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diedir

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Everything posted by diedir

  1. Hi with these settings i have a very stiff suspension : chassis:SetMass(2000) local tiremass=40 suspensionDamper = 10 suspensionSpring = 3000 suspensionLength = 1 lateralStiffness = 20 longitudinalStiffness = 10000 aligningMOmentTrail = 1.5 friction = 1.0
  2. Oops my bad you are right it was a marmoset file, sorry for the false alert please delete this thread.
  3. Hi, Since 4.3 updating workshop seems impossible i get an error message : "File extension "tbscene" is not allowed" thank you
  4. Hi, Same here, debug not showing window and running in the background, no log, no error. Release mode is ok too.
  5. calling this "programmed obsolescence" welcome to the new consumer world...
  6. in my opinion, that's mean you assign property or action to an object (could be anything as Roland said) that is not still loaded in memory try putting step and message ("here line xx all is right") to see where it fails but looking in engine.log you must have more to say for the failing line in the bottom. hope it helps
  7. thank you for your kind words and encouragements, and yes indeed, Re-Volt was my great inspiration source
  8. TinyGom Racing PC Game is available ! New demo : at: tinygom.sdmg-studio.eu (register) or if you have an account on indiedb.com : http://www.indiedb.com/games/tinygom lot of bugs corrected: menu appearance now conform to what it should be all sub-menus revisited in game cosmetics adjustments time trial mode now fully fonctionnal screen resolution detection improved and working with multi monitors no more bugs at the first launch of the demo SDMG-STUDIO production presents the fruit of my very long work,my completed game : TinyGom Racing Why 'TinyGom' ? because there are small tires... rolling ! What is TinyGom Racing ? It is a solo PC game about driving remote control vehicles around levels in different environments. 3 Game modes : Quick Race, Time Trial, Championship 3 environments : School, Mall, Warehouse 6 levels , 6 different rc vehicles with one mystery car (more levels and cars to come...) Gameplay: All races will be different because of the random placement at start, Music and AI racing are changing randomly too. Passing through the semi-transparent "red gates" you will progress along the level and finally loop a lap. When a bonus is available, going through it will give you three ping-pong balls to throw at opponents, wisely. Car abilities: Accelerate (!) direction left/right (good start, no ?) Brake Backward Flip car (in case of upside down) Replace car, Levels have saveposition tags, a "savepos message" will pop up when done.(see each mode for detail) Shooting balls (bonus gives you 3 balls to throw at opponents) Looking at 180° view right or left side of your car Position camera view from the rear of your car zooming + or - Pitch camera view angle from the rear (all positions of the camera are recorded and restored at start) Game Modes: Quick Race mode : you just race for fun, 5 opponents and clock ticking though, level lap record to beat too, you can choose the number of laps to run before racing.Simple ranking will show at the end of the race. Replacing the car in this mode will replace your car at the last "saveposition" recorded, from 3 to 9 savepositions spots are placed according to each level. In this mode you can also looking for the mystery car parts scattered around all levels by the naughty clown. With all the parts gathered you will unlock the mystery car and then be able to drive around with it. Time Trial mode : you will fight the clock and yourself with the ghost of your best lap running with you. If you beat the best ghost time, your lap will be recorded and you will racing against it then. At start in a new session you can choose to load the best ghost file so you will fight against it or if not, recording a new ghost as you drive and to race against it after the first lap, all over the session trying to improve it. If you ever beat the best ghost time (recorded in file and loaded in memory), you will then establish the new reference ghost record for future sessions. The game is, for now, solo but you can already exchange the ghost record files of your own with others players who have the game and then race against them through their ghost file. This is a fun part of this challenge. Replacing the car will replace you at the starting position of the level and restarting the clock.(no "saveposition" works in this mode) Championship mode : is based on the player name you enter (or leaving to "none") so you can leave the championship after a race in a level, quit the game and resume the championship later using the same name of player. Helping you by hitting the "restore last session" option in the main menu to retrieve your last session and resume the championship where you leave it. Replacing the car will replace your car at the last "saveposition" recorded, from 3 to 9 savepositions spots are placed according to each level. You will need to race 5 laps on each level to complete the Championship. You wont be able to redo a specific race before completing Championship, you will need to restart a Championship to do that. Points are distributed according to the finish positions of each level race : 100 for position 1, 80 to 2, 60 to 3, 40 to 4, 30 to 5, 20 to 6, 10 to 7 and 0 to position 8 (last one) Ranking is made after finishing a race level. Podium with global ranking will close the Championship at the end of the last race. Congrats if you are on the first step ! Various objects, sometimes, will be throwing at you and the others along the levels slowing your race, putting little spice in your meal... Some objects are movable but a lot don't, you'll see. Mystery Car parts are seldom hidden from the direct view, you will need to rub the walls with your vehicle to discover the part-item then. Supported devices: mouse (menu) standard keyboard joypad X360 microsoft® controller Supported OS: Windows 7, 8, 8.1, 10 Is the game ready ? yes : http://tinygom.sdmg-studio.eu or here: https://sdmg-studio.itch.io/tinygomracing Demo ? yes : http://tinygom.sdmg-studio.eu on indiedb.com: http://www.indiedb.com/games/tinygom Background: This project was seriously started several (more than 5) years ago, after toying with Leadwerks engine for a while, decided to find the "make a game(mine)" function and finally found it works ! I have counted 13419 lines of lua code, sweating on some...not counted the polys though ! Thankful to Leadwerks Engine for enduring all my trials and errors and to restitute fluidly the render from my ideas. I need to give credits to a lot of people here : first to my wife Pascale, for her patience and her presence second my son and my daughter who always encouraged me to progress at it. And for all technical parts, in not particular order (sorry for those i forget to mention) : Josh for the Leadwerks Software Engine. Forum People : MackleBee, Rick, Marley's Ghost, Tyler_H, Aggror, Gordonramp, Pixel_perfect, Shadmar... All these folks helped me directly or not, special mentions to MackleBee giving always good advices and good code examples, Rick for coding the joystick.dll (without it, i would never be here) and to Marley's ghost who gave me a great piece of code base of my main mecanics. Finally thanks to the great Leadwerks community, where i found so much usefull posts. Started from nothing, bought one Pure3D starting pack, grabbing most textures from CGTextures.com others from my camera. Made all 3D models by myself, modeling,uvmapping,texturing and converting to gmf. Software used: Hexagon, Photoshop, 3DCoat, UU3D, Audacity, Leadwerks converting tools. I get a regular job so i have spent most of my spare time at my game. I started with Leadwerks 2.5 and stand with it because scene files (sbx) and all scripts in Lua would be a nightmare to redo and i love the 2.5 lighting (even if, the GI lighting Josh demonstrated is promising). Sure TinyGom is not perfect and could be more polished or more complete. My project is to extend the game even after the release, supporting bugs too. Hoping to compensate a bit the funds that i have put in this game, music bought at Partnersinrhyme®, pack from Pure3D® and the time dedicated,i have considered putting a fair price to the game, fee at a fast-food meal or a cinema ticket. Whatever happens, my reward is already there, accomplish the release of the game was my main objective, i am satisfied and relieved now. Videos are also visible on my web site too. Hope you will enjoy the videos, test the demo if you want, feedback welcome at devtinygom@sdmg-studio.eu. The game and the demo are already available on my web site now : http://tinygom.sdmg-studio.eu Excuse my english. Thank you for reading. SDMG-STUDIO
  9. Hi downloadable version : http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page on line : http://www.leadwerks.com/werkspace/page/Documentation/le2 cheers
  10. Hi katron, here is the link to Arbuzz tools in a zip folder, available 30 days. http://ovh.to/CTQaU4 i am, too, using LE 2.5 for my current game speaking of which a demo is out now (for PC only): tinygom.sdmg-studio.eu hope it helps
  11. diedir

    TinyGom Demo out !

    thank you for your kind words
  12. Hi community ! I just announce the availability of the demo of my game TinyGom You can download on my site http://tinygom.sdmg-studio.eu through the link provided in the email you receive after a short registration, excuse me for this. Alternative link for 32 bits version: http://www.indiedb.com/games/tinygom/downloads/tinygom-demo-32-bits Alternative link for 64 bits version: http://www.indiedb.com/games/tinygom/downloads/tinygom-demo-64-bits PS: I lost my previous post by editing it ! don't know why, go to my site for more game details.
  13. Wahou ! Very good work with lights and the world atmosphere Like the character too,evolving in a very strange world. congrats for the game coming !
  14. cool thank you, very clean texture
  15. Hi sorry if i am wrong but isnt it "KEY_D" with underscore ? (not the dot .) edit: i feel so old, now...
  16. yes Evayr explained better than me, this is the idea, you must try that
  17. Ok so, my english is rusty... 1) Avant le départ de la course, je place un pivot à l'endroit de la voiture. 2) Une fois la course partie, (premier loop) je calcule la distance entre le pivot et la position de la voiture au premier loop et je soustraie cette distance à la distance entre la voiture et le waypoint suivant.(ce qui me donne la distance restante à faire jusqu'au prochain waypoint) 3) Je replace le pivot (placé en 1) à la position actuelle de la voiture pour le prochain calcul au loop suivant. je fais ceci pour tous les véhicules et la distance restante la plus petite me donne la place du premier, 2eme,3eme...etc 4) Je garde les distances effectuées dans un tableau pour connaitre la distance effectuée sur un tour. voila je pense avoir été clair, hope it helps and sorry for my english
  18. Hi here what i did for my game (still in work...) as Josh said and depends on the precision you want ( i put a pivot each loop): 1) put a pivot where the car is before starting 2) once started first loop calculate the distance between the new pos car and the pivot and substract the distance to next waypoint 3) put the pivot where the car is now and calculate the raced distance and you have the first position car 4) keep a track of the distance by car to calculate the entire track it is tricky because if some car goes far away very speedy it will be the first by pure raced distance but with the waypoint distance substracted, it is more accurate. something like this working good for me though.
  19. if (self.entity:GetProjectionMode()==Camera.[b]Ortho[/b]graphic) then self.entity:SetProjectionMode(Camera.Perspective) self.entity:SetZoom(1) else self.entity:SetProjectionMode(Camera.[b]Orto[/b]graphic) i don't know exactly but isn't it the orthographic word that causes trouble ?
  20. not sure but in LE 2.5 you need to hide entity before the raycast and show it after. it worked.
  21. diedir

    Dead Anyway

    Great for an early prototype, very good looking and smart ideas developed. congrats
  22. Hello i am trying to set a matrix based on raw data which i want to send to lua method SetEntityMatrix(entity,mymat) my problem is that TMat4 or Mat4 is not exposed in lua (2.5) How can i send the data ? Is it right to send a table like : mat={ix=1,iy=0,iz=1,iw=1,jx=1.....tw=1} Thank you for helping
  23. diedir

    TrafficWerks

    Thank you Nick.Ace for posting all this, in the mean time, i have at last finished my code, which works "perfectly" now. going back to editor now.
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