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DigitalHax

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Everything posted by DigitalHax

  1. http://www.leadwerks.com/werkspace/files/file/333-le2-starter-kit-for-delphi-and-freepascal/ look at this for pascal coding. Not sure why your editor hangs though.
  2. Not sure whether this works for windowed, but try, Graphics(screenwidth,screenheight,32); BTW why are you a dev if you have only posted once?
  3. Im just not sure how to set out the if statement for steps 3 & 4.
  4. Internet high five! *smack*
  5. if so you should check out sixense http://sixense.com/tracking-technology
  6. Like.... camera tracking head movement?
  7. I have had quite an incredible journey with games. I'll start from the start. I have always been facinated with games and how they worked. Not just the graphics, but how smoothly the game mechanics worked. And I started with my friend showing me a game called Garry's Mod. Now I had played my way around a few games before, but none quite measured up like Garry's Mod. And that was just when the custom content and weapons were being first made, and so I got on board with Lua. It was real simple at first, and then I got better, and quite popular on Garrysmod.org. Then I got started with the source engine for real. At first it was just mapping, then it was modding. I had gone incredibly far in a short while. I even won a mapping competition and won a game pack on steam. Then, after that, I decided to make an indie game. And my first big decision was which engine. And i found a topic on nuverian.net about game engines. That is when I found leadwerks. I downloaded the trial, and got on with some tutorials. I had no real idea about coding then, and so it seemed very foreign and new, but I charged on, began to overcome the errors and get on with it. I have been constantly testing new ideas, and getting better each time at it. With my new found love of coding I am enjoying all of this much more. It has been quite an incredible journey so far, but this is just the beginning........... ..derp..
  8. What is your project so far?
  9. Does anyone know how I can use it as a check? I am having trouble figuring it out...
  10. I think this is more blog worthy...
  11. Jokes aside, ill start explaining... -LE3 is well underway-and is AWESOME, -There is now a few projects under development on a large scale, -The asset store is rich with files, -The community is thriving, -There is lots of big commercial asset makers adding support for LE, -The quality of things produced with LE is ever growing, Thats a few things,
  12. Ok, I am now the new CEO and founder, and you need to pay me $2000 to keep your registration.
  13. Thanks!! That is exactly what I'm looking for It should work perfectly! I'll have a play with the examples and see how it could fit in to my project.
  14. Vertex snapping - There is a grid snap already, but I think a vertex snap would be useful. But it could be in L3D because it has CSG built in. Rigid Body Placement - I really like this idea, but are you meaning in the editor? You could easily put a physics object in, then just set the mass to 0. DH
  15. Yes it is. And I have set up something similar to the thing in the tutorial Now does anyone know about entity specific selection? Or the ability to only chose specific things? Because at the moment it selects any entity. Can I add a flag of sorts so when I select it it performs a check to see if the entity specific flag is checked?
  16. Thanks I'll take a look at that. I also found the part of the wiki tutorial about selection to apply a texture - http://www.leadwerks.com/files/Tutorials/CPP/Collision_And_Raycasting.pdf
  17. May I ask what you are using this for?
  18. Looks great! pity it doesnt work for me.
  19. It is well know that the developer site is down, and so is most of the files. But that said, you can find most of the files by replacing 'Loading_A_Scene.pdf' at the end with 'Loading_A_Scene_Files.zip' for example. I tried this by the way, and it works.
  20. I am looking into a few things at the moment, and one of them involves object selection. First off the bat, is there any command relevant to selecting an entity? I am eager to be able to select an object and tell it to do actions. But maybe only specific objects, no grabbing any old object. It makes it a bit more complicated but any suggestions would be very helpful. Thanks in advance, DH.
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