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Roland

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Everything posted by Roland

  1. Hi One thing I find a bit annoying is that its not possbible to edit a material inside the editor. It would be great if one could select an Entity and hit "Edit material" to bring up the MaterialEditor with the Entitys material file loaded (or default values if it has no material file).
  2. Hi I dont know if there is any difference is FPS between Framewerk/framework. My best guess is that if there is a difference its very small and can be ignored. But that's just my guess. There are currently no plans for supporting Delphi or Pascal in ProjectWizard. But if you could send a complete sample with project files included I may add it. My biggest problem here is that I have no knowledge of Delphi. Roland
  3. Thanks a lot for this very instructive video Great work
  4. Roland

    Easy language

    Well. Even if I dont agree I wish you good luck with this project.
  5. Roland

    Easy language

    Either this is a joke and then its funny, or (horrible thought) it is serious. In that case its a waist of time and effort. Macro languages has never and will never be any success. The only thing they do is to make it harder to follow what really happens.
  6. Macros and inline's are definitely not the same thing. Back to the 80's
  7. The ProjectWizard will not contain any macro-languages. Its absolute enough to support the existing languages.
  8. Thanks macklebee for putting the Blitz code up
  9. Thanks Guys for your contributions. I will work a bit on this during this weekend Lumooja... Who else could make an own language. Well you know my touch about defines.... they should only be used in absolute weird seldom circumstances where a typed variable or constant can't be used. In fact I think the world should have been a better place without defines. Is this the successor to C++ to that you have been talking about
  10. Hi again. First I really want to thank all of you for the suggestions. After have read the posts it seems to me that Blender is the way to go. I have no problem with the Blender interface, its just another program. While looking at Blender's animation I came across the MHX format that Makehuman (a free program that creates humans) produces. There is a plugin for blender that accepts MakeHuman models including BHV motions directly. Havent tested that yet, but if it works that would really be something. Blender MakeHuman MXH export/import for Blender Thanks for the video 'Niosop'.
  11. Hi I need some advice for getting some skinning/animation software. I'm using Modo and it works great for creating Leadwerks content. BUT! (there is always a but ), Modo has no skinning/IK animation support, so I need to make those things in some other application. Modo both reads and writes Collada and FBX files (and OBJ of course) and I guess that will be OK for most other applications. I can not afford and high price software so it has to be something at max 300$. I'm not interested in suggestions on replacing Modo by 3DSMax, Maya etc of same reason ( the price ). So If anyone have a suggestion on something that would work nicely with Leadwerks ( Collada or FBX import/export ) I would appreciate it.
  12. Hi all great Leadwerks programmers. As you know or may not know, I'm making an update to the ProjectWizard (see my blog). Here is the new look of the ProjectWizard. Now I need you help. What I want is you to suggest template code for the different cases that the ProjectWizard can generate. Current version of the ProjectWizard produces a project showing a rotating cube. Creating same game output for the different cases is a good idea I think. However there is no law telling that the produced project must produce a rotating cube, so thats up to you think about. Here the different cases that needs code (including sample project) LUA loaded by Engine.exe C++ using engine.h only C++ LEO using Framework (internal Framewerk) C++ LEO using Framewerk (Framewerk files) C++ Gamelib There is no C# here, but It can be added if anyone produces code and a sample project for it I wish us good luck with this. Roland
  13. I applause the use of XML for it;
  14. Very nice UML work. A bit more detailed also.
  15. Laruens I'm using WizFlow
  16. This the latest update. Hope this gives a valid overview of the Leadwerks Engine system
  17. Great. More diagram work to do. Thanks
  18. Laurens Thanks for that clarification. It helped. Here is the diagram updated a bit
  19. Paul Seems right. I will update my diagram. Thanks Laurens I do have problems with Framewerk and Framework. According to Lumooja Framewerk is still needed for those who needs customization. See my blog here ProjectWizard update This thing with both a Framewerk and a Framework which seems to overlap is really confusing. And of course you are correct about that C# does not use engine.h. Thanks
  20. Hi I'm trying to catch up a little on latest additions and news as I have been away from Leadwerks for a couple of months. When doing that I created a diagram of the diffrent parts. I dont know if I got it all right so I guess many eyes are better that my two. Here is a schematic on my understanding of the Leadwerks system. Please tell if I forgot something or there are errors.
  21. Roland

    Source Code

    And some of us lives in a country with 8 hours time difference so we are sleeping when you are not
  22. Good idea and added to the list of TODO's
  23. Hi all programmers. I will do a ProjectWizard update/revision during Jan or Feb. So if anyone have any comments or reqeusts on this, make them here. Planned so far is - New ProjectWizard GUI using Crossplatform FLTK (Fast Light Toolkit) instead of Microsoft MFC. - Templates using Framework. - Templates for using LUA
  24. C++ WriteProfileString GetProfileString
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