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Jules D.

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  1. Does this use vector graphics?
  2. I purchased directly from Leadwerks Store Website. There was only the Utra App Kit software option.
  3. I didn't even know what the fudge is going on with all the assets.
  4. Thank you, one more question. Will it work with Leadwerks 5 3D engine? So for example people can make there own 3D editor, or the ability to work with 3D meshes and materials.
  5. just wondering if it is out yet or coming soon?
  6. Jules D.

    Game Engine Development

    Thumbs up. One of the biggest problems I noticed in games, was using a measurement system. We use meters here. And basically if you want something one meter in your game it would scale at 1.0. A human's height is about 1.5 - 1.8 meters in real life. so in game it is scaled to that.When walking figure out how many meters you moved per second, and when creating your game have it move the same per second. This brings a more realistic game.
  7. You may want to look into these sites. https://github.com/mrdoob/three.js/ http://jeromeetienne...hub.com/tquery/ http://chandlerprall...ub.com/Physijs/ But, I doubt it will compare to Leadwerks 3.
  8. Well I guess it does not want to work. If someone gets it working can you please mention how you did it. This is a very helpfull community, and i'm sure someone will figure it out.
  9. Thanks, I tried earlier and couldn't get it going, I'm use to blitzmax. Blitzmax=simple C++=Pain in the ### lol just kidding. It's all the linking and stuff that bother's me. Other then that I can understand most of it. The reason I would Like to use code block, is the fact that it run's on different OS. so if I ever move to a different OS i'll be use to the program.
  10. Is it possible to run Leadwerks 2.40 with Code Block. If so can someone post info on how to do this, Thank you.
  11. Jules D.


    all I can say is WOW! My link
  12. I thought this was fixed.I updated my SDK If this works can I get a example. Josh can you fix LoadScene to load everything please, as it is in the editor.
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