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gordonramp

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Posts posted by gordonramp

  1. zumwalt,

    Ever good idea has it's time and I think that Gaming has evolved to the point where a new level of realism is being asked for by the masses. Palmer Luckey asked for just $250,000 for his kickstarter and got almost 2.5 million. Such a swell of support can only mean that Gamers see VR as a great new immersive experience.. it may not be for you but surely it would be unwise to rubbish the idea because you tried out some glasses 20 years ago and then lost interest. Remember graphics have come a long way since those days and so have Gamers.

  2. Did anyone try it at the GDC?

     

    There are at least a dozen technology trends we could chase after this year and try to attach our name to them. People told me WindowsRT would be huge. I'm focusing on the core product and only moving laterally when it is justifiable.

     

    Josh, I can understand this, you have plenty to do to establish Leadwerks 3.

     

    But I have to say that there is a lot of indecision currently about the future of Gaming and when a technology offers full immersion in a Game World to the point where it is barely indistinguishable from the Physical world (providing the Art Work is up to scratch) then this is surely the next level. What a let down it must be when you go back to a flat screen. I haven't tried it but I've seen people doing so and they are blown away. Also look at the price.. $300 and the plan is to get it down to $100.

     

    Sorry to mention the opposition but Unity have jumped on board with Oculus and several games are now being made especially for the headset. Here is one http://www.kickstart...ry-six-elements

  3. When a project is published and executed a black and white Dos screen precedes the program. It would be much better if this could be hidden.

    I'm also wondering if the program window can be centered on a screen.

  4. Finally exploring Leadwerks 3. I've discovered how to create a project but but when I run the map it always seems to start with the 'Darkness Waits' title and music then shows the scene I have created. I'm not in the Darkness Waits project so where do I either delete or change the title and music? I've looked through lua.start but there's nothing there about loading media.

  5. I just think its important that people know exactly what they are getting into right from the start so they can make the initial purchase without any misconceptions

     

    This requires as a bare minimum:

    • Revised initial purchase costs
    • A definite roadmap of development with time scales
    • A reasonable indication of the expected cost of each of these upgrades

    There is no immediate requirement but it should be made available before asking people to purchase the engine. If you are asking people to make a not insubstantial investment both financially and time wise then this is essential so people can plan their finances and development.

     

    The release of a trial/demo version for people to try is a good initial move and I welcome that.

     

    I agree with this completely.

    Also, Josh has indicated that development of lights and shadows would be too time consuming for 3.0 This is a mistake in my opinion. Even if 3.0 is delayed for some time, they need to be there for the Engine to be taken seriously.

  6. There are ways around the realtime shadows thing in Unity, actually there are ways around almost all the missing things in Unity free... asset store has a few of them already... custom shaders, scripts, among other things..

    Lua support can be added too...

     

    Yes, I've seen a few of them. Certainly the Lua support looks useful.

    The addon I saw for shadows was for Blobs or pre designed shapes. Not sure if it's serious real time shadows.

    Some of the space assets there look quite amazing.

  7. @achrystie,

    It's possible but I think it most likely that Josh has completely misjudged the market. After putting so much energy into getting the LE3 to it's current stage his desire for payback has distorted things. Basically, he has got it wrong.

     

    @adshead,

    I agree.

  8. Here is a serious suggested pricing strategy for Leadwerks 3.

     

    Unity3D have set the benchmark for Indie, semi professional and even professional Game Engines. They are very popular. Their Forums are teaming with people and from what I can gather their cash registers are ringing loudly.

    LE3 is basically entering the market place and so needs to come up with something that will outmanoeuvre the opposition. This (Josh) is my suggestion.

     

    I've been camped out at Unity for some time making prototypes so I know a little of the feeling there.

    The Achilles heal of Unity Free is Real Time shadows. People are always complaining about a lack of them in the free version. Of course they were left out on purpose so Users would get frustrated and buy the Pro version.

     

    If LE3 was to have Real Time Shadows in it's Basic Version and the price was around $500 ($250 for LE2 owners) then I'm confident that many Unity Free Users would buy LE3 because the Pro version of Unity is $1500.

     

    The Basic Version also needs Terrains, water etc but just shadows would get you sales in my opinion.

     

    That's it.

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