. gluTessBeginPolygon

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