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DigitalHax

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Posts posted by DigitalHax

  1. Well i suppose this would be similar to the "what are you working on?" thread.

     

    I am currently working on an skeleton game base using the LE2 engine to eventually build a game upon. This involves a gameplay manager, sound manager, and so on.

  2. Hey all,

     

    I have recently been working with some project things, and I was looking at making projects run independent of the LE install directory, and I experienced a strange visual glitch.

     

    When running a simple terrain world I get this sort of over bumpmapping in my grass texture, but not when running the world in the editor.

     

    9vca2r.jpg

     

    And something which I suspect is to do with this is in the console window,

     

    "Warning: Uniform 'screenlightposn' does not exist in shader."

     

    Any suggestions on what the problem might be here?

  3. Gameplay mechanics in leadwerks is an interesting topic. And due to the fact that leadwerks provides a quite bare bones start, gameplay is only as good as you make it. What I mean is that you can reach out as advanced as you can imagine, from the simple fact that there is no default system, thus no restrictions as how you eventually make the gameplay work.

  4. Isn't totally related to leadwerks, but I might have a go at making something similar in the editor, but here is some concept art I made from scratch in photoshop in an hour or so.

     

     

    1zr29u0.jpg

     

    Leave some suggestions for what I might add next, as it is still a WIP.

     

    Edit: Silly me, I wrote drew in the title :P

    • Upvote 5
  5. Also to your other problem, it might be that the particles can appear blurry, as usually the particles are rendered in the foreground world, and so if it is being viewed over the skybox, and with DOF activated it will treat the particles as being far away. Just disable DOF if possible.

    • Upvote 1
  6. Motion blur is currently not available in the framework commands, there is a lens flare shader in the asset store http://www.leadwerks...s-flare-shader/

     

    fog can be done in the framework commands, and a vignette shader was recently made here. http://www.leadwerks...ignette-shader/

     

    Although if you want to use both of these shaders i think they are both overwriting the same bloom effect so it won't work without some help at least.

     

    Winzip works for me adding files to the shaders.pak, just have a look around.

     

    Here is the wiki page for the framework commands

     

    http://www.leadwerks...title=Framework

     

    Sorry for the lack of proper punctuation. I was in a rush. :P

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