I have a door frame and door model that I'm creating a prefab from. Both the door and frame models are larger than required, so inside the editor I dragged both objects into my world and applied a scaling factor to them. Then I dragged the door into the frame group, this all worked fine.
However, when I attached the swinging door script to the door and activate it in game, the door goes back to the original scaling factor.
I can solve this by scaling the models and reimporting them, but is this a bug because surely it obey the scaling factor as seen the in the WYSIWYG editor?