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AggrorJorn

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Everything posted by AggrorJorn

  1. The collision trigger is just a simple example. If the Dead trigger from the FPS player is usefull for you, you go for it.
  2. Your first function is not in a correct syntax at all. You need something more like this. Note that it is not complete. function Script:Respawn()--in --get spawnPos --get player entity --place the player entity at the spawn pos player:SetPosition(spawnPos) end
  3. Holy **** thats a lot of videos. Didn't know there were so many.
  4. I don't think we have access to this. I remmeber le2 had this eax effects lib we could use.
  5. I would have loved to make this for the tournament as this is what I originally wanted to create but my I will go back to my main project.
  6. Added the top 3 highscores UI when the level is being played.
  7. That is what I use in the game that is currently in the game launcher. However that might be the reason the car becomes so glitchy when trying to load a new car level. That said the error above does seem like a bug. If not than there should be documentation on how to properly dispose of a vehicle/chassis. Setting vehicle to nil first and then releasing the chassis wont work.
  8. I am trying to figure out why my game is crashing so often everytime I try to reset my car. I think I have found something but it also leaves with the question whether I am disposing my vehicle correctly. The test script attached is only a slight modification from the Leadwerks vehicle API. Create a new map with terrain Create a camera Creae a pivot Attach script to pivot:crashtest.lua Press R, Vehicle is reset correctly Press R again, the game crashes with the output seen in the screenshot:
  9. Will try this out tonight. Looks promising.
  10. Lets wait and see what Josh is going to do for the winter tournament roundup and after that we can always start a hangout of our own if needed.
  11. Are you adding the force in update world or in update physics? In update world you need tot multiplayer with time:getspeed()
  12. I really appreciate the time you spend on investigating this. Great work!
  13. Very nice blog post Josh. I feel smarter already just reading this stuff.
  14. I can add that picture to the credits. After all I had the song on repeat when driving the car. @Sorry evayr, but you will have to do it with a second place.
  15. Thanks for playing and reporting the bugs Rick. I think I am going to show a top 3 while you are playing somewhere small in a corner. A next level button would also be useful when you finish the level I think. Downside of crashing is also that the levels you finished are not being saved since SetProperty only works in the launcher, when the game is being closed.
  16. You could check the mouse position boundries and place it back on the edge of the screen.
  17. There is no rush. We have a work around for now.
  18. This is the final blog post for my game entry this tournament. GUI I am really happy the way the GUI came together in the end. UI really isn't my strongpoint so being able to produce something doable is a great reward. Car physics Although most car tracks can be finished with a car, it is not an easy task. The car tumbles over far to quickly. There is also a bug left were loading a new car level causes the car to glitch. Since I am reusing the same car here, I have no idea what is further causing this. I didn't have this in my first demo so there must be something on my end. The ball's swept collision physics have been disabled. There is a bug where object with swept collision collide with each other even if one of those items has the collision type set to none. Final version Although I released a final version, there have been 4 or 5 updates already. But then again that is one of the common phrases in the IT world: you are never done programming. Game Play Tournament I think I want to organise a little game play tournament with On the road again. There will be a couple of pre-selected levels and the person with the highest score per track will get a steam key for a game. All in all I am happy with the end result and I am looking forward to see that leaderboard fill up. I have also enabled the game analytics. I wonder what kind of conclusions we can draw from it.
  19. I kind a miss the Leadwerks podcasts. They are not very common and the last few times I also couldn't attend unfortunately. Would people be interested in having a podcast with other community members in a hangouts session? Ofcourse it is nice if Josh is there but I am sure we can get a nice conversation going just as well. Google hangouts is nice because it records everything and allows us to put it directly on youtube.
  20. Do you have the latest graphics drivers? Check if openal is installed (just like redist C++, it is a dependency that steam should install). Possibly try installing it yourself again. C:\Program Files (x86)\Steam\steamapps\common\Leadwerks\_CommonRedist\OpenAL\2.0.7.0. You can also check the log: C:\(User)\Documents\Leadwerks\Leadwerks.log
  21. Thanks for reporting. Should be an easy fix. Well if I get the rights to use his song, I will surely add it. Yeah the car is quite fidgetty I am afraid. I still want to figure it out though so who knows... one day...
  22. Steam should automatically install the required libraries for you but sometimes fails on doing so. Is your os 32 or 64?Microsoft VC Redist 2015 can be installed manually though. https://www.microsoft.com/en-us/download/details.aspx?id=48145 Install the x86, if you have a 32 bit Windows.
  23. Never used ruby on rails before. When looking at the code it looks like C++ and Lua had a baby. Same question as Rick though. Is the performance so much better than mysql when it comes to basic querrying? For high performance I am still keen on using MonoDB.
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