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omid3098

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10 Good

About omid3098

  • Rank
    Advanced Member

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  • Gender
    Male
  • Interests
    2D and 3D Art - Music - Film - Animation
  1. This is still a concept, but will you support us when it needed a greenlight vote?! http://goo.gl/c5IvLk

    1. Show previous comments  4 more
    2. Haydenmango

      Haydenmango

      Looks nice. +1 from me.

    3. diedir

      diedir

      +1 well done so far

    4. omid3098

      omid3098

      Thank you ALL for your very kind words! :)

  2. omid3098

    Death Statue

    Death Statue is an action-advanture first person shooter Indie game for PC with high quality graphics and diverse levels of game play.
  3. omid3098

    Death Statue

    Death Statue is an action-advanture first person shooter Indie game for PC with high quality graphics and diverse levels of game play. View full game
  4. Death Statue trailer is up! http://wp.me/pUsSk-1H

    1. Show previous comments  7 more
    2. ChrisV

      ChrisV

      Looking sweeeeeeeeeet! Nice work, guys! Thumbs up!

    3. josk

      josk

      Good work, would be great to get it on steam.

       

    4. omid3098

      omid3098

      Thank you guys.

      we are working on making it available on steam. nothing is for sure right now.

  5. Thanks. I hope that is easy enough to be implemented into the engine itself.
  6. Is morphing supported in Leadwerks 3? if not, is this on the LE3 roadplan?
  7. 1- Money 2- Gameplay 3- Game Engine 4- Coding
  8. How many LE2 Users are still here?

    1. Show previous comments  1 more
    2. gamecreator

      gamecreator

      I'm still using it for a few reasons, one of which is terrain. Though I could definitely use pathfinding...

    3. DarthRaff

      DarthRaff

      i using it too

    4. Flexman

      Flexman

      Same here. Probably won't be after the fall.

  9. now it works using this code: require("Scripts/class") require("Scripts/constants/keycodes") require("Scripts/hooks") local class=CreateClass(...) function class:CreateObject(model) local object=self.super:CreateObject(model) function object:Update() if KeyDown(KEY_UP)==1 then CameraZoom(fw.main.camera,0.5) end if KeyDown(KEY_DOWN)==1 then CameraZoom(fw.main.camera,1.0) end end function object:Free() self.super:Free() end end
  10. Programmer is doing bugfix since more than 2 months and I don't have permission to access him. this is my CameraManager.lua: require("Scripts/class") require("Scripts/constants/keycodes") require("Scripts/hooks") local class=CreateClass(...) function class:CreateObject(model) local object=self.super:CreateObject(model) --object.cameraFOV = CameraZoom(camera,1.0) SetFarDOFRange(2,5) SetFarDOFStrength(1) SetFarDOF(1) function object:DHook() -- Test if keys are working if KeyDown(KEY_U)==1 then SetFarDOF(1) end if KeyDown(KEY_Y)==1 then SetFarDOF(0) end end AddHook("Flip" , object.DHook ) function object:Free() RemoveHook("Flip" , object.DHook ) self.super:Free() end end I can enable/Disable DOF with keys but I have no Ideas how to access camera FOV.
  11. it says value at index (1) is not an object
  12. Ok. I'm a dump. would you please describe more? CameraZoom is only for C and C++ and there is nothing for LUA. I just have to open Editor and edit some LUA codes to play with camera and do some trailer. Edit: this code gives "Malformed number near 0.5f" error. CameraZoom(camera, 0.5f)
  13. Hi. I am trying to control camera FOV using two keys in Lua (to increase and decrese) but I cant access to main Camera FOV. I have a CameraManager node in the scene and the code is something like this: require("Scripts/class") require("Scripts/constants/keycodes") require("Scripts/hooks") local class=CreateClass(...) function class:CreateObject(model) function object:DHook() if KeyDown(KEY_U)==1 then CameraZoom(45.0) -- or what? how should I use CameraZoom? end end AddHook("Flip" , object.DHook ) function object:Free() RemoveHook("Flip" , object.DHook ) self.super:Free() end end there were CameraZoom(cam,value) in the forum but I dont know what is cam or how I can create that to use Camera zoom. actually tried cam=fw.main.camera but that is for framework I think. I did not write other parts of this code and also I don't have access to our programmer. and I'm not dump thanks before
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