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Blog Comments posted by gordonramp
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It depends what your motivation for making the game is... Make money or learn stuff for your own pleasure. They are quite different reasons to make a game or do anything in 3D.
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Hardly but let's hope it can get a fix on the Character Controller.
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Doesn't worry me if there is no explosion code built into the Engine because I don't make explosion type games. If a Particle Emitter is part of the Engine then surely it is up to the Coder to create explosions via script or someone could sell scripted Assets of explosions.
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Someone give that girl a hair clip.
I like this Game. The graphics style is well done. A sort of pencilled in effect with outlines. Sound will be interesting. I'm not sure it needs weapons. Maybe a hair brush. How about an option to just wander, no battles.
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sandan,
On the other hand.. A Large company like Activision Publishing just made a profit of $1billion in the first five days after releasing 'Call of Duty, Modern Warfare3'.
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Hmm, can people other than the originators of an idea, pick it up and develop it efficiently? The aeroplane has been developed to where it is now by hundreds or thousands of people. So too the car and the PC. I think it's true that each of us has a completely unique point of view but we are only one of at least a hundred Monkeys who are contributing to major new ideas. I'm pretty sure that they correspond to mass shifts in consciousness. Like a veil is lifted and we all have the opportunity to peak with a fresh perspective and some (like yourself) take up the challenge to make use of it.
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What about the 'Many hands make light work' scenario. I can't help but think that some individuals are most productive working alone while others are team players.
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Nice Josh, as was said there needs to be a way to adjust it. Also while talking about built in features. Have you given any consideration to a built in 'Game Save' feature. Saving Game data and reloading it is a major hurdle for Game builders to get working.
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This sounds promising, I want one of those opening and closing doors already. Maybe I'll even design one..
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Fantastic Michael. Can I be bold enough to make a comment Perhaps there could be some rubbish in the gutters and empty shop doorways or piles of dust and sand around.
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Good luck Josh, I also think some sort of integrated Gui system for Menus and Huds would be a huge plus for the Engine.
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The problem with having everything Virtual is that we are dependent entirely on the communications industry to use it. If it fails for some reason (a catastrophe or say civil disruption) then our access to knowledge disappears. Hard copy still has something going for it. Even an Oral tradition.
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Nice, It didn't even occur to me that the icons could be customised.
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That's a useful improvement. Thanks Lumooja and TylerH too. Also good to know that Lua will continue to be fully supported as I've spent a lot of time figuring out the basics of using it.
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Good news, thanks Josh.
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The 50 MPH sign is odd. I guess there could be a traffic officer behind a boulder out there in the wilderness. Nice scenes.
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I like the sound of it..
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Great. Does this mean that the FPScontroller.lua code can be easily adapted to work outside of the Editor now?
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Seeds are useful. But working examples of how to get .sbx scenes running ouitside of the Editor with the Lua Engine and Blitz Max would be even more useful.
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It'll be interesting to see what you prioritize Josh.
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Great, now we are cookin'.. 7 decimal places..
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Excellent. I'll use this to test my scenes too. Something that I think is needed in the text menu (but havn't seen in the LE. before)are the co-ordinates, so that you can know exactly where you are in the scene.
Announcing Leadwerks 3
in Development Blog
A blog by Josh in General
Posted
Does the price include future improvements like a Terrain Editor?