-
Posts
4,816 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Blog Comments posted by AggrorJorn
-
-
@Dadonik: What is the gain when using a pre-incremented value?
@Furbolg: Thanks for sharing
-
Already purchased it. 60 euro for Windows 8 Pro is a very good price.
I think the same thing will happen as with windows vista. There are going to be millions complaining about this and that, xp was better bla bla etc.
After the dust setlles and people have gotten used to its new interface, people will actually start liking it.
-
I am deffinetly going to purchase it ones it is released. in combo with SSD it is going to be so incredibly superfast. I really like the release preview and I have to say that I really like the new interface.
-
On another note: Leadwerks has allways been about high quality rendering. Something like CryTech was doing with the Cryeninge. You can keep supporting older platforms but at some point you need to let go. A strategic decission, but taking Leadwerks reputation in to consideration, I would go for high end platforms and focussing on newer technology.
-
I would suggest preparing Leadwerks for the future, thus VS2012.There are allready quite a number of games that are no longer supported for XP.
sources:
http://www.smashinglab.com/battlefield-will-not-have-windows-xp-support.html
http://www.gamesradar.com/black-ops-2-will-not-support-windows-xp/
-
I like the UI. It looks very calm and is easy on the eyes. Looking forward to the shader editor.
What is the option next to position, rotating and scaling? It looks like skewing..
-
Wow that is pretty impressive. How do you find time to research all these things?
Here is the link: http://www.daz3d.com/products/bryce/bryce-what-is-bryce
- 1
-
Hangout with Leadwerks Software
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Looking forward to it.
Time in Amsterdam 19:00 (GMT + 2)
-
Ah that looks fantastic Tim! I also like your game approach. I think that you have good future when it comes to creating games for education.
And ofcourse I would be happy to help you test out the game. I don't mind some 'easier' mathmatics. makes me feel smart.
-
Very nice work shadmar. You have a reall talent in shaderprogramming.
-
Really nice video. The particles look briljant. Josh did a good job hiring you.
-
Hang Out with Leadwerks
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
****, I can't be present. Hopefully next I will be there. Nice initiative though Josh. +1
-
I am very interessted in the shader editor. Perhaps I see this the wrong way, but it seems like the shader editor is an ultimate tool to learn OPEN GL.
- 1
-
Very interessting and cool stuff. Really inspiring. Can't wait for the second blog.
-
That is a nice shader you got there Josh. Just adding some snow textures on the trees randomly. Not bad.
-
Looks like you are going the right way. Keep us posted on your progress.
- 1
-
Thanks!
-
What was the outcome of your research?
Pretty good week. I have been working on a cool school project: making a plugin for maya to realtime stream motion capture data and facial capture data. First time I have written in Python.
I have been playing a lot of Tower defense type of games lately, which have inspired me to make a little game in Leadwerks.
-
Hi and welcome aboard the leadwerks express. I am curious to see what you are going to make.
-
Leadwerks Levels Up
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Congratulations. Sounds like a massive energy boost.
-
Very interessting stuff Marley. I learned a lot from it. Thanks for the post.
-
This is awesome! I totally agree with your point on User generated content. But even besides that, It looks great! Keep up the good work!
-
That looks very promising Marley. What a beautifull screenshot of the town.
I have a question about the A* pathfinding: how do you make the grid? I can think of a way for terrains but how do you handle models that have different floors?
-
Welcome to the Leadwerks.com dedicated server
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Looks good to me. A protocol for backups is always a good idea.
@community: Starting on the documentation again tonight.
Path Finding: It's Not Actually AI
in Scarlet Thread Studios' Blog
A blog by Road Kill Kenny in General
Posted
it is looking really good Scarlet.