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omid3098

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Blog Entries posted by omid3098

  1. omid3098
    Let not the pious judge the meek;
    Each for his own deeds will speak.
    Whether I’m good or bad, you judge yourself;
    You reap what you sow, find what you seek.
    Everyone is seeking love, sober or drunk;
    Everywhere a house of love, yet so unique.
    I submit my head on the tavern’s bricks,
    If you don’t understand, just take a peek.
    Let me keep my hope of eternal grace,
    Behind the veil, who is good, who the freak?
    Not only I fell out of virtuous path,
    My father too, treaded that path oblique.
    Hafiz, on your deathbed, bring the cup to your cheek.
    You go from the tavern straight to the heaven’s peak.
  2. omid3098
    After sorting my modeling pipeline, I found some resources for cloth to sculpt and still I have to read more about anatomy..




    I'm teaching "Mustafa" for modeling and after about 2 months results seems good. really good!
    now he can model almost everything in lowest possible triangles count and create UVs for his models. I will post his last model "MP5" weapon later.
    here is also another good polite guy "Vahid" in our modelling team. he is a highpoly modeller and I wish I could make him more miserly to use polygons!
    State 1 of our project in modeling is almost finished. and today I received some of state 2 from scenario team.
    so there is many many models to create!
  3. omid3098
    After sorting my modeling pipeline, I found some resources for cloth to sculpt and still I have to read more about anatomy..




    I'm teaching "Mustafa" for modeling and after about 2 months results seems good. really good!
    now he can model almost everything in lowest possible triangles count and create UVs for his models. I will post his last model "MP5" weapon later.
    here is also another good polite guy "Vahid" in our modelling team. he is a highpoly modeller and I wish I could make him more miserly to use polygons!
    State 1 of our project in modeling is almost finished. and today I received some of state 2 from scenario team.
    so there is many many models to create!

  4. omid3098
    After "Satyar: Return to parseh" It’s almost two years we are looking for a game engine to produce our latest game. We tried many game engines such as torque, leadwerks, unity, UDK, neoaxis, ogre, and so on.

    This week after more than one year of using Leadwerks, we decided to build our game using Leadwerks 2.3 . Now it’s stable enough to make a complete project. We are aware of advantages and disadvantages and going to trust it.


  5. omid3098
    well.. recently most of things became unwelcome to our project. some were our personal problems and some were not.. anyway according to our limited time, we had to work two times harder! and we are!
    the only thing makes us energetic, is to make more and more features work.
    unfortunately we lost our animator too and after two weeks looking for an animator, finally I have to do animate characters by myself. in these 2-3 days I could  make a new rig template for characters and results seems good on Jasem (you know him!).
    I'm currently working on some urban people, and I have to rig and animate them..
    Vahid is making some more automobiles (his models may shock you!)
    Mostafa is finishing a scene that I had not enough time to finish it. thanks him!
    and I have one more trainee here. she is smart, slow, careless, hard working and she really loves gaming! (maybe even more than any of us!)

    I can say (just a little) about coding!
    after a huge gap in this part now we are trying to bring it back to current project state.
    and finally our game dev blog is almost ready. (we really don't have enough time to make it under our own site)
    you can read about whole project there..


  6. omid3098
    Well. here am I.. again.
    Almost everything is going well.
    Characters are our current tasks. and one side a "little big" level is in modeling process, one side some destructible buildings are modeling. one other side motions are going good and clear. (but not good as you may except!) and like always the biggest thing that really hurts, is the one of the smallest problems!
    any way.. here is what I've left behind:
    Hesam Bani Eghbal is with us as our art director. well actually he works much more than an art director and I really like his style when he point me my mistakes!
    I found a useful tutorial from ProfessorXXX. thanks to Mr. Behrooz Roozbeh http://vimeo.com/7208356 you can also check his own youtube channel for more tutorials.
    some shaders done by Alex(Aily) and results are very good so far. and we have WYSIWYG in between 3ds max viewport and leadweks engine. how ever it's still under development. thanks him!


    I've just finished my BS as a software engineer!

    and here is very hot :|





  7. omid3098
    Done this in almost 4-5 hours (yes, too slow). The most important reason I paint is that sometimes I just want to finish a job to make myself satisfy. to tell that I can make a complete job (fake self confidence but still helpful). and also when I'm full of something, the things I think about during the painting are really joy/helpful.
    I'm inspired by the brain and it's abilities. which makes me think that the brain may be everything.
    and off course there is a link between this post and the brain. (I don't want you to think I wanted to tell something philosophical(brain related) by erasing the face. she doesn't have the face because I can't paint a good face)
    I want to break the rules and to paint is a way to know the rules.
    that's all.

  8. omid3098
    I'm falling in love with Alchemy.
    you can paint, sketch, draw and ...! for free!
    here is my first fully sketch result with:
     

     
    Ps. If you want to use it, please help Alchemy to improve in Here
     
    Source
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