BuildNavMesh
This function builds a navigation mesh for AI pathfinding.
Returns
Returns a 4x4 matrix describing the tire's position and orientation in space.
I can hear Josh's voice in my head saying "this doesn't necessarily translate to more games being made with Leadwerks" that's why it's on the backburner for so many years.
You might want to follow this thread. None of those requests have been implemented as of yet:
http://www.leadwerks.com/werkspace/topic/12529-improvement-in-flowgraph-editor/
It was shortly, you implemented it in beta and took it out a few weeks later. We could name them and group the brushes. Doesn't even matter if it was there or not. I just can't understand how are we supposed to make CSG levels without grouping respective sections of the level together to protect them from accidental movements.
It might be. I remember back in 2005 I had an Nvidia card when playing GTA San Andreas. It failed one day and we swapped it with a comparable ATI/AMD model. Without changing any in-game settings the graphics looked completely different. ATI was way more sharper and cleaner yet darker as it had more contrast. I'm pretty sure things are different these days but it's a possibility.