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gordonramp

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Blog Comments posted by gordonramp

  1. Doesn't worry me if there is no explosion code built into the Engine because I don't make explosion type games. If a Particle Emitter is part of the Engine then surely it is up to the Coder to create explosions via script or someone could sell scripted Assets of explosions.

  2. Hmm, can people other than the originators of an idea, pick it up and develop it efficiently? The aeroplane has been developed to where it is now by hundreds or thousands of people. So too the car and the PC. I think it's true that each of us has a completely unique point of view but we are only one of at least a hundred Monkeys who are contributing to major new ideas. I'm pretty sure that they correspond to mass shifts in consciousness. Like a veil is lifted and we all have the opportunity to peak with a fresh perspective and some (like yourself) take up the challenge to make use of it.

  3. Nice Josh, as was said there needs to be a way to adjust it. Also while talking about built in features. Have you given any consideration to a built in 'Game Save' feature. Saving Game data and reloading it is a major hurdle for Game builders to get working.

  4. The problem with having everything Virtual is that we are dependent entirely on the communications industry to use it. If it fails for some reason (a catastrophe or say civil disruption) then our access to knowledge disappears. Hard copy still has something going for it. Even an Oral tradition.

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