Jump to content

DigitalHax

Members
  • Posts

    295
  • Joined

  • Last visited

Everything posted by DigitalHax

  1. WOW!! That looks incredible!! how do you do the texture layers? What textures do you use and what layer restrictions?
  2. Thanks! That worked like a charm I must have missed needing to update the wheels to the angles. Thanks again
  3. Hello all, I am having a go at vehicles again, and unfortunately I lost my old project files, so I am starting from scratch, yet one thing in blocking me. When i press A or D to turn the wheels left or right, they stay there and I am having trouble getting a working way of making them turn back. I have looked at the driver.lua file, and that's what I am basing it off, yet it does not seem to work. Here is my code. // Steering if (KeyDown(KEY_A) && (steerangle<=40.0f)) { steerangle+=0.7f; SetSteerAngle(veh, steerangle, 0); SetSteerAngle(veh, steerangle, 1); } else { if(!KeyDown(KEY_A) && (steerangle>0)){ if(steerangle>0){ steerangle=steerangle-4.0*AppSpeed(); } } } if (KeyDown(KEY_D) && (steerangle>=-40.0f)) { steerangle-=1.0f; SetSteerAngle(veh, steerangle, 0); SetSteerAngle(veh, steerangle, 1); } else { if(steerangle<0){ steerangle=steerangle+4.0*AppSpeed(); } } I had done this once before, but forgot. Can anyone give me some pointers to get this working? Thanks in advance,
  4. Well, to a degree. There will no doubt be changes. But the overall flow should be similar/the same.
  5. Hah yeah it is a really great community, I came here late last year and the community has been so welcoming! But I agree with pixel, there really is no comparison, leadwerks is a very easy to use and a very powerful game and rendering engine. It has great programming ease of use and the editor is great so work with too. Also leadwerks 3, officially "Leadwerks" is on the way and will be cheaper if you buy LE2 first. But there is no point telling you this, try the evaluation and have a go for yourself.
  6. http://lmgtfy.com/?q=C%23+leadwerks# Hah anyway yeah it is possible, however I reccomend going with the more powerful C++
  7. Hey all, What image editing software do you use? I use Paint dot net for small simple things and converting to dds, but use photoshop for more complicated things.
  8. I personally use paint dot net for my artwork. It has all the plugins built in so I can just save directly to dds. (or alpha)
  9. I recommend you have a look at the documentation tutorials. They can help you a lot with both artwork and programming. (C++) http://www.leadwerks.com/werkspace/page/Documentation/le2
  10. I am the new CEO of Leadwerks, and you need to pay me $2000 dollars to keep your license.
  11. DigitalHax

    Lua Apps

    Yeah very cool! Reminds me of scripting weapons in Lua for garrysmod. Most of it is just setting values
  12. You know i think it would be an appropriate time in our development to maybe make an indiedb page. I mean we are more than half way through our project and I heard that you cannot submit a completed/near completed game to indiedb. You need to show the development. Now it it entirely up to you guys, but I think it is now or never.
  13. This looks really great! This is probably the best work I've seen in LE! By the way, how many people are you working with on this?
  14. @ESP Then how are you typing this now? ..................
  15. I wonder if we should make a indiedb page? it would give us a bit of popularity and also not to mention leadwerks. Because apart from just working together this whole project is a bit of a skill showcase. Wouldn't it be great to share our talent with other developers?
  16. Yeah this is really cool work! I'm looking forward to realistic particle effects.
  17. Quick question Josh, what are you using to make your editor? Windows api in LE or something else?
  18. DigitalHax

    LE3 Lua

    *Crams money down josh's throat*
  19. I agree Josh. Right now everyone is throwing money away at apps and games on their phones. Many people don't buy so many games for pc. The thing is more people buy stuff on mobile, rather than a few buying PC. Most games that really get sold on PC are indie games that have gained some fame, or games that are made by big developers and publishers. But they use custom build next-gen engines. Ones that far exceed any available now. And chances are they might not even release the engine afterwards. With mobile gaming almost all recent 3d engines look great on mobile.
×
×
  • Create New...