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Posts posted by Pixel Perfect
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Very impressive Franck, and the addition of (you know who ) to your team should make a big impact too!
Looking forward to seeing where your combined talents take you.
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CPD: Help is now at hand
Evidence has been steadily rising regarding this internet phenomenon but until recently it was not regarded as a genuine condition. However, a huge study recently carried out by the Society (of) Professional American Medics concluded that CPD or Compulsive Posting Disorder is indeed a real condition with one in a hundred internet users exhibiting symptoms of one degree or another.
Although their initial findings are advisory only, if you recognise these symptoms in yourself then you are now advised put your keyboard beyond use and to seek medical help at the earliest opportunity!
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Very cool AI Evayr, looking forward to seeing more of this.
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I love the X series. The feeling of immersion you get playing their games is immense! This simply looks bigger and better
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Great video Franck, very atmospheric. I love the ground mist!
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Sounds great Franck. Great to see you still working on this and making good progress, screen shots look really good!
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@ Rick
I liked the basic idea and the level design, way too much specular though imo. Nice touch with the fire and the spell casting but really too little to give a real sense of playing a game although plenty of evidence of obvious underlying game mechanics. I had real problems with collision too, easily fell through the level in many places so not sure what was going on there. None of the crashes others have reported though. Great foundation for a simple RPG type game.
@ Aggror
This has all the feel of a real game, simple but nicely implemented. Impressive.
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Some nice content for sure ... thanks for the link YouGrove
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The whole question of EKI One is somewhat academic now as Artificial Technology no longer exist having been bought out by the Masa Group and their team dismantled. They retained some of the key developers and company founders to integrate aspects of it's technology into the Masa product range. Although the product is still for sale, EKI One is no longer being developed or supported and hasn't been for some time.
The built-in AI navigation in Leadwerks 3 provide a lot of the value something like EKI-One would have done.
This I believe shows a complete lack of understanding of what the EKI One product is capable of and the exceptionally good tool sets it contains. I'm sorry to say that your blatant disregard for other software developers products and achievements never ceases to amaze me!
That's the point of a state machine system YouGroove. You get to define your own states to do what you want. State machine systems are just a framework for you to define the behaviors.
Absolutely, one of the most powerful mechanisms for aiding AI implementation. But like most mechanisms, once you start to build complexity you need to add tools to manage it effectively.
... Rick, I agree that a state machine implementation would be a substantial benefit to devs. Its probably the one AI technique that is so ubiquitous in games that there really isn't a good argument to omitting it from an AI suite. Perception is pretty tricky to manage in a game-agnostic way because the things and types of things that can be perceived will vary so much, but steering is also a great candidate since it's well understood and widely used.
I agree that state machines and steering are almost a prerequisite for AI suites these days given that you already have path finding. Interestingly, EKI One allowed you to define and configure your own perceptions, the only one hard coded into the product was sight. So perception was limited only by your imagination and ability to script them.
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I don't think Playstation is a bad platform. I am just worried about the support of more and more platforms while the current editor for windows/mac needs to be improved. I am not even talking about opengl 4 or terrain.
Absolutely, for the current user base of LE3 surely this is where the focus needs to be.
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I don't see how those things are comparable.
Well I do, and I agree with Dan. This is just you exercising content control over your editor whilst criticizing Sony for exercising content control over their console!
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I think yougroove wants a game he can modify.
We all do a bit of that but it can only get you so far. You have to learn coding in the end.
Cassius is right. You appear to want Josh to write the games for you so all you have to do is modify them. As people have pointed out including Josh, why would he want to do this when countless people would want different templates .. it's a no win situation! He's written an engine so people can design games themselves, not have him write them for them.
If you really want to write original games then learn the skills or team up with those that have them. There really is no other way! Otherwise, if all you want to do is mod games then find an existing modifiable game and add your look n feel to it. I suspect you'll find that even that involves a lot of work and technical understanding though.
The knowledge anyone needs is all out there and all you need to do is spend a long time and a lot of effort assimilating and perfecting it. People prepared to do that will eventually succeed, people who are not will remain Pipe Dreamers!
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There is an alternative ... put the money upfront and go to the Jobs Board and advertise for someone with the capability to make the game for you!
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Can always rely on you to come up with the goods Aggror, simple but polished ... nice start to a mini game!
My only suggestion at the moment is to add a frame around the hit strength progress bar, maybe graduated, to give some idea of what strength is being selected.
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Leadwerks and Masa Life get included in the 5 tools from GDC 2013 which will have a Big Impact on Game Dev this year:
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I think disillusioned is the better word, but hey, that's all past history now. I've moved on and couldn't be more happy with my new situation
But to get back on topic ... YouGroove ... you do talk way too much, often deviating so far from your original point that your audience has lost the will to live by the time they have read it. The general consensus is right imo ... expend your energy on making games instead. It's a win win situation for you and everybody else.
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I saw a Pixel perfect post in ethenthel forum when I took a look at it. He has been there since january.
Sorry to have to correct you Cassius but I only joined their forum on March 1st and licensed it a few days later, maybe their use of American date format misled you.
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camstudio is free:
Can recommend that too having used it before!
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Some complete simple basic game tutorial video could also show indie people how easy LE 3 can be.
Just a suggestion but if it's so easy why don't you do the tutorial/video? Would be good practice in LE3 for you.
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Despite whether Juggernaut actually requires it for his game plans or not it was a valid question. Josh DID originally state that streaming terrain WOULD be in LE3 at some point. The question deserves a straight answer as there may well be people who have a valid requirement for this.
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Exactly, sepearate sections. Folders/sections evolved for exactly this. Tags are messy and reliant on the poster to remember. If there is a clear divide then use it!
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I used httrack in the past to copy most reference material sites I use including the Leadwerks docs and wiki. Highly recomended!
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Just look in the Leadwerks SDK CPP folder and you will find a usertype.dat file ready for this very purpose
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That's how my current nav area system works. Is that implemented currently then, can you have multiple linked nav meshes?
Isotype
in Showcase
Posted
Very cool demo Daimour and Aily, runs pretty smoothly too.
Couldn't resist pressing the self destruct button in the end ... great fun