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Status Updates posted by DigitalHax
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Just bought a mechanical keyboard... Best $110 that I have ever spent.
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http://images.pcworld.com/images/article/2011/10/blue-5227432.gif - this is an animation of an example of a switch type.
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Rest in peace Oculus, we will miss you.
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Doesn't it depend on the consequences? If Josh didn't have to charge anyone anything any more for updates (or even make Leadwerks free), he could hire a team to speed up production and really finish Leadwerks by the end of the year... to me that would be awesome. Of course I doubt Microsoft would get involved in any way with Linux but if it was another company...?
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You doubt?
OFC it depends on consequences but thing is some of us know some companies too well that we can say beforehand what consequences will happen.
Well actually Microsoft is always trying to make things difficult for Linux community in anyway possible.
You can really see here Linux community pissing against the wind.
it's 1 BIG strong hurricane.
The only advantage we do have is numbers.
Like I said many times I still have 300€ -...
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What on earth is with all of the completely random posts in french about horoscopes in the off topic section?
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Congrats to Josh and other devs for finally releasing LE on steam! Pity the discussions have so many people creating false information attempting to discredit the engine though...
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Yes Congrats Josh nice work. Damn.. I re-written this so many times as I don't want to start any kind flame war here! Have decided to leave it out. Unity really has some sort of hold over people. Reminds me of when Torque was big, like a horse with there blinkers on.
If people still cant decide I'll leave them with this... it's MUCH easier to sneak passed $100 than $1500 passed your wife, yeah just try to tell her its for shadows I dare ya =).
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LE2: Thinking about an inventory for my game. Is there a way I could run it strictly through lua somehow?
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Would be good to see a leadwerks IRC discussion forum.
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Sick of my laptop's connection problems. 100 megabit internet and yet my laptop can barely connect for ten minutes.
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How can you get physics to work in leadwerks with custom models? Anything I export does not work with physics, only with collisions...
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I would suggest making a simple version of the mesh (basic volumes), export as an OBJ and convert to a convex hull using obj2phy (or phygen). Then you need to create a LUA script to give it some mass.
If it is right, you are winner. If not you have to go over it all again. It's a complete arse if you have to do it dozens of times.
Which you probably will do as your model evolves, or you need to adjust the collision mesh.
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Today I found out that leadwerks can not handle 21800 X 12600 images. And apparently neither can my laptop.
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How can I convert a mesh or a entity from TEntity to TEntity * for example? I am needing this for use in Ken's animator class, and this is just one thing I don't know.
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hmmm I don't know if this has anything to do with your problem but the animator is not an animation system. It is a tool to animate a single object and it is usually held within a class like NPC... each instance of animator can only manage animation of one model. Also it should be "idle" not Idle...(no capital) idle is the only animation this rule applies to. I mention it in the comments of the code.
Also I uploaded an example so check it out.
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The reason for this is that when the animator has nothing else to do it automatically defaults to the idle animation. It thinks the Idle animation is stored with name "idle"... so when it tries to default and doesn't find idle.. you get a NULL pointer to an Animation Struct... bowm bowm... crash. You could add in a test to see if it's NULL first and then not animate... however, 1 what character doesn't have an idle animation and 2... i cbf doing it myself.
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I think Josh should do a officecam like Garry Newman of garrysmod once did, where he set up cameras all over his office and gave a live feed for a month or so.
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Look at this, the old thread on facepunch -
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Just started using Ken's FSM in my project. Such a difference! Thanks Ken!
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You're welcome.. Here's another one that should be worth trying out http://www.leadwerks.com/werkspace/files/file/390-animator-class/
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I'm sure lots of you have heard of it but if you haven't, check out this little gem of a "game" powder toy http://powdertoy.co.uk/
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Just finished Crysis 2 on max difficulty in a day of solid playing. I really should be spending my holidays more constructively
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Wondering how shaders are made for LE. I am wanting to have a shader to just add some more to the visuals. Can someone point me to somewhere I can learn about shaders?
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Usually you need to convert example shaders to the engine you are using, meaning matrices and uniforms are named explicit for the engine, meaning rendermonkey and FX composer won't really work to create shaders for LE. My best tip to learn is to mod existing shaders. Learn the uniforms at play and go from there.
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Shader programming is nothing special in terms of a programming language. It's just C with some additions.
The main thing you have to learn is how to design a shader, before starting to write a shader.
All the other GLSL/HLSL related stuff can be learned quickly using some tutorials/reference cards.
But the best way to learn shader designing, is to look at some example shaders, on the net, or in shaders.pak. Also ShaderX series is awesome for this purpose. It contains some...
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...REAL shaders used in REAL games, with explanations from the authors.
BTW, render monkey from ATI is really good for prototyping new shaders. But then you have to change input/outputs of the shader to match your target engine (LE in this case). But without such tool it's much slower to design and prototype a new algorithm.
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Not sure if there is field of view commands like used in the editor options available. I am eager to use it if possible.
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The combination of hdr with paratoxic's lense flare is certainly strange but I love it! It is very cool with the bright light being normal, and the darkness being an eerie grungy black-blue.
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Can the people who bought LE2 and 3DWS get even more of a discount on LE3?
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WOW!!! Leadwerks 3!
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DayZ to continue development as a standalone game. Looks very impressive! http://dayzdev.tumblr.com/
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Having a go at multiplayer again. Had so much problems last tiime I gave up. You mentioned you had some code I could go off Ken?
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I used to think how simple it would be if I could just send keyboard/mouse input to server and get game data back but I think it's more complex than that. Connection is not reliable so holding down a button on the client won't look like you're holding it down on the server. This is where interpolation comes into play. But I admit to knowing very little about this.
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Yay! I hit ten 'Like' points! Do I win a prize? Free LE3 maybe