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gordonramp

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Everything posted by gordonramp

  1. That's odd. The new version has no 'Cycle' category.
  2. Thanks Mack, working nicely now. Neat thing. When there are clouds, the Engine will be much improved.
  3. Nice Klepto2, but I'm having no transition with this. I have the latest download of the Leadwerks Engine. Placed the unzipped contents of your file into the Leadwerks Models folder. Ran the Editor and placed a painted terrain in the scene. Then placed the day/night object into the scene. At first I got errors for the 'intensity and sunglow' so I deleted the require lines for these two from the Lua file. I assume this was correct. Now when I place the day/night object into the scene there is a sky and there are no errors but no transition. Am I missing something? Thanks.
  4. This sounds promising, I want one of those opening and closing doors already. Maybe I'll even design one..
  5. This is a useful idea... How about 'setting up a simple text input box'. A compass, a health box, a third person camera, how to start on a day/night solution, how to start on a moving clouds solution, how to make an object fade out/fade in, how to make an object glow.
  6. I'm still excited about my game (a FP Adventure Mystery) but have had to focus on other things for a while (Spring here and the garden needs attention, also money for bills is required). I'm also wondering about LE 3. At the moment my endeavours have been in LE 2.31. LE 3 will be like a new engine so it leaves the question... will I be able to port my game across? We shall see.
  7. My list of priorities, in order.. Continued and permanent support for the Lua Language for programming and creation of Lua 3d programs Removal or hiding of the loading screen which appears when executing a Lua program A built in Gui/menu system Day/Night Clouds Weather Some sort of working waypoint system for ai Facility for face animation and lipsync.
  8. Ouch, That's new. Non C++ programmers be warned. I guess the Leadwerks catch phrase 'We're Social Networkers' needs to be changed to 'We're Exclusive Networkers' and the hype on the Main Page of the Leadwerks site will need to be changed too.
  9. Yes, 'Phonemes' are the mouth shapes and the face movements are called 'Morph Targets'. This is the area that needs to be addressed if it were to be supported in the Leadwerks Engine, having facility for Morph Targets. Some Game Engines do support this...The Irrlicht Engine is an example, also the Visual3D Engine, so you can see that this Feature Request is not an unreasonable one.
  10. Fair enough Josh, I just thought it an opportunity to push for such an exciting feature. Like you say, there's plenty more for you to focus on for 3.0 Some clever dude might come up with a simple solution.. Even animating a mouth open and closed has it's merits. Although getting it to sync to the beginning and end of a sound file looks to be a challenge.
  11. I find it surprising that you would say this. If Professional Studios would want Lipsinc in their games then of course Indie Developers are going to want the feature, so that their Games look professional. Does this mean that some form of specific Lipsinc support is a consideration for Version3.0 because Professional Studios will most likely want to use it?
  12. I like the idea of Game quality being on a par with Movies. Except interactive. Watching a Movie is 'One Way Traffic'.. You just sit there and receive. While a Game or 3D interactive content is Two way Traffic. One becomes immersed in a World in which there are choices to be made. This is the difference.. control, the Player has control of the choice making.. just like life. I think this is why people would rather play an interactive game than pay to watch a movie these days.. The more 'Real' we make the games, the more people are going to want to buy them.. That's the object, to get 3D Games as Real as possible. Then people don't have to 'Suspend their belief' to any great extent, the transition is seamless.
  13. Just shooting NPCs keeps games on a very superficial level. Add some plot and NPCs with the ability to communicate and Games can have some depth.
  14. Well, I haven't been monitoring Josh's mentality but like I said it's an essential part of 3D Game Creation these days.
  15. A major feature that I would like to see.. is facility for 'Lipsinc'. All new games now have talking characters. I just recently tried out the new release of FPSCreator with lipsinc built in. It's easy to implement and is a great improvement for the Gamer when interacting with NPCs. Instead of Characters standing there looking dumb, they come to life. Some form of lipsinc is essential for modern Game Creation.
  16. I certainly like the lidea of Flowcharts. A 'flowchart to code' converter sounds just the peaches.
  17. Fantastic Michael. Can I be bold enough to make a comment Perhaps there could be some rubbish in the gutters and empty shop doorways or piles of dust and sand around.
  18. Azazel226, Just had a look at that Example and was impressed. Who couldn't be. What an inventive way to Demo Game content. Leaves Turbosquid behind.
  19. Weather, moving clouds, examples, day/night, hide the black and white start up screen that come with the Lua Engine.
  20. Yep, that's what is needed and it needs to be in Lua.
  21. Hi Michael, Yes I understand that for Trees that have been placed singularly and it works nicely but there doesn't seem to be a way to lower them onmass when the 'Distribute across whole terrain' feature has been used.
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