Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

omid3098

Members
  • Content Count

    368
  • Joined

  • Last visited

Everything posted by omid3098

  1. Death Statue is an action-advanture first person shooter Indie game for PC with high quality graphics and diverse levels of game play.
  2. This is still a concept, but will you support us when it needed a greenlight vote?! http://goo.gl/c5IvLk

    1. Show previous comments  4 more
    2. Haydenmango

      Haydenmango

      Looks nice. +1 from me.

    3. diedir

      diedir

      +1 well done so far

    4. omid3098

      omid3098

      Thank you ALL for your very kind words! :)

  3. omid3098

    Death Statue

    Death Statue is an action-advanture first person shooter Indie game for PC with high quality graphics and diverse levels of game play. View full game
  4. omid3098

    Death Statue

    Death Statue is an action-advanture first person shooter Indie game for PC with high quality graphics and diverse levels of game play.
  5. Death Statue trailer is up! http://wp.me/pUsSk-1H

    1. Show previous comments  7 more
    2. ChrisV

      ChrisV

      Looking sweeeeeeeeeet! Nice work, guys! Thumbs up!

    3. josk

      josk

      Good work, would be great to get it on steam.

       

    4. omid3098

      omid3098

      Thank you guys.

      we are working on making it available on steam. nothing is for sure right now.

  6. Thanks. I hope that is easy enough to be implemented into the engine itself.
  7. Is morphing supported in Leadwerks 3? if not, is this on the LE3 roadplan?
  8. How many LE2 Users are still here?

    1. Show previous comments  1 more
    2. gamecreator

      gamecreator

      I'm still using it for a few reasons, one of which is terrain. Though I could definitely use pathfinding...

    3. DarthRaff

      DarthRaff

      i using it too

    4. Flexman

      Flexman

      Same here. Probably won't be after the fall.

  9. now it works using this code: require("Scripts/class") require("Scripts/constants/keycodes") require("Scripts/hooks") local class=CreateClass(...) function class:CreateObject(model) local object=self.super:CreateObject(model) function object:Update() if KeyDown(KEY_UP)==1 then CameraZoom(fw.main.camera,0.5) end if KeyDown(KEY_DOWN)==1 then CameraZoom(fw.main.camera,1.0) end end function object:Free() self.super:Free() end end
  10. Programmer is doing bugfix since more than 2 months and I don't have permission to access him. this is my CameraManager.lua: require("Scripts/class") require("Scripts/constants/keycodes") require("Scripts/hooks") local class=CreateClass(...) function class:CreateObject(model) local object=self.super:CreateObject(model) --object.cameraFOV = CameraZoom(camera,1.0) SetFarDOFRange(2,5) SetFarDOFStrength(1) SetFarDOF(1) function object:DHook() -- Test if keys are working if KeyDown(KEY_U)==1 then SetFarDOF(1) end if KeyDown(KEY_Y)==1 then SetFarDOF(0) end end AddHook("Flip" , objec
  11. it says value at index (1) is not an object
  12. Ok. I'm a dump. would you please describe more? CameraZoom is only for C and C++ and there is nothing for LUA. I just have to open Editor and edit some LUA codes to play with camera and do some trailer. Edit: this code gives "Malformed number near 0.5f" error. CameraZoom(camera, 0.5f)
  13. Hi. I am trying to control camera FOV using two keys in Lua (to increase and decrese) but I cant access to main Camera FOV. I have a CameraManager node in the scene and the code is something like this: require("Scripts/class") require("Scripts/constants/keycodes") require("Scripts/hooks") local class=CreateClass(...) function class:CreateObject(model) function object:DHook() if KeyDown(KEY_U)==1 then CameraZoom(45.0) -- or what? how should I use CameraZoom? end end AddHook("Flip" , object.DHook ) function object:Free() RemoveHook("Flip" , object.DHook ) self.super:Free() end end
  14. Ready for Death Statue?

    1. Show previous comments  4 more
    2. Flexman

      Flexman

      I was born ready? :)

    3. omid3098

      omid3098

      Thank you guys. will give you more info asap

    4. Pixel Perfect

      Pixel Perfect

      Looking forward to it!

  15. It would be much better if leadwerks implement this skinning method beside previous linear skinning. http://isg.cs.tcd.ie/projects/DualQuaternions/
  16. Is beta testing for LE3 still open? if yes, how can I enter?

    1. Canardian

      Canardian

      More invites will come soon.

    2. omid3098
    3. wh1sp3r

      wh1sp3r

      cool, i would like to get invite too of course :)

  17. It is a keyframe motion. and there is no need to code for animating them. cuz I check animation in model viewer. (however I used LoadAnimation to check results in editor but there is no different) when both blades are in the same view, one of them will rotate around another and if there were one blade in viewport it will rotate correctly. so I thought the problem should be in shader/material. The only change I've made is that I removed zsort form materials. and this is why I'm curious about this.
  18. wiki says: I can't understand what this means. what are z-sorted objects? the reason I ask is that when I have two animated elements into a single model (key-frame animation), always one of them will animate around another one. in this picture: the front blade should rotate along it's green axis. and the back blade should rotate along its red axis. but when we animate them, the front blade rotates around the back one: we used separate materials for each one. we even used separate textures(may look silly! but we did it), tried to export separate meshes and then animate them us
  19. Battlefield 3 without colour grading: http://imgur.com/a/wtwuu

    1. Show previous comments  6 more
    2. LordHippo

      LordHippo

      Yeah. any engine can load battlefield3 levels on ps3 with 256mb of ram :-?

    3. DigitalHax

      DigitalHax

      That's not what I am saying. If you look at some of them, for example the first , fifth, sixth, and seventh. You could mistake the game for a few different engines.

    4. Benton

      Benton

      Fanboy of BF3 or Frostbite? Cause I have used nether :P

  20. can not find bug tracker in the forum

  21. omid3098

    Tehran Game Expo 2012

    Thanks guys. @roland: thank you for the report. how ever I have no Ideas about that, the website is empty now there is just an animated picture. maybe that animated picture is a flash file and the thread is because of that. I tell my friends to check it.
×
×
  • Create New...