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diedir

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Everything posted by diedir

  1. Merry Christmas to all werk-people
  2. @nick.ace Hi, working myself on car AI, i would be very interested by your script, because i have had some working code until some gldrivers change some logic (axis or 0°-180° axis changes) and the code need to be reworked and i struggle a lot on this. so if you please, be my guest. thank you and merry christmas to all !
  3. Hi have you tried Entity::GetMatrix() Enttity::SetMatrix() i use that in Le2 with physics cars
  4. Hi sorry to bother with old things... but with the two versions of LE on the same PC /Win8.1 since a month or two some weird things happen with my lua code. My lua code worked "perfectly" few weeks ago in V. 2.5, some time before i try to create a test level in 3.3 (coincidence ?), and now, without any change in code, my AI code seems going crazy (e.g. not working as i want) my code refers to "math.atan", "math.atan2" and "math.pi" functions too. as anyone have same behavior with 2.5 ? (am i paranoid ?) no need to answer this one... thanks
  5. so creepy, don't want to be sick... well done
  6. diedir

    AI and the Innovation Gap

    Hello interesting subject you show up with. Even if someone make the absolute AI, what that make of us (humans) and for which purpose, don't you think this technology be available for public? Sure not it will be straight to army or whatever agency, trying to take potential advance on enemies, and what if the final thinking result of that AI was like recent movies to erase the global problem definitively ? IMO we don't need the most advanced AI to make our planet a better one, starting by spreading resources to all would be a better beginning Are we some god to think we can create a superior been ? no offense, just talking sorry for my english
  7. brillant idea Rick, hope you get people in i would like but find no time at the moment... perhaps later. great move
  8. i saw that from Aggror : Script.target = "" --entity "Target waypoint" Script.offset = Vec3(0,1,-2) --Vec3 "Offset" Script.smoothen = Vec3(5,5,5) --Vec3 Smoothen Script.enabled = true --bool Enabled function Script:Start() if self.target == nil then Debug:Error("The follow script does not have a target.") end end function Script:UpdateWorld() if self.enabled then local x = Math:Curve((self.target:GetPosition(true).x + self.offset.x), self.entity:GetPosition(true).x, self.smoothen.x / Time:GetSpeed()) local y = Math:Curve((self.target:GetPosition(true).y + self.offset.y), self.entity:GetPosition(true).y, self.smoothen.y / Time:GetSpeed()) local z = Math:Curve((self.target:GetPosition(true).z + self.offset.z), self.entity:GetPosition(true).z, self.smoothen.z / Time:GetSpeed()) self.entity:SetPosition(Vec3(x,y,z)) end end not tried but sure it will work
  9. Hi all interesting topic, just a request : having a slow motion tutorial in lua would be great thank you
  10. versions are totally different it is upgrading not just updating, so yes you have to !
  11. Hi all, just to clarify things, what main differences we would expect between Leadwerks 3.1 and Steam Lua version ? beside the LUA only with steam (no exe compile as it stands) e.g. should we expect Deferred rendering too ? a classical comparison between the two would be great to decide where to go. thank you
  12. @franck Yes it was! Amazing land and atmosphere ! Very good job, the engine is clearly brighting here
  13. I don't know if it is my phone but video is blocking at 1:13 pity because it is really nice till there !
  14. very impressive job, so curious how much difficult is integrating PhysX3 in Le2 ? can we hope you share some day the process you did ? How far are you from the "when it's done" thing about your game ? anyway so much good work landed here ! congrats
  15. no offense here just a matter of saying... anyway i need to resolve myself to make the move... just convincing me to do it atm.
  16. ok then, i can understand that, but your assessment : sounds quite a morbid statement, thanx and amen
  17. good to know that Cassius, the ticket for that is LE3 license, then a scripts/assets transfer and new methods though, i am comfort in my LE2 shoes, for now just hoping that LE2 could recieve newton physics 3
  18. Hi beo6 thank you for answering, missing or not found, i don't know but some are bugging me : vehicle braking command more stable physics collisions between rigidbodies (vhs) and static meshes currently, i don't know why but my car is not driving straight (turning a bit then a lot after a while) when not turning, only when speed is high ... edit: i think it is my car structure because it is the only one which does this. so that's my concerns for now thx
  19. Hi all, some questions about physics : 1) is Newton game dynamics driving LE 2.5 and LE 3.0 physics? 2) which version of Newton in each LE version ? 3) the stable 3.0 version of Newton is out, could we have it integrated in LE 2.5 ? thank you have a nice day
  20. @Rick is this : Engine.Destory(); destroy the destiny of history ? or recreate the history of destiny ? sorry for this i'm out -->
  21. Hi couldn't upload here because it is not my program but i give you a link to download the zip file "ADN.zip" that i uploaded on a free cloud place. http://dl.free.fr/iS5uheGVY hope you got it (only one month available there) cheers
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