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About BLaBZ

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  1. Is Mac actually worth developing for? http://store.steampowered.com/hwsurvey

    1. Show previous comments  17 more
    2. paramecij


      *1% of that user base.. anyway what i'm trying to say is that it's often easier making a success story in "under developed lands" then it is in an environment full of them..

    3. Thomas


      No mandatory unity dependencies? Oh well, guess the "I don't want Unity" excuse doesn't work anymore, then.. So it's only the "lack of time" excuse still keeping me from using it :>


      Oh actually, I'll see how well it runs on Slack right now..

    4. randomkeyhits


      If I remember correctly a game is only registered once per customer. So anyone who bought a game and used Wine to first play it would count as a Windows user for that game even if it later got released on Linux and they've now put 90% of their playtime under Linux.


      Having said that even on games released for Windows/Mac/Linux from day#1 the Mac and Linux numbers are still pretty small.

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