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Everything posted by AggrorJorn
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Please help me with my custom spawner script?
AggrorJorn replied to LordRahl3000's topic in Programming
The collision trigger is just a simple example. If the Dead trigger from the FPS player is usefull for you, you go for it. -
Please help me with my custom spawner script?
AggrorJorn replied to LordRahl3000's topic in Programming
Your first function is not in a correct syntax at all. You need something more like this. Note that it is not complete. function Script:Respawn()--in --get spawnPos --get player entity --place the player entity at the spawn pos player:SetPosition(spawnPos) end -
Holy **** thats a lot of videos. Didn't know there were so many.
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I don't think we have access to this. I remmeber le2 had this eax effects lib we could use.
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Winter Games 2016 - On the road again - Part 5
AggrorJorn commented on AggrorJorn's blog entry in JornAggror Blog
I would have loved to make this for the tournament as this is what I originally wanted to create but my I will go back to my main project. -
Winter Games 2016 - On the road again - Part 5
AggrorJorn commented on AggrorJorn's blog entry in JornAggror Blog
Added the top 3 highscores UI when the level is being played. -
Release/cleanup vehicle - error
AggrorJorn replied to AggrorJorn's topic in Leadwerks Engine Bug Reports
That is what I use in the game that is currently in the game launcher. However that might be the reason the car becomes so glitchy when trying to load a new car level. That said the error above does seem like a bug. If not than there should be documentation on how to properly dispose of a vehicle/chassis. Setting vehicle to nil first and then releasing the chassis wont work. -
I am trying to figure out why my game is crashing so often everytime I try to reset my car. I think I have found something but it also leaves with the question whether I am disposing my vehicle correctly. The test script attached is only a slight modification from the Leadwerks vehicle API. Create a new map with terrain Create a camera Creae a pivot Attach script to pivot:crashtest.lua Press R, Vehicle is reset correctly Press R again, the game crashes with the output seen in the screenshot:
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Will try this out tonight. Looks promising.
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Lets wait and see what Josh is going to do for the winter tournament roundup and after that we can always start a hangout of our own if needed.
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Are you adding the force in update world or in update physics? In update world you need tot multiplayer with time:getspeed()
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I really appreciate the time you spend on investigating this. Great work!
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Very nice blog post Josh. I feel smarter already just reading this stuff.
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I can add that picture to the credits. After all I had the song on repeat when driving the car. @Sorry evayr, but you will have to do it with a second place.
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Winter Games 2016 - On the road again - Part 5
AggrorJorn commented on AggrorJorn's blog entry in JornAggror Blog
Thanks for playing and reporting the bugs Rick. I think I am going to show a top 3 while you are playing somewhere small in a corner. A next level button would also be useful when you finish the level I think. Downside of crashing is also that the levels you finished are not being saved since SetProperty only works in the launcher, when the game is being closed. -
You could check the mouse position boundries and place it back on the edge of the screen.
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There is no rush. We have a work around for now.
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This is the final blog post for my game entry this tournament. GUI I am really happy the way the GUI came together in the end. UI really isn't my strongpoint so being able to produce something doable is a great reward. Car physics Although most car tracks can be finished with a car, it is not an easy task. The car tumbles over far to quickly. There is also a bug left were loading a new car level causes the car to glitch. Since I am reusing the same car here, I have no idea what is further causing this. I didn't have this in my first demo so there must be something on my end. The ball's swept collision physics have been disabled. There is a bug where object with swept collision collide with each other even if one of those items has the collision type set to none. Final version Although I released a final version, there have been 4 or 5 updates already. But then again that is one of the common phrases in the IT world: you are never done programming. Game Play Tournament I think I want to organise a little game play tournament with On the road again. There will be a couple of pre-selected levels and the person with the highest score per track will get a steam key for a game. All in all I am happy with the end result and I am looking forward to see that leaderboard fill up. I have also enabled the game analytics. I wonder what kind of conclusions we can draw from it.
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Colliding with triggers using SweptCollisionMode on
AggrorJorn replied to Brutile's topic in Leadwerks Engine Bug Reports
I get the same thing. Turned of swept collision for now. -
I can record a video of it if you want.
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I kind a miss the Leadwerks podcasts. They are not very common and the last few times I also couldn't attend unfortunately. Would people be interested in having a podcast with other community members in a hangouts session? Ofcourse it is nice if Josh is there but I am sure we can get a nice conversation going just as well. Google hangouts is nice because it records everything and allows us to put it directly on youtube.
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Do you have the latest graphics drivers? Check if openal is installed (just like redist C++, it is a dependency that steam should install). Possibly try installing it yourself again. C:\Program Files (x86)\Steam\steamapps\common\Leadwerks\_CommonRedist\OpenAL\2.0.7.0. You can also check the log: C:\(User)\Documents\Leadwerks\Leadwerks.log
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Thanks for reporting. Should be an easy fix. Well if I get the rights to use his song, I will surely add it. Yeah the car is quite fidgetty I am afraid. I still want to figure it out though so who knows... one day...
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Steam should automatically install the required libraries for you but sometimes fails on doing so. Is your os 32 or 64?Microsoft VC Redist 2015 can be installed manually though. https://www.microsoft.com/en-us/download/details.aspx?id=48145 Install the x86, if you have a 32 bit Windows.
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Never used ruby on rails before. When looking at the code it looks like C++ and Lua had a baby. Same question as Rick though. Is the performance so much better than mysql when it comes to basic querrying? For high performance I am still keen on using MonoDB.