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Blog Comments posted by AggrorJorn
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looking forward to your developer diaries.
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looks good. nice video and sound editing as well.
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I really like it. this way level designers can add functionality in a much quicker ratio and events can be edit in an easy way.
Good stuff rick.
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Everybody else sums it up already: great work with the AO backing.
And the detail from the cockpit is magnificent! must have taken a lot of hours.
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thats cool!
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this looks really promising.
I especially like the prefabs and the script attachment.
What kind of term do we have think about? a year from now or longer/sooner?
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Great stuff.
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We are all proud of you Josh and whoever helped you out ofcourse 2. I can imagine
large updates like this one can pretty heavy stuff. But also the future
plans to bring more structure to game and edit mode coding is a good step. This wil
unite the programmers on the forum more since people will use the same code.
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best of wishes from me.
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I''l be following this closely....
Looks really interesting.
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consider mine... from a totally different perspective...
--Mike
Nice story to. So what is your planning with LW?
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So you have steam installed, But do you also have games installed?
- VLC Player
- Chrome
- UltraFXP (which unfortunately doesn't run on 7)
- Snagit
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Sounds interesting. Who knows what leadwerks 3.0 brings.
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Really cool stuff!
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Top notch work David I thought I had already reached my jealously level, I was wrong.. Keep up this fantastic work!
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great news! Does the update also inlcude new syntax highlighting?
http://leadwerks.com/werkspace/index.php?/topic/1582-proper-lua-syntax-highlighting/
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Hand it over.
Let's be honest - nobody is going to believe the GDC footage was running in LE unless we see it for ourselves.
Share and share alike.
Everybody believes this is the real footage, except for you. Why would Josh present fake footage at the GDC? He would scare of any to be investors. Also would his, as wel as the Leadwerks engine, reputation sink deeper then the Titanic.
This scene keeps amazing me. Good texturing and the right lighting settings are really important here.
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This looks really good. It is also goo to see how you make your models and textures. similair to what I am doing.
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Looks very interesting Rick, Can't wait to see more.
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nice to see all of these thing happening.
@ Josh, How is the new model, physics, material editor going to effect the current models, mat files, phy files etc?
I didn't wright any new stuff for the user guide about the current material editor and modelviewer but I am writing how mat, gmf, phy and shader files work and need to be used. For example: Are mat files going to be different when using the new editor?
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Thanks for the replies everyone! That is some good advice.
Rick: I agree, you need to know a litlle bit of everything. YOu can't be master of everything but it pays of when you a little bit of each.
Niosop: I enjoy programming thats for sure. Finding the logic, trying to work out the ideas that I have in my head and all. Sometimes it gets a little frustrating when even the smallest thing doesn't work after all those weeks of trying.
Pixel Perfect: thanks
Dadonik: The school I am going to is teaching .net all the way. C# and ASP.net. Although I would have prefered other languages I think it's a good start.
Naughty Alien: Thanks for the advice. I don't know if downloading another language like Bmax is going to really help me, but I've already bought new books for my education where I have to wait for now. Hopefully these books are better for me to understand. I refuse to give up on this since it's intriguing me that I have a hard time learning it. it's fun the other hand but also frustrating.
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Depending on what kind of update is released I support the paid updates. $ 50,00 for 2.3 was a good thing in my opinion. I would not pay for small updates but the 2.3 editor is really worth it.
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Looking forward to this. I think this would greatly improve the FPS in my scenes.
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I have absolutely no idea what this code is doing but it looks very pro.
First dev video from airport-simulator!
in KiteFuchs' Blog
A blog by KiteFuchs in General
Posted
Very cool!