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Posts posted by Aily
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If you think that your english is poor - you just not seen my posts.
Welcome
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Nice triangle count there in camera's frustum
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So theme is not "Machines", better to say Myst-style quest
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I has such errors when using non-latin paths to project.
Try this - create "myproject" in C drive root
Put there projects bmx file, shaders.pak and newton.dll
Framework leadwerks.engine registerabstractpath(AppDir) Graphics 800,600 createworld() while not keyhit(KEY_ESCAPE) or Appterminate() RenderWorld() Flip() wend
It mast to work, blitzmax+Leadwerks2 is very stable.
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Put
RegisterAbstractPath(AppDir)
after import leadwerks.engine line
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Seems like 1st and 2nd place Daimour and Arinthian deserved
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I wanna see some previews of your entries.
Still nothing to show, works with core functions thise days.
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Alright we are somewhat halfway through this tournament. Everybody still in the race?
I actually have less time in these 2 weeks than I did in the first tournament of 1 week. Never the less, I am making some progress.
Finaly maked connection CPP+Leadwerks2 Lua (terrible at my opinion, but works seems fine).
Working with main UI.
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Agree with Naughty Alien.
Simplest way is mesh plane subdivided to control each vertex alpha (raycasting code).
But faster to render is big plane with 2 triangles and texture on it (here draw to buffer code needed).
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I'm holding concept in my head long time, so it's pretty clear for me.
As progress - in Editor is possible now to draw concave splines in top view, from this splines automatic generates surfaces mesh caps (something like 3DSMAX Extrude modifier, but with blackjack and.. you know )
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Correct me if i'm wrong, but i think ModelView * Projection * ProjectionInverce = ModelView
If so - you can try to build inverce matrix of projection, if you have it pure.
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@Aily All that's important is that you are using the LE API. So sounds like you are good to go with using your own editor.
I am intrigued... You are an excellent programmer and your previous demo's have shown that you are capable of quite complex structures. Looking forward to see your project.
So i'm in guis, let's call it "Solid Elements"
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@Aily: Sure, use whatever 3d program you want but you have to use le2 or le3 to view it.
I mean making my own 3D editor with Leadwerks2 rendering
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Thank you Mr. for getting the LE 2 wiki alive again http://www.leadwerks.com/wiki/index.php?title=Main_Page
Hope it will remain there unharmed in the coming days.
That's cool
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Rick and I want to officially announce Leadwerks Game Tournament 2 !
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You can make whatever you want: a game, demo, prototype, flythrough, walkthrough, model or shader as long as you use the
use the Leadwerks engine 2 or 3 to demonstrate it.
If 3D Editors are allowed, I'm in
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In Editor's main menu
Tools -> options -> Paths -> GameScript -> select "flythrough.lua"
Press Apply, Close
Put at least 2 camera nodes in scene (better more)
Open 1st camera node properties and in CameraNode rollout Start here put "1"
Now Apply props
Hold Alt key and press and drag cursor from 1st node to second on your path (creates link between them)
Next do same with 2nd and 3rd nodes and so on
Press gamepad button in toolbar.
Ufff, it's not so handy how it supposed to be But works.
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My best soluton for now is
local memoryUsed=math.ceil(collectgarbage("count")/1000) -- in Mb if memoryUsed>80 then collectgarbage('collect') end
if used memory more than 80Mb - do garbage collection.
Single lag per minute is not so visible
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I found that Leadwerks2, Leadwerks3 and my own lua-driven projects eating memory. It grows each frame.
After adding
collectTime=collectTime-AppSpeed() if collectTime<0 then collectTime=60 collectgarbage('collect') end
in main loop, seems like used memory stay same size, but "lags" became very visible on collecting garbage.
Does anyone here thinking about it, and can make nice smooth results for garbage collecting in Lua?
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It doesn't work like that. (I thought it worked like that to. ) The way you do it is by dragging an object from your scene in to the entity slot.
Thanks man
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Really simple lua OOP exercise.
in Programming
Posted
For searching members by name better to use:
it's much faster than "for" loop in Lua