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Gaming by revenue over the years:
Source: https://www.visualcapitalist.com/50-years-gaming-history-revenue-stream/
It would be nice to see a per "capita" version of this that talks about the competition in each category. I've always heard that mobile was very competitive compared to the others.
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Making money on a video game simply all comes down to having a game that is addictive to play (and you of course know how to capitalize on that addiction). Could you capitalize on a smaller market? Sure even if your game sucks you can make some money, but nothing is going to sustain you unless your game is good and I don't think the market makes much of a difference with that. So in that vein there is just a lot of luck (after the hard work of course) that your game catches on. Getting your good game out there couldn't be any easier these days with the invention of streamers. They are living advertisers who play games 10+ hours a day and because of that they are always looking for new games to try and if your game is addictive the streamers will be all over that, at least for a little while, which will boost the game.
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Raytracing on Vulkan. Guessing you saw this Josh: https://gamefromscratch.com/raytracing-on-vulkan-final-spec-released/