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It would be usefull if we could attach some variable names to the frames we want in the animation editor and have some callback function that would be called each time a variable is encountered. For example in the midle of some attack animation or when a big boss character hits the ground we could attach a variable to that frame named for example "Left Foot Step" or "attack touch" In the script this could be : function animationCallbacks() if animationCallback == "walk" and nameCallback == "left foot" then end if animationCallback == "walk" and nameCallb
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I always work on one game project at time trying to finish it. Perhaps i have two or three small other project games installed for coding reference and examples, but not more than that
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Zbrush Dynamesh fun New mob wip for Halloween game.
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Could we have some updated list of participants with their game title in top of this thread ?
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Thanks , i'll check on my side.
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This means i can have a main camera scene and a second camera displaying it's own scene ? I could use that for Skyrim like quick inventory or Cryris like weapons display never colliding with level scene.
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I tried to use second UV from imported FBX, but it does not work ? Vertex code : //Attributes ... in vec2 vertex_texcoords0; in vec2 vertex_texcoords1; ... //Outputs out vec4 ex_color; out vec2 ex_texcoords0; out vec2 ex_texcoords1; ... void main() ... ex_texcoords0 = vertex_texcoords0; ex_texcoords1 = vertex_texcoords1; Fragment : //Uniforms uniform sampler2D texture0;//diffuse map uniform sampler2D texture1;//lightmap ... //Inputs in vec2 ex_texcoords0; in vec2 ex_texcoords1; .... //Modulate blend with diffuse map outcolor *= texture(texture0,e
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It is possible to have a camera displaying the 3d scene and a second camera only displaying some new specific objects not present in the 3D scene ?
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Are you using that code in UpdatePhysics ? If you use SetPosition() in UpdateWorld it will be smooth. If it is too fast you can decrease your self.moveSpeed parameter.
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Just curious , do we have refraction effect in LE3 ?
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@Evayer It looks and move great. Some quick made additionnal monster
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Restarting the game creating a new project to get correct results. I will have less time for the game and so much ideas unfortunatelly, i'll have to only keep essential gameplay and ffects , than perhaps extend the game after the contest.
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The project get lot of meta files , it is possible to not have them or it is related to windows ?
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I just copied all files to another directory and created a new project, than copied the files and created a new map and it is ok without script errors. Until a new bug happens
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I am not using svn for a small game. I re installed LE3 , but that bug still appears.