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tjheldna

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Blog Comments posted by tjheldna

  1. I really like the new design, looks more professional, documentation is looking great. I wouldn't be surprised if you get a boost in sales from this.

     The only issue I can see is your profile picture border in the top RHS next to your user name is stretched. Also the header and menu in the docs appear on a different alignment to the rest.

  2. Since the update my C++ projects no longer work creating a window....

     

     

     

    Window *window = Window::Create(windowName, 0, 0, windowWidth, windowHeight, windowFlags);

     

    //Create a context

    context = Context::Create(window);

     

     

    Context *con = Context::GetCurrent(); // Run Debuging... context->window unable to read memory

     

    Window *win = con->GetWindow() // <- Returns NULL

  3. Good luck and hope it works out for you. I agree with the others i'd just work out a business name and a logo to brand what your working on (That's what we did anyway). I'd be more inclined to use social media, greenlight and indieDB for advertising, even then don't expect much.

     

    I use Gamemaker for 2D and you will be surprised how much more quickly you can get results in 2D. There is searchable examples for practically anything and 2D is super fun to create. The exports all work well but it does cost you some $$$, but I suppose if your starting a business you gotta spend money to make money. I think GM is on sale atm too.

    • Upvote 1
  4. No, I still believe my can was super popular! =)

     

    Although I wasn't planing on putting anything in the workshop, that is unbelievably unfair that I'm banned for a day for this, I did nothing wrong. What about the accounts that spam... nothing?

  5. A lot of the functionality I was wanting was done this year which I'm grateful for.

     

    I'm hoping for an OSX build, Substance Support, and hope we see the return of the Terrain Tessellation. Networking will be a real nice addition and looking forward to that.

  6. Having a play with this new feature I'm blown away of how cool it is. Question. Will it be possible to set a min/max size for the layers to get even more variation in the future?

     

    A possible improvement would be a min/max depth into the terrain. It would be cool for rocks and trees. I have tree models that would need to be moved lower in the modeling program, but having control in LE for that would be better.

     

    Nice work Josh.

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