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YouGroove

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Blog Comments posted by YouGroove

  1. I think the things taht looks like that toys pakcs in games are the MMO Side :

    Like if you would have some range of 3D characters, with a range of hairs, armors, skins etc ...

    like toys you could pick up and play with :P

     

    If we would like to do same way with models for general common things like characters, the wya could be :

    -Standard body character

    - A set of heads (like in Oblivion)

    - A Set of skins (monster, futurist, medieval , today etc ...)

    - A Set of Armor pieces (up front , fore arms, front legs)

    - A set of Weapons

    ect ...

    People could buy the basic model , than all Set that they need fo exmaple in a futurist game :

    - Hats , skins, amor , weapon related to SciFi

     

    Same things for house :

    -A Basic shape

    - Different skins, futurist, medieval

    - different Roof types (plane, curved, standard , complex etc ...)

    - Big windows, Doors that could be at place of the Doors and Windows drawn on the skin

    etc ... all that in different sets like (Sci Fi, medieval etc ...)

     

    But perhaps the best way could be like games using 3D tiles sets of ready to go 3D houses and assets, plus 3D terrain Tiles.

    I think 3D tiles could be great to really let people express themselves freely.

    (Liek people using FPS Creator, the yhave tiles, even if i don't like their system and if teh yhave could use real 3D tiles like in some AAA games (Dungeon Siege etc ...)

     

    A Last way of doing Packs , could be in the style of Dragon Age games :

    Some premade 3D Terrain ready to deform, selled with :

    - several skin types

    - 3D Assets in a style (medieval,, Si Fi etc ..)

    - 3D effects in the same style for outdoor or environement

    - 2 or 3 Music

    - some ambient sounds

  2. I admit , he thaught different , specially from Microsoft.

    He has brought good things at the beginning indeed, like The music devices before iPhone(Itcouh), but they were really expensive and not as good quality as some equivalent devices and prices sometimes.

     

    He's not the real inventor , i think he brought the concept and general idea, he just gave general ideas, behind him there is an army of game designers, ingineers , etc ... that prototype the products.

    And i don't like at all the politics of Apple :

    - you can't change a simple Battery yourself, and it's increaduibly expensive as hell

    - The system is too much closed

    - New versions of Iphone or Ipad each 6-7 months now ... others beeing obsoletes !

     

    I think he was great at advertising, making a show, and generate people "need to buy something new" when it was not

    so necessary !

    I really don't feel that his life is more important than some FireWorker or Ambulance guy that saves lifes all days.

    Sorry, but that's my own appreciation of real life values :P !

     

     

    Now from a Game Making business, indeed the Iphone and Ipad bring a new market available for indies and anyone wanting to make games, that's a great advance compared to realy years of computers when game making was very closed and highly demanding skills !

    Thats' a great thing for people having fun making a game and winning some money to get motivated and go further.

    Small game companies will bring back mroe simpler games like in old times, but lot more interesting than all AAA PC games

    taht remains the same without real new ideas :P

  3. Oh amazing :)

    And there will be lot more applications or other game genres possibles , like invincible ennemies following you and you must hide on shadows or special floors tiles ... etc ...

     

    @gordonramp :

    I think game saving is very specific, and you have a very simple method that can be to save checkpoints to make things easy, like saving player life, ammo, Scenario completed stages ... all that in a simple file.

    And games that don't use checkpoints and saving real time action , are too much easy , it allows players to finish the game lot more easy, caus you save each time you are doing well against a bosss for example ...

  4. @Naughty Alien : what if navmesh need to be rebuilted in runtime ?

    I think it's to people to avoid that depending on their game type. Perhaps for some type of game avoid having physic objects interacting with the pathfinding system :

    A barrel falls in the path , the NPC will try to avoid it, or just push it or destroy it after walking on it ?

    Or just put Dynamic models that are tiny , and keep the big ones for large paths or rooms.

     

    The pathfinding is a big addition for gameplay, no more worry about NPC needing to chase the player without beeing stuck on the level or dungeon or whatever.

    If it incoporates in LE3, with the plugin system perhaps some people will make advanced pathfinding tools for LE3 why not ?

  5. In fact there are solid games for Iphone and Ipad. Specially now with Ipad 2 that have even more power.

    And there are little games on mobile that are really attracting.

    Just try Dungeon Hunter 2 for example, or some great RPG, or some sort of Zelda Clone, and Gameloft games that are

    really polished for mobile games and fun.

    For people travelling , or taking common transport each day, a good bunch play games. At home some people

    prefer to open the Ipad and beeing confortable , surf on internet and play good mobile games instead of starting their big PC.

     

    Wel when you see the sales on Apple Store for some games, there is a big market :)

     

    And you'll have lot of work to do as good games as some companies are making seriously for the store.

    Gameloft is the proof that mobile games can sell a lot, now it's a really big companie with big revenues no ?

    Find a team and make polished interesting games and you'll be successfull also :)

  6. I have played with Sketchup, its a real pleasure to use.

    But it generates too much unecessary vertex if you more complicated things , it's a real mess if you look carefully.

    This tool i think can be great to prototype , fast draw your ideas, but when you'll go for a mesh for gaming , without unecessary vertex and faces, you'll have to use a real 3D modeling program instead.

    For people wanting to use Sketchup for finnal meshes for a game , my advice would be to check the polygons and vertex by importing Sketchup models under a modeling programt o clean them up if necessary.

  7. Great for the TPS feature :)

     

    Well by reading all you said about Lua that don't have all necessary commands, really makes me want to change another time fo language and go back to C++ :)

    Well the engine programming for lot of parts indeed is really great and easy, a pleasure.

    The tutorials from Lua to C++ are not so different, the commmands called have almost the same name.

    (But that's not the subject of the blog)

     

    I have an idea of template like some Strafox style shooter game template, but i prefer to wait for LE3 to release

    the plugin feature !

  8. I think the idea of a single entitie and image to draw on can be a great performance improvement !

    Like single surface particules ?

    For all the GUI elements that are always on screen and don't change like no new buttons that apperas or disappear, this systel could be great.

    Perhaps someoen could make some version for C#, C++ or Lua ?

  9. My estimation is there's probably ten times as many people interested in mobile game development as there are interested in PC development.

    I think so also, mobile games target more entertainment , causual, fun instantaneous gameplay even if there are some solid games

    like Dungeon Hunter 2.Its' mroe easy for people to make mobile game than for example AAA Next Gen FPS commercial game.And tablets become more and more powerfull and sells a lot actually more than PC mobile !

     

    Great news For Lua, this is what i plan to use also.

    In fact it seems to turn in something like Unity3 and it's scripting system :), it means fast gameplay makinf and tunning and fast game production. Mobile game publishing will only boost up LeadWerks engine :)

     

    Unfortunatly, Apple mobile publishing involves having some Apple computer what is really expensive.

    Android will be much the way for PC people , caus the build can be made with CyGWin for example !

  10. Great Metatron.

    But i presume it will only be C++ or C# and no Lua ?

    Even if we can be inspire by the code and port it to Lua, something i can do now :)

     

    Will it be some third person character controller ? I htink in something like that :

     

    Erd person controller in Unity

     

    I htink LeadWerks 3 with the new plugin system will allow ot make templates like that will have custom panels to

    manage for example controller properties with sliders and inputs text.

  11. Great news !

    I also target IOS game, and if i could port it to Android without too much work it would be great.

    LE3 perhaps will turn in some authoring tool like Shiva 3D in terms of mobile deployment ?

     

    Will we have special version of the editor for mobile platforms ?

    Caus i think not all candy shader effects and big terrain will be possible on mobile , specially for making a complete game.

    OR will it be the same and it will be to us to be carefull at the size of the world we create and the shaders we use ?

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