Jump to content

DigitalHax

Members
  • Content Count

    295
  • Joined

  • Last visited

Status Updates posted by DigitalHax

  1. Just bought a mechanical keyboard... Best $110 that I have ever spent.

    1. Show previous comments  2 more
    2. DigitalHax

      DigitalHax

      http://images.pcworld.com/images/article/2011/10/blue-5227432.gif - this is an animation of an example of a switch type.
    3. SlipperyBrick

      SlipperyBrick

      It may be me being very very stupid, but ... Isn't that the way that keyboards work nowdays?

    4. DigitalHax

      DigitalHax

      Only certain (more expensive keyboards) are mechanical. Most keyboards function through the key pressing on a membrane dome which flexes and retracts.

  2. Rest in peace Oculus, we will miss you.

    1. Show previous comments  15 more
    2. gamecreator

      gamecreator

      Doesn't it depend on the consequences? If Josh didn't have to charge anyone anything any more for updates (or even make Leadwerks free), he could hire a team to speed up production and really finish Leadwerks by the end of the year... to me that would be awesome. Of course I doubt Microsoft would get involved in any way with Linux but if it was another company...?

    3. MilitaryG

      MilitaryG

      You doubt?

       

      OFC it depends on consequences but thing is some of us know some companies too well that we can say beforehand what consequences will happen.

       

      Well actually Microsoft is always trying to make things difficult for Linux community in anyway possible.

       

      You can really see here Linux community pissing against the wind.

      it's 1 BIG strong hurricane.

      The only advantage we do have is numbers.

       

      Like I said many times I still have 300€ -...

    4. JMichael

      JMichael

      All the things Oculus is talking about now...virtual malls, virtual theaters. It was all tried with regular 3D graphics. Non-gamers do not care about that stuff.

  3. What on earth is with all of the completely random posts in french about horoscopes in the off topic section?

    1. Show previous comments  3 more
    2. DigitalHax

      DigitalHax

      Judging by how close together in time they were posted and the account similarity, it may have been a spam bot-net for website links.

    3. JMichael

      JMichael

      And now outlook.com is forever banned.

    4. Zellpop

      Zellpop

      Good I didn't register with my outlook account then :)

  4. Congrats to Josh and other devs for finally releasing LE on steam! Pity the discussions have so many people creating false information attempting to discredit the engine though...

    1. Show previous comments  2 more
    2. tjheldna

      tjheldna

      Yes Congrats Josh nice work. Damn.. I re-written this so many times as I don't want to start any kind flame war here! Have decided to leave it out. Unity really has some sort of hold over people. Reminds me of when Torque was big, like a horse with there blinkers on.

       

      If people still cant decide I'll leave them with this... it's MUCH easier to sneak passed $100 than $1500 passed your wife, yeah just try to tell her its for shadows I dare ya =).


    3. tjheldna

      tjheldna

      I agree with you Rick. I believe this is the kind of business where you need to be open minded about what's new and experiment with what's out there.

    4. Admin

      Admin

      Except for a couple of obvious astroturfers, I think it's been pretty tame. A little debate is to be expected since it's a new approach for many people.

  5. LE2: Thinking about an inventory for my game. Is there a way I could run it strictly through lua somehow?

    1. DigitalHax

      DigitalHax

      My main game is in CPP

  6. Would be good to see a leadwerks IRC discussion forum.

    1. Show previous comments  2 more
    2. beo6

      beo6

      i don´t know what a IRC (Internet Relay Chat) has to do with a forum? I think more of a live-chat.

    3. Rick

      Rick

      My assumption is that's what he meant. If LE could have some official IRC or I guess the community could create one too.

    4. shadmar
  7. Sick of my laptop's connection problems. 100 megabit internet and yet my laptop can barely connect for ten minutes.

    1. Road Kill Kenny
    2. DigitalHax

      DigitalHax

      Well yes, but the thing is every other device in the house can connect easily, yet not my laptop.

    3. Jason W

      Jason W

      Sounds like a driver issue with your laptop wifi module. What laptop make and model?

       

  8. How can you get physics to work in leadwerks with custom models? Anything I export does not work with physics, only with collisions...

    1. Flexman

      Flexman

      I would suggest making a simple version of the mesh (basic volumes), export as an OBJ and convert to a convex hull using obj2phy (or phygen). Then you need to create a LUA script to give it some mass.

       

      If it is right, you are winner. If not you have to go over it all again. It's a complete arse if you have to do it dozens of times.

       

      Which you probably will do as your model evolves, or you need to adjust the collision mesh.

    2. DigitalHax

      DigitalHax

      Works like a charm! Thanks guys!

  9. Today I found out that leadwerks can not handle 21800 X 12600 images. And apparently neither can my laptop.

    1. YouGroove

      YouGroove

      why so big ? use tiling texture instead.

    2. YouGroove

      YouGroove

      why so big ? use tiling texture instead.

    3. DigitalHax

      DigitalHax

      Na it's an earth texture map :D

    1. Admin

      Admin

      It might be the first video game movie that doesn't suck. Maybe.

    2. Admin

      Admin

      I've noticed Left 4 Dead has more character development than most of what's coming from Hollywood.

    3. DigitalHax
  10. How can I convert a mesh or a entity from TEntity to TEntity * for example? I am needing this for use in Ken's animator class, and this is just one thing I don't know.

    1. Show previous comments  10 more
    2. Road Kill Kenny

      Road Kill Kenny

      hmmm I don't know if this has anything to do with your problem but the animator is not an animation system. It is a tool to animate a single object and it is usually held within a class like NPC... each instance of animator can only manage animation of one model. Also it should be "idle" not Idle...(no capital) idle is the only animation this rule applies to. I mention it in the comments of the code.

       

      Also I uploaded an example so check it out.

    3. Road Kill Kenny

      Road Kill Kenny

      The reason for this is that when the animator has nothing else to do it automatically defaults to the idle animation. It thinks the Idle animation is stored with name "idle"... so when it tries to default and doesn't find idle.. you get a NULL pointer to an Animation Struct... bowm bowm... crash. You could add in a test to see if it's NULL first and then not animate... however, 1 what character doesn't have an idle animation and 2... i cbf doing it myself.

    4. DigitalHax

      DigitalHax

      Ok thanks, and yeah I am aware of he fact that it is for just one object. I was just being very boring in naming it :)

    1. Show previous comments  3 more
    2. Pixel Perfect

      Pixel Perfect

      and there was me thinking it was a flamethrower ;)

    3. JMichael

      JMichael

      This is a joke, right?

    4. DigitalHax

      DigitalHax

      :D Just messing around with html editing on chrome :)
  11. I think Josh should do a officecam like Garry Newman of garrysmod once did, where he set up cameras all over his office and gave a live feed for a month or so.

  12. Just started using Ken's FSM in my project. Such a difference! Thanks Ken!

    1. Road Kill Kenny

      Road Kill Kenny

      You're welcome.. Here's another one that should be worth trying out http://www.leadwerks.com/werkspace/files/file/390-animator-class/

  13. I'm sure lots of you have heard of it but if you haven't, check out this little gem of a "game" powder toy http://powdertoy.co.uk/

    1. Show previous comments  1 more
    2. DigitalHax

      DigitalHax

      I just love experimenting with materials in different ways!

    3. Pixel Perfect

      Pixel Perfect

      I think my son would enjoy that ... thanks!

    4. DigitalHax

      DigitalHax

      Some people can make some crazy advanced things. Like whole CPUs and basic computers that can run equations. Me? I mostly focus on bombs and lasers :D

  14. Just finished Crysis 2 on max difficulty in a day of solid playing. I really should be spending my holidays more constructively :P

  15. Done a clean install of LE. Needed to get rid of all the junk that has built up!

  16. Wondering how shaders are made for LE. I am wanting to have a shader to just add some more to the visuals. Can someone point me to somewhere I can learn about shaders?

    1. Show previous comments  5 more
    2. shadmar

      shadmar

      Usually you need to convert example shaders to the engine you are using, meaning matrices and uniforms are named explicit for the engine, meaning rendermonkey and FX composer won't really work to create shaders for LE. My best tip to learn is to mod existing shaders. Learn the uniforms at play and go from there.

    3. LordHippo

      LordHippo

      Shader programming is nothing special in terms of a programming language. It's just C with some additions.

      The main thing you have to learn is how to design a shader, before starting to write a shader.

      All the other GLSL/HLSL related stuff can be learned quickly using some tutorials/reference cards.

      But the best way to learn shader designing, is to look at some example shaders, on the net, or in shaders.pak. Also ShaderX series is awesome for this purpose. It contains some...

    4. LordHippo

      LordHippo

      ...REAL shaders used in REAL games, with explanations from the authors.

      BTW, render monkey from ATI is really good for prototyping new shaders. But then you have to change input/outputs of the shader to match your target engine (LE in this case). But without such tool it's much slower to design and prototype a new algorithm.

  17. Not sure if there is field of view commands like used in the editor options available. I am eager to use it if possible.

    1. macklebee
    2. DigitalHax

      DigitalHax

      Ah thanks! I kinda figured that would be the same as setzoom. I will look into that later.

  18. The combination of hdr with paratoxic's lense flare is certainly strange but I love it! It is very cool with the bright light being normal, and the darkness being an eerie grungy black-blue.

    1. ParaToxic

      ParaToxic

      I never make stupid mistakes. Only very, very clever ones. ~John Peel :D

       

  19. Can the people who bought LE2 and 3DWS get even more of a discount on LE3?

    1. Show previous comments  1 more
    2. Pixel Perfect

      Pixel Perfect

      maybe those who also purchased the texture pack might just tip it into a cash back situation ;)

    3. Thomas

      Thomas

      yup Pixel, I'd love that ;)

    4. shadmar
  20. WOW!!! Leadwerks 3!

    1. Show previous comments  1 more
    2. JMichael

      JMichael

      There's still a lot of work before its ready but we did manage to make a simple game with it.

    3. ESP
    4. DigitalHax

      DigitalHax

      Well congrats Josh anyway!

  21. DayZ to continue development as a standalone game. Looks very impressive! http://dayzdev.tumblr.com/

    1. Show previous comments  4 more
    2. DigitalHax

      DigitalHax

      Hah yeah. You know I have an Ipad app that is a million times better than CoD zombes for free :D

    3. Road Kill Kenny

      Road Kill Kenny

      I liked dayZ.... but the bugginess of it being a mod and the dodgy zombies ruined it for me. Hopefully the standalone will fix all that.

    4. Road Kill Kenny

      Road Kill Kenny

      I also hated the AI.... or rather the lack thereof

  22. Having a go at multiplayer again. Had so much problems last tiime I gave up. You mentioned you had some code I could go off Ken?

    1. Show previous comments  14 more
    2. gamecreator

      gamecreator

      I used to think how simple it would be if I could just send keyboard/mouse input to server and get game data back but I think it's more complex than that. Connection is not reliable so holding down a button on the client won't look like you're holding it down on the server. This is where interpolation comes into play. But I admit to knowing very little about this.

    3. DigitalHax

      DigitalHax

      I have actually got almost everything working so far! I have a character controller on both client and server and it is fully working!

    4. Road Kill Kenny

      Road Kill Kenny

      @gamecreator Yeh the actual neworking part of connecting and sending information is easy. Its the tricks you need to do like the prediction and interpolation that make it hard. <- these things actually have nothing to do with networking though they are just logic problems

  23. Yay! I hit ten 'Like' points! Do I win a prize? Free LE3 maybe :D

    1. Mumbles

      Mumbles

      Well, if you win a prize for it...

×
×
  • Create New...