Jump to content

mihaid

Members
  • Posts

    47
  • Joined

  • Last visited

Everything posted by mihaid

  1. I tried several times to make the respawn missile, NOT WORKING......here is the script: --import "Scripts/Functions/ReleaseTableObjects.lua" Script.respawnPoint = "" -- entity "Respawn Point" Script.soundfile1=""--path "Sound 1" "Wac file (*.wav):wav|Sound" Script.soundfile2=""--path "Sound 2" "Wac file (*.wav):wav|Sound" Script.soundfile3=""--path "Sound 3" "Wac file (*.wav):wav|Sound" Script.soundfile4=""--path "Sound 4" "Wac file (*.wav):wav|Sound" Script.threshhold=2--float "Threshhold" Script.maxfrequency=300--minimum delay between sound plays Script.range=200--float "Range" respawnPoint = nil Script.pivotobuz = nil --smoke = LoadMaterial("Materials/smoke.mat") Script.window = Window:GetCurrent() --Script.move = 0 --Script.entity = Vec3(0,0,0) obuzforce = 250 ImpactNoiseLastSoundTime=0-- This will be shared among all instances of this script and ensure we don't play too many sounds function Script:Start() --particle1 = Emitter:Create(30) --particle1:Paint(smoke) --particle1:SetRadius(0.5,0.5) self.sound={} for n=1,4 do local filepath = self["soundfile"..tostring(n)] if filepath~="" then local noise = Sound:Load(filepath) if noise~=nil then table.insert(self.sound,noise) --self.sound[#self.sound+1]=noise end end end end function Script:Collision(entity, position, normal, speed) if speed>self.threshhold then if #self.sound>0 then local collisiontype = entity:GetCollisionType() if collisiontype==Collision.Prop or collisiontype==Collision.Scene then local t = Time:GetCurrent() if t-ImpactNoiseLastSoundTime>self.maxfrequency then ImpactNoiseLastSoundTime=t local n=math.random(#self.sound) local noise = self.sound[n] self.entity:EmitSound(noise,self.range) --particle1:Play() --self.entity:SetPosition() end end end --self.entity:Release() -- create a missile and set location --Vec3 = GetPosition(pivotobuz, false) --local obuz = Prefab:Load("Prefabs/obuz.pfb") --obuz.script:Start() --obuz:SetPosition(pivotobuz:GetPosition(false)) --obuz.script:Enable() if (entity:GetKeyValue("name") == "obuz") then spawnPos = self.respawnPoint:GetPosition() entity:SetPosition (spawnPos) end self.entity:SetMass(0) end --spawnPoint = self.respawnPoint:GetPosition() -- self.entity:SetPosition (spawnPoint, false) -- self.entity:SetMass(0) --self.entity:SetParent(self.entity.respawnPoint) end function Script:UpdatePhysics() if (self.window:KeyDown(Key.Insert)) then obuzforce = obuzforce + 0.5 end if (self.window:KeyDown(Key.Delete)) then obuzforce = obuzforce - 0.5 end self.move = Vec3(0,0,0) if (self.window:KeyDown(Key.B)) then self.entity:SetMass(1) self.entity:SetParent(nil) self.entity:AddForce(0,0,obuzforce, false) end end function Script:PostRender(context) context:SetBlendMode(Blend.Alpha) context:SetBlendMode(1) context:SetColor(10,66,110,1) context:DrawText("Power:", 10,840) context:DrawText(obuzforce, 110, 840) end So.........i have the physics ..trigger for missile (obuz in my script).....i created a pivot, as respawn point.....anybody can help where is my mistake???
  2. Hello, i need some help with the next issue: I have a flying machine, helycopter, and i want to launch a missile(obuz in my script), with physics to hit terrain. All working fine, but i cant figure this things: I want to respawn the missile(obuz) back on helycopter I want to make a big explosion hitting terrain. Emiter should be child of missile ???How to do that in collosion function and where?? I created a pivot child to helycopter, also the missile, created in Leadwerks, as child of pivot, not sure what kind of physics collision to set, prop, trigger,... I made a script combined from few others, such us respawnpoint, deadtrigger, collision function, but ....no more ideas....anybody can help??? here is the script, attached to my missile: Script.respawnPoint = "" -- entity "Respawn Point" Script.soundfile1=""--path "Sound 1" "Wac file (*.wav):wav|Sound" Script.soundfile2=""--path "Sound 2" "Wac file (*.wav):wav|Sound" Script.soundfile3=""--path "Sound 3" "Wac file (*.wav):wav|Sound" Script.soundfile4=""--path "Sound 4" "Wac file (*.wav):wav|Sound" Script.threshhold=2--float "Threshhold" Script.maxfrequency=300--minimum delay between sound plays Script.range=200--float "Range" Script.window = Window:GetCurrent() ImpactNoiseLastSoundTime=0-- This will be shared among all instances of this script and ensure we don't play too many sounds function Script:Start() self.sound={} for n=1,4 do local filepath = self["soundfile"..tostring(n)] if filepath~="" then local noise = Sound:Load(filepath) if noise~=nil then table.insert(self.sound,noise) --self.sound[#self.sound+1]=noise end end end end function Script:Collision(entity, position, normal, speed) if speed>self.threshhold then if #self.sound>0 then local collisiontype = entity:GetCollisionType() if collisiontype==Collision.Prop or collisiontype==Collision.Scene then local t = Time:GetCurrent() if t-ImpactNoiseLastSoundTime>self.maxfrequency then ImpactNoiseLastSoundTime=t local n=math.random(#self.sound) local noise = self.sound[n] self.entity:EmitSound(noise,self.range) --if (entity:GetKeyValue("name") == "obuz") then -- spawnPos = self.respawnPoint:GetPosition() -- entity:SetPosition (spawnPos) --end end end end end end function Script:UpdatePhysics() self.move = Vec3(0,0,0) if (self.window:KeyDown(Key.B)) then self.entity:SetMass(1) self.entity:SetParent(nil) self.entity:AddForce(0,0,200, false) end end
  3. Thanks a lot !!...ammo box WORKING !!
  4. Hi, i need an advice...: I want to use fps weapons pack..shoot in a barrel and explode: question: which is the entity for collider and how to use..??? or if not ..what to do??? Second question: fps ammo box???? Seen something on web.....but nothing to download....attach...WHAT CAN I DO????
  5. So...i had an older topic when i told about my crosshair and use tex..dissapeared....when i play game. It seems was becose i added the function postRender in fpsplayer script, to display on screen some text and variables used in the script, for instance health. When i deleted the function, my crosshair and use.text appeared back....My question is...what to do to display on screen the variables I use on fps player script????
  6. I made a small video, and you can see on my FB page, with my helicopter flying ...https://www.facebook.com/MD-Gamesoft-570963552973921/
  7. SOLVED, i reinstalled Leadwerks and now working perfect !!!
  8. I have leadwerks 4.4, also installed the mercenary characters. If i have a gun......try to shoot...crosshair missing. Also if i wanna pickup an object, whatever...the use sign it's missing, even if i can take the object.....any ideas??? Its from v4.4???? I didnt changed nothing to fps player script...
  9. OK !! Thanx a lot, i will try fast what you suggested...need to go now..and about position of helicopter, was created backside...i need to rotate in blender or something else.....if was normal...my helicopter was moving back..not front..that's why i inversed...thanx anyway
  10. I tried PhysicsSetPosition instead Move, and PhysicsSetRotation instead of SetRotation....in UpdatePhysics loop.....start game..no errors..bu no movement !! probably forgot something.....i just changed commands...and nothing inside brackets.... Tried again..NOTHING MOVE
  11. OK, i have a helicopter made by me...i have a script which i need to improve, script attached by helicopter. problem is: at rotation, helicopter freezing for 1-2 seconds, after that working aprox well, when i want to change direction, freezing again sometime...please give me some suggestions what to change to make rotation smooth, not freezing. I know about add Torque, try to implement...dont want to move....etc here is my script attached, Please help !!! bodyhel.lua
  12. thanks.....i had a virus and now its ok !!!
  13. Hello, i donno if its a bug, but this is my situation: I was working to my game, ....by the way i have last version of Leadwerks, i mean 4.3, not beta. I closed LE...and when i opened again.....i had several problems, and i wilL say only one: if i want to rotate my view with mouse, left, right, up or down.....nothing change !!!. If i launch the game to test, work perfect !!!!. I deleted Ledwerls, reinstalled.... IT'S WORKING ONLY MY MOUSE WHEEL.....ZOOMING......for the rest.....NOTHING !!! WHAT TO DO ???
  14. Hello, i searched a little, but didnt found nothing about leadwerks games on facebook...anybody can give me a link, a suggestion???
  15. i dont known if i attached the file..seems i dont have permission to attach this kind of file, so i paste here...i hope its ok: [1320:1288][2017-01-04T12:21:56]i001: Burn v3.7.3813.0, Windows v6.1 (Build 7601: Service Pack 1), path: D:\Steam\steamapps\common\Leadwerks\_CommonRedist\vcredist\2015\vc_redist.x64.exe, cmdline: '' [1320:1288][2017-01-04T12:21:56]i000: Setting string variable 'WixBundleLog' to value 'C:\Users\CITPBH6\AppData\Local\Temp\dd_vcredist_amd64_20170104122156.log' [1320:1288][2017-01-04T12:21:56]i000: Setting string variable 'WixBundleOriginalSource' to value 'D:\Steam\steamapps\common\Leadwerks\_CommonRedist\vcredist\2015\vc_redist.x64.exe' [1320:1288][2017-01-04T12:21:56]i000: Setting string variable 'WixBundleOriginalSourceFolder' to value 'D:\Steam\steamapps\common\Leadwerks\_CommonRedist\vcredist\2015\' [1320:1288][2017-01-04T12:21:57]i100: Detect begin, 10 packages [1320:1288][2017-01-04T12:21:57]i000: File search: windows_uCRT_DetectKey, did not find path: C:\Windows\system32\ucrtbase.dll [1320:1288][2017-01-04T12:21:57]i000: File search: windows_uCRT_DetectKeyExists, did not find path: C:\Windows\system32\ucrtbase.dll [1320:1288][2017-01-04T12:21:57]i000: Setting numeric variable 'windows_uCRT_DetectKeyExists' to value 0 [1320:1288][2017-01-04T12:21:57]i052: Condition '(VersionNT = v6.3 AND NOT VersionNT64) AND (windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10240.0)' evaluates to false. [1320:1288][2017-01-04T12:21:57]i052: Condition '(VersionNT = v6.3 AND VersionNT64) AND (windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10240.0)' evaluates to false. [1320:1288][2017-01-04T12:21:57]i052: Condition '(VersionNT = v6.2 AND NOT VersionNT64) AND (windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10240.0)' evaluates to false. [1320:1288][2017-01-04T12:21:57]i052: Condition '(VersionNT = v6.2 AND VersionNT64) AND (windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10240.0)' evaluates to false. [1320:1288][2017-01-04T12:21:57]i052: Condition '(VersionNT = v6.1 AND NOT VersionNT64) AND (windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10240.0)' evaluates to false. [1320:1288][2017-01-04T12:21:57]i052: Condition '(VersionNT = v6.1 AND VersionNT64) AND (windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10240.0)' evaluates to false. [1320:1288][2017-01-04T12:21:57]i052: Condition '(VersionNT = v6.0 AND NOT VersionNT64) AND (windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10240.0)' evaluates to false. [1320:1288][2017-01-04T12:21:57]i052: Condition '(VersionNT = v6.0 AND VersionNT64) AND (windows_uCRT_DetectKeyExists AND windows_uCRT_DetectKey >= v10.0.10240.0)' evaluates to false. [1320:1288][2017-01-04T12:21:57]i101: Detected package: vcRuntimeMinimum_x64, state: Present, cached: Complete [1320:1288][2017-01-04T12:21:57]i101: Detected package: vcRuntimeAdditional_x64, state: Present, cached: Complete [1320:1288][2017-01-04T12:21:57]i101: Detected package: Windows81_x86, state: Absent, cached: None [1320:1288][2017-01-04T12:21:57]i101: Detected package: Windows81_x64, state: Absent, cached: None [1320:1288][2017-01-04T12:21:57]i101: Detected package: Windows8_x86, state: Absent, cached: None [1320:1288][2017-01-04T12:21:57]i101: Detected package: Windows8_x64, state: Absent, cached: None [1320:1288][2017-01-04T12:21:57]i101: Detected package: Windows7_MSU_x86, state: Absent, cached: None [1320:1288][2017-01-04T12:21:57]i101: Detected package: Windows7_MSU_x64, state: Absent, cached: Complete [1320:1288][2017-01-04T12:21:57]i101: Detected package: WindowsVista_MSU_x86, state: Absent, cached: None [1320:1288][2017-01-04T12:21:57]i101: Detected package: WindowsVista_MSU_x64, state: Absent, cached: None [1320:1288][2017-01-04T12:21:57]i052: Condition 'VersionNT64 >= v6.0 OR (VersionNT64 = v5.2 AND ServicePackLevel >= 1)' evaluates to true. [1320:1288][2017-01-04T12:21:57]i199: Detect complete, result: 0x0 [1320:1288][2017-01-04T12:22:00]i200: Plan begin, 10 packages, action: Repair [1320:1288][2017-01-04T12:22:00]i052: Condition '(VersionNT64)' evaluates to true. [1320:1288][2017-01-04T12:22:00]i000: Setting string variable 'WixBundleLog_vcRuntimeMinimum_x64' to value 'C:\Users\CITPBH6\AppData\Local\Temp\dd_vcredist_amd64_20170104122156_000_vcRuntimeMinimum_x64.log' [1320:1288][2017-01-04T12:22:00]i052: Condition '(VersionNT64)' evaluates to true. [1320:1288][2017-01-04T12:22:00]i000: Setting string variable 'WixBundleLog_vcRuntimeAdditional_x64' to value 'C:\Users\CITPBH6\AppData\Local\Temp\dd_vcredist_amd64_20170104122156_001_vcRuntimeAdditional_x64.log' [1320:1288][2017-01-04T12:22:00]i052: Condition 'VersionNT = v6.3 AND NOT VersionNT64' evaluates to false. [1320:1288][2017-01-04T12:22:00]w321: Skipping dependency registration on package with no dependency providers: Windows81_x86 [1320:1288][2017-01-04T12:22:00]i052: Condition 'VersionNT = v6.3 AND VersionNT64' evaluates to false. [1320:1288][2017-01-04T12:22:00]w321: Skipping dependency registration on package with no dependency providers: Windows81_x64 [1320:1288][2017-01-04T12:22:00]i052: Condition 'VersionNT = v6.2 AND NOT VersionNT64' evaluates to false. [1320:1288][2017-01-04T12:22:00]w321: Skipping dependency registration on package with no dependency providers: Windows8_x86 [1320:1288][2017-01-04T12:22:00]i052: Condition 'VersionNT = v6.2 AND VersionNT64' evaluates to false. [1320:1288][2017-01-04T12:22:00]w321: Skipping dependency registration on package with no dependency providers: Windows8_x64 [1320:1288][2017-01-04T12:22:00]i052: Condition 'VersionNT = v6.1 AND NOT VersionNT64' evaluates to false. [1320:1288][2017-01-04T12:22:00]w321: Skipping dependency registration on package with no dependency providers: Windows7_MSU_x86 [1320:1288][2017-01-04T12:22:00]i052: Condition 'VersionNT = v6.1 AND VersionNT64' evaluates to true. [1320:1288][2017-01-04T12:22:00]w321: Skipping dependency registration on package with no dependency providers: Windows7_MSU_x64 [1320:1288][2017-01-04T12:22:00]i052: Condition 'VersionNT = v6.0 AND NOT VersionNT64' evaluates to false. [1320:1288][2017-01-04T12:22:00]w321: Skipping dependency registration on package with no dependency providers: WindowsVista_MSU_x86 [1320:1288][2017-01-04T12:22:00]i052: Condition 'VersionNT = v6.0 AND VersionNT64' evaluates to false. [1320:1288][2017-01-04T12:22:00]w321: Skipping dependency registration on package with no dependency providers: WindowsVista_MSU_x64 [1320:1288][2017-01-04T12:22:00]i201: Planned package: vcRuntimeMinimum_x64, state: Present, default requested: Repair, ba requested: Repair, execute: Repair, rollback: None, cache: No, uncache: No, dependency: Register [1320:1288][2017-01-04T12:22:00]i201: Planned package: vcRuntimeAdditional_x64, state: Present, default requested: Repair, ba requested: Repair, execute: Repair, rollback: None, cache: No, uncache: No, dependency: Register [1320:1288][2017-01-04T12:22:00]i201: Planned package: Windows81_x86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [1320:1288][2017-01-04T12:22:00]i201: Planned package: Windows81_x64, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [1320:1288][2017-01-04T12:22:00]i201: Planned package: Windows8_x86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [1320:1288][2017-01-04T12:22:00]i201: Planned package: Windows8_x64, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [1320:1288][2017-01-04T12:22:00]i201: Planned package: Windows7_MSU_x86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [1320:1288][2017-01-04T12:22:00]i201: Planned package: Windows7_MSU_x64, state: Absent, default requested: Repair, ba requested: Repair, execute: Install, rollback: Uninstall, cache: No, uncache: No, dependency: None [1320:1288][2017-01-04T12:22:00]i201: Planned package: WindowsVista_MSU_x86, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [1320:1288][2017-01-04T12:22:00]i201: Planned package: WindowsVista_MSU_x64, state: Absent, default requested: Absent, ba requested: Absent, execute: None, rollback: None, cache: No, uncache: No, dependency: None [1320:1288][2017-01-04T12:22:00]i299: Plan complete, result: 0x0 [1320:1288][2017-01-04T12:22:00]i300: Apply begin [034C:04AC][2017-01-04T12:22:02]i360: Creating a system restore point. [034C:04AC][2017-01-04T12:22:19]i361: Created a system restore point. [034C:04AC][2017-01-04T12:22:19]i371: Updating session, registration key: SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{f144e08f-9cbe-4f09-9a8c-f2b858b7ee7f}, resume: Active, restart initiated: No, disable resume: No [034C:09BC][2017-01-04T12:22:20]i304: Verified existing payload: vcRuntimeMinimum_x64 at path: C:\ProgramData\Package Cache\{C0B2C673-ECAA-372D-94E5-E89440D087AD}v14.0.24210\packages\vcRuntimeMinimum_amd64\vc_runtimeMinimum_x64.msi. [034C:09BC][2017-01-04T12:22:20]i304: Verified existing payload: cab5046A8AB272BF37297BB7928664C9503 at path: C:\ProgramData\Package Cache\{C0B2C673-ECAA-372D-94E5-E89440D087AD}v14.0.24210\packages\vcRuntimeMinimum_amd64\cab1.cab. [034C:09BC][2017-01-04T12:22:20]i304: Verified existing payload: vcRuntimeAdditional_x64 at path: C:\ProgramData\Package Cache\{95265B86-188E-3F62-9CDB-60FCE59EC721}v14.0.24210\packages\vcRuntimeAdditional_amd64\vc_runtimeAdditional_x64.msi. [034C:09BC][2017-01-04T12:22:21]i304: Verified existing payload: cab2C04DDC374BD96EB5C8EB8208F2C7C92 at path: C:\ProgramData\Package Cache\{95265B86-188E-3F62-9CDB-60FCE59EC721}v14.0.24210\packages\vcRuntimeAdditional_amd64\cab1.cab. [034C:09BC][2017-01-04T12:22:21]i304: Verified existing payload: Windows7_MSU_x64 at path: C:\ProgramData\Package Cache\54050A5F8AE7F0C56E553F0090146C17A1D2BF8D\packages\Patch\x64\Windows6.1-KB2999226-x64.msu. [034C:04AC][2017-01-04T12:22:21]i301: Applying execute package: vcRuntimeMinimum_x64, action: Repair, path: C:\ProgramData\Package Cache\{C0B2C673-ECAA-372D-94E5-E89440D087AD}v14.0.24210\packages\vcRuntimeMinimum_amd64\vc_runtimeMinimum_x64.msi, arguments: ' MSIFASTINSTALL="7" NOVSUI="1"' [1320:1288][2017-01-04T12:22:27]i319: Applied execute package: vcRuntimeMinimum_x64, result: 0x0, restart: None [034C:04AC][2017-01-04T12:22:27]i325: Registering dependency: {f144e08f-9cbe-4f09-9a8c-f2b858b7ee7f} on package provider: Microsoft.VS.VC_RuntimeMinimumVSU_amd64,v14, package: vcRuntimeMinimum_x64 [034C:04AC][2017-01-04T12:22:27]i301: Applying execute package: vcRuntimeAdditional_x64, action: Repair, path: C:\ProgramData\Package Cache\{95265B86-188E-3F62-9CDB-60FCE59EC721}v14.0.24210\packages\vcRuntimeAdditional_amd64\vc_runtimeAdditional_x64.msi, arguments: ' MSIFASTINSTALL="7" NOVSUI="1"' [1320:1288][2017-01-04T12:22:30]i319: Applied execute package: vcRuntimeAdditional_x64, result: 0x0, restart: None [034C:04AC][2017-01-04T12:22:30]i325: Registering dependency: {f144e08f-9cbe-4f09-9a8c-f2b858b7ee7f} on package provider: Microsoft.VS.VC_RuntimeAdditionalVSU_amd64,v14, package: vcRuntimeAdditional_x64 [034C:04AC][2017-01-04T12:22:30]i301: Applying execute package: Windows7_MSU_x64, action: Install, path: C:\ProgramData\Package Cache\54050A5F8AE7F0C56E553F0090146C17A1D2BF8D\packages\Patch\x64\Windows6.1-KB2999226-x64.msu, arguments: '"C:\Windows\SysNative\wusa.exe" "C:\ProgramData\Package Cache\54050A5F8AE7F0C56E553F0090146C17A1D2BF8D\packages\Patch\x64\Windows6.1-KB2999226-x64.msu" /quiet /norestart' [034C:04AC][2017-01-04T12:27:08]e000: Error 0x80070642: Bootstrapper application aborted during MSU progress. [034C:04AC][2017-01-04T12:27:08]e000: Error 0x80070642: Failed to execute MSU package. [1320:1288][2017-01-04T12:27:08]e000: Error 0x80070642: Failed to configure per-machine MSU package. [1320:1288][2017-01-04T12:27:08]i319: Applied execute package: Windows7_MSU_x64, result: 0x80070642, restart: None [1320:1288][2017-01-04T12:27:08]e000: Error 0x80070642: Failed to execute MSU package. [034C:04AC][2017-01-04T12:27:08]i372: Session end, registration key: SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{f144e08f-9cbe-4f09-9a8c-f2b858b7ee7f}, resume: ARP, restart: None, disable resume: No [034C:04AC][2017-01-04T12:27:08]i371: Updating session, registration key: SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{f144e08f-9cbe-4f09-9a8c-f2b858b7ee7f}, resume: ARP, restart initiated: No, disable resume: No [1320:1288][2017-01-04T12:27:09]i399: Apply complete, result: 0x80070642, restart: None, ba requested restart: No
  16. Also....tell me to see log file.....i attached here......maybe you understand better from me what is the problem.tx a lot
  17. I tried to do what you suggested me.....i reinstalled or repair all...except....when i repair or reinstall VC_redist64 in 2015 dir, ..start to work..and close to final is stop working, processing the file Windows7_msu_x64..............so i reinstalled also steam from zero !!, same problem ...What can I do????
  18. Hello, i need some help pls, i have a pc windows 7 professional, SP1, intel core 3.4, RAM 4Giga, ...i updated my Leadwerks for steam to last version...and if i click icon to start....apear a small text, preparing to start leadwerks..for one second, after that is disapearing ...that's all !! Nothing, and i can see i'm connected to steam, that is working perfect, i can see who is online...or asking friendship..that's all. Please help !!
  19. I must say..i learned A LOT from this new topic, and i'm glad started..anyway, this is my last post here and THANK YOU ALL FOR YOUR ADVICES, I will take it step by step.....from low level.....and now i have a better understanding to the programming and making a good game !!! Thank you ALL !!
  20. I have no the intention to be a boss.. LOL, i just try to make a TEAM....THAT'S ALL !!!
  21. probably i need to start from a low level...in a more simple way.....but i need to establish some things which i cant change later..that's why i want to start with a base from where i can develop later without problems the game....and someone to tell me ..you started in a wrong way...you needed to do that..and that.........i hope you understand me..
  22. I'm happy to started this chat and post, i must confess i allready learned a lot..and this is one of my goals.....things are goin in the good direction.....to establish priorities......what to do first.....so on...
  23. https://www.facebook.com/Agartha-1562800837368182/?skip_nax_wizard=true Here i just created the facebook page.... !!!
×
×
  • Create New...