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About f13rce

  • Birthday 11/10/1993

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  • Gender
  • Location
    The Netherlands
  • Interests
    Game dev, games, watching TV series

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  1. I like that Leadwerks has a Discord server! Will definitely be active there.

  2. Just received the Winter Games poster and USB! Thank you Josh :)

  3. Can't wait for the new game tournament.... :) Got some ideas rolling already

    1. Show previous comments  1 more
    2. Thirsty Panther

      Thirsty Panther

      I've held off on the Monthly Script Challenge thinking that a tournament was due.

    3. f13rce


      You guys are in luck, Josh said we're going to have a new game tournament here: https://www.leadwerks.com/community/profile/1-josh/?status=10106&type=status

    4. gamecreator
  4. I'm curious to see what people will think of it in ~1 month or so. So far it hasn't sounded great, perhaps even worse. Maybe it's better to have a quality control team or at least have some quality guidelines. I don't know, maybe I'll be wrong in the end. I hope so at least.
  5. Making a community project sounds cool. I'd be down to do some programming - maybe even networking if you guys would like that.
  6. That is a lot of good news! Got a few questions/remarks: Why 64 bit only and no more 32 bit? I know most players have a 64 bit machine, but is it hard to maintain a 32 bit version as well? Will we be able to make our own threads? Currently the Leadwerks::Thread function doesn't allow me to bind class functions. I'd like to make one for things like networking and AI. I really like the smart pointer integration. Was one of the few things that I felt missing. Plans for Leadwerks after the 5.0 release? VR optimization or also some other topics you want to tackle? Plan
  7. Slick forum style, looks very modern. I like it :)

    1. gamecreator


      I miss the inline reply view but other things do look better.

    2. tipforeveryone


      This looks awesome

  8. f13rce


    New update! Added the following features to the game: Two new maps! Check out Hillclimb and Dungeon AI names can now be customized (edit AINames.txt) Player customization is available! Pick your own color or go for random Steam integration - see your Steam name (initial preparations for future plans?) Improved the HUD so it isn't blocking anyone's view anymore during the race Added a podium to see the top three after a race Bug fixes (such as points now being awarded) I really felt like polishing this game a bit more as I found it fun to keep playing it from time to time. Afte
  9. Will wait for the vehicles patch before trying it out
  10. Space Invaders is cool - maybe even Galaxians if you want to take it one step further. It was the first game we had to make at school.
  11. Hi! It has been a while. Here's an update on my networking library EvayrNet which is available for C++ users of Leadwerks: While implementing it into the test project in Leadwerks, I saw that the use case had some flaws which made it really hard to debug what's going on. I figured that I should be spending some time on fixing some flaws. After a few weeks I came up with the following upgrades: Debugging class Simulation mode More debugging information available Here's some detailed explanation: Debugging class I was using a lot of "printf" before which made it hard to: Find out
  12. From what I still remember: Josh is really happy with the new site, thinks it really shows what Leadwerks is capable of and deflects the "unfit" users. Josh has been working on VR for a while now (Oculus and HTC Vive) using OpenVR. Almost implemented except for a few things like a skewed rendering result, which seems to be fixed when looking at today's status. Leadwerks now has a big client, which is a reason why Josh has been working on VR so much. Couldn't say who because of NDAs. Said that if Leadwerks had some more reliable income that he would hire a few people to work for him. Rig
  13. I like it! Especially the video in the background. Makes it a bit more alive than it previously was.
  14. You could make it do that with Leadwerks::Thread
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