-
Posts
4,816 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Blog Comments posted by AggrorJorn
-
-
Leadwerks 3 Update Available
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Sweet list of updates Josh.
I do find the script changes a little weird though. It completely removes the component based behaviour. Instead of script that are dedicated we are now getting massive scripts. I think this makes it more complicated to script.
-
Ironically we had a discussion about this is in class today: This problem can be solved uing the FlyWeight Pattern.
-
Actually, I was extremely sarcastic. I am not even making this project for ios and android. it will take a long time before it is even in beta.
-
Closed beta is on Monday. Beta is thursday. Release Mac and pc on wednesday. Thursday ios and android. Friday bugfixing, 1 free dlc release. Should be doable.
- 1
-
Thanks Rick and Furbolg. It is really interessting to read about it and it certainly applies for the game that I am creating.
The thing is: I am already glad that I got this far with the engine and console. I haven't even started on the game itself. This might be something for later when I have better skils with C++, engine design and design patterns. I think I am going to stick with what I have for now, but who knows, if my game would reach a 'completion within sights' range and performance is starting to go downhill, I will be forced to look in to this anyway.
-
That sounds like a huge gain. For the game that I am creating this could make quite a difference. So basicly I would create gameObjects and place them in 1 of the following lists instead of just a components list:
The following lists come to mind:
- InitedList (Components that are initialised but not updated or draw. Think about a static model, particle or texture)
- UpdateList (Components that are updated. player, AI etc)
- DrawList(Components that are drawn. GUI related components)
- UpdateDrawnList(Components that are updating and drawing, dynamic GUI's)
Please correct me if I am wrong and thank you for the feedback.
- InitedList (Components that are initialised but not updated or draw. Think about a static model, particle or texture)
-
Thanks furbolg.
Are you referring to empty Draw() and Update() calls? If so, what I want to do is something like interface for these functions like: IDrawable and IUpdateable. That way only if they posses these interfaces, components will be drawn or updated.
-
It might be a little advanced for most people, but I would love an article about shaders.
- 1
-
Lighting enhancements and fixes in Leadwerks 3
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Those images look really good. thx for the updates.
-
Leadwerks 3.0 update now available
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Josh has been busy . May I suggest creating a sub forum in the bug reports, where fixed bugs are being put. Also a 'Confirmed' subforum would be nice for us but also for yourself.
A little summary of what I see is fixed in the bug reports:
_______________________________
Website
-------------------------------------------------
- [Fixed]Command Reference mistake: PickInfo
- [Fixed]Command Reference mistake: PickMode
- [Fixed]Website Asset Uplaod Not Working
- [Fixed]Website image uploading not working
_______________________________
Generel and Windows
-------------------------------------------------
- [Fixed]Asset Explorer doesn't show imported assets
- [Fixed]Crash when assigning colormap to material
- [Fixed]material Save Crash
- [Fixed]Generate Lightmap Crash
- [Fixed]Editor asset browser bug - Many edit field
- [Fixed]Mousedown documentation incorrect
- [Fixed]Level Saving bug
- [Fixed]math: random
- [Fixed]Switching projects - current level overwriting
- [Fixed]Object Brightness not saved
- [Fixed]World:Clear() docs missing
- [Fixed] hidden flag in editor doesn't seem to work
- [Fixed]Convex insertection collisions
- [Fixed]Invisible material not working
- [Fixed]Lua properties bug: Default values are not set for Vectors
- [Fixed]Hidden Entity still collides
- [Fixed]DrawImage multiple times not transparent
- [Fixed]Lua properties bug: path filter doesn't work
____________________________
Mac
--------------------------------------------
- [Fixed]OSX 10.8.2 New Project Errors
- [Fixed]OS X 8.3 Publishing Error
- [Fixed]OS X add hook errors in docs
_______________________________
Android
--------------------------------------------------
- [confirmed] Sound delay when played (Android problem, not LE specific)
- 1
-
A pity I can't access the vault without having to pay 500 dollar for a membership.
Seems like the GDC was a good choice. Looking forward to the future development of leadwerks.
-
week 3 Aggror 8)
whoops, how 1 letter can change the entire mood for the article:) thanks
-
@mockingbird: You should send an email instead of posting on a blog. I am sure they will send your key, but the possibilty exists that they do not read this blog or its comments.
-
Ole. Most of the communtiy will stay here. Thanks for the price reduction. I just couldn't afford the previous price. I wish you best of luck in the followings days.
-
Congratulations Josh. It is admirable to see what you were able to create in such short time notice.
-
Good going Josh.
-
The length is good enough, but try to make it loopable.
-
It sounds really good Chris. Nice gameplay music.
- 1
-
Are joints going to have a debug feature as well? I would really like to see that.
Something like this.
- 2
-
Compiling was nearly done,
When Santa’s Christmas ride had begun.
Whilst sledding through the (public) void,
Another build was released for Android.
Meanwhile, heavy snowfall caused a lot of stress,
In contrary to developing for iOs.
Poor Santa had little time and was in a rush,
while designers simply used a CSG brush.
Santa worked so hard he began to sweat,
while the artist easily imported another asset.
Santa had almost arrived at the place to be,
While everyone else was still waiting for Leadwerks 3.
A smile appeared on Santa’s face,
When he took another look at werkspace,
It was time to start the feast,
Because Leadwerks 3 was about to be released.
Santa then saw a good opportunity,
To wish a merry Christmas to all of the Leadwerks Community.
Merry Christmas everyone!
- 5
-
Very nice Josh. Setting the correct size with a standard will save a lot of time.
A request: can you also add a slider to this menu that updates the size in realtime? For some models you don't know the exact height. With a slider you don't have to guess the value and press Ok every time. That way you can customise it exactly the way you want. You do would need some sort of reference in the background though.
-
very nice paratoxic.
-
"..and look forward to paying you handsomely for it."
uuuhhh, hold on there a sec...
--Mike
No wonder Josh liked that status.
-
Can you post or msg me this example pelase?
Only video:
http://leadwerks.com/forum/viewtopic.php?f=32&t=1370&hilit=breakable
The list is getting smaller. Good luck in your final stages.
Leadwerks 3 Update Available
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
How about messages? Send a message to all components attached.
Overhead is really low and when a component HandleMessage body is empty it simply ignores messages.