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ChrisMAN

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Status Updates posted by ChrisMAN

  1. A repl would be a really nice touch for the script editor

  2. standarized ini format created by owner of github. expect a c implimentation before long. https://github.com/mojombo/toml

    1. Rick

      Rick

      This is already done it's called xml :)

  3. ruby 2.0 is released! yay!

  4. Preorder Watch Dogs on ps4 for 100 clams. http://www.amazon.com/gp/product/B00BI83EVU/ -- ouch

    1. Show previous comments  4 more
    2. YouGroove

      YouGroove

      Impossible, or they will loose lot of market specially with agressive game prices of Ouya and SteamBox, Nvidia shield. Strange ? And the game is just Assasin Creed modernised with environment interactions, nothing totally new.

    3. paramecij

      paramecij

      the price is just a safe bet or a place holder.. see at the bottom :)

    4. knocks

      knocks

      Australian prices.

  5. This is the best concise article i have read on gcc, its tools, and make. http://www3.ntu.edu.sg/home/ehchua/programming/cpp/gcc_make.html

    1. Show previous comments  7 more
    2. Pixel Perfect
    3. ChrisMAN

      ChrisMAN

      pixel - team build is worthless and only works well with ms products. their new workflow system is total rubish. team build adds about 20 different arbitrary build steps during a ms build task it is quite hilarious.

    4. ChrisMAN

      ChrisMAN

      if you had to do it you would start with team build you would start here. https://wiki.jenkins-ci.org/display/JENKINS/Team+Foundation+Server+Plugin

  6. blender 2.66 is out, much improvement to sculpting

    1. Show previous comments  4 more
    2. fumanshoo

      fumanshoo

      I really like the dynamic topology!

    3. ChrisMAN

      ChrisMAN

      yup its not too bad. this in combination of the 2.65 poly reduction modifier not modifying uvs should be a good combo

    4. fumanshoo

      fumanshoo

      Yeah. I started playing with the snake hook sculpt tool and the collapse short edge. It came out really well. I think you are talking about the "decimate modifier". Probably my favorite tool because I hate spending an hour retopologizing things. I really wish I could compare the sculpting to Zbrush, but I haven't had the chance to use Zbrush yet...

  7. asm.js is only 2x slower than C, so today it's as fast as NaCL was 18 months ago & it has DOM access, back compat. and no proprietary APIs. A game engine writen in c++ using emscripten running in a js vm would == a totally hackable engine. javascript is running at the same speeds as .net/java. i havn't wrapped my head around this yet but it is exciting. i wonder how long it will be before we see this architecture in the wild.

    1. Marcus

      Marcus

      I love javascript. I prefer C/C++ style programming. Lua is a great little language, but burns my eyes when I look at the syntax.

    2. ChrisMAN

      ChrisMAN

      It burnt my eyes for a whlie too. After 5000 loc I think I am over it now. There is always http://moonscript.org/

  8. is anyone using sublime text for c++ projects?

    1. Roland

      Roland

      Whats 'sublime' text ?

    2. ChrisMAN

      ChrisMAN

      its a text editor http://www.sublimetext.com/. i have been trying to get used to codeblocks but the lack of modal editing is killing my productivity.

  9. one of an near infinate number of reasons why javascript is the future for game scripting languages. http://asmjs.org/spec/latest/ seriously in a few years lua will be no where near the best choice.

    1. Show previous comments  8 more
    2. ChrisMAN

      ChrisMAN

      I still dont think js is the best choice at this very moment. I am watching carefully. Follow the mozilla research team and the authors of languages that compile to javascript. There is something to this stuff.

    3. Rastar

      Rastar

      MS isn't trashing .NET in general, just where you have to get close to the hardware (OS, mobile). And Javascript is available in all layers by now - databases talk it (like MongoDB), servers talk it (node.js) and of course the client (browser). Maybe Lua has an important place in game engine, but outside that you can hardly get around Javascript.

    4. ChrisMAN

      ChrisMAN

      @Thomas i am far from a javascript fanboy. I do feel that everyone in tech has a responsibility to weigh their options and make the best bet on what tech to invest your time into. If you have more insight in to what the future holds I would gladly hear it.

       

      I got burned recently by some on unoptimized scripting code this last week and much to my surprise there is a lint for js that solves it. I think that is pretty neat. I havn't found much in the way of lua documenting how...

  10. if open_source.repo_url != 'github' || 'bitbucket' then !!FAIL();

    1. Show previous comments  1 more
    2. Rick

      Rick

      failing is FAIL :)

    3. ChrisMAN

      ChrisMAN

      i tried downloading the source for openal today and the creative labs repo has been down for a long time. if you maintain an open source library you need to host it on a distributed version control system on a reliable server. its free so what is the point?

    4. ChrisMAN

      ChrisMAN

      google code is ok too

  11. build roulette << inferior knowledge

  12. I finally got my android unlocked/modded !!!

    1. JMichael

      JMichael

      What did you do to it?

    2. ChrisMAN

      ChrisMAN

      I put on Cyanogenmod 10. Btw Android 4.1 is way better than 4. Now that it is unlocked the possibilities are endless. The xda forums are maddening. You cannot find a coherent thought in the whole lot. If anyone needs to hear the whole process in a simple to understand manner ping me.

  13. How could I have not know !??! The best terminal emulator on windows. http://code.google.com/p/conemu-maximus5/

  14. With what i have been reading about cpus lately, I get the feeling my next machine will be playing games with an x86 emulator.

  15. Tried this out for the day. http://stereopsis.com/flux/ I am in love with it. My eyes are so bad; this is a lifesaver.

    1. Show previous comments  2 more
    2. Canardian

      Canardian

      Had to turn it off for weekend, because it actually works and makes me sleepy when it dims down :) But on weekend I don't want to sleep!

    3. ChrisMAN
    4. Flexman

      Flexman

      I used to use this but it had some issues with the version of ATI Catalyst control panel I was using at the time. It was very good though.

  16. I released a really bad but accurate millisecond timer in the appstore http://www.leadwerks.com/werkspace/files/file/389-timerzip/ This is my first attempt at some lua+c action. I hope to give lua some legs for the script kiddes like myself.

    1. ChrisMAN

      ChrisMAN

      This thing is required for the tweener in my Gui library. Now that the lib isn't dependent on my build it is much more releasable.

  17. I have a mostly working port of massive.js for lua

    1. Show previous comments  2 more
    2. Flexman

      Flexman

      Cool, this is handy Chris. Can I snatch for my toolbox?

    3. Pixel Perfect

      Pixel Perfect

      Looks pretty cool Chris

    4. ChrisMAN

      ChrisMAN

      Yes feel free to take it and if you find bugs put in a pull request. I will document this later I just havn't got there yet.

    1. ChrisMAN

      ChrisMAN

      I symlinked my project into the sdk path for easy access to assets while maintaining clean binary free version control.

    2. Flexman

      Flexman

      This is kinda interesting.

  18. Lua doesn't have an async testing framework... damn you lua. I have never writen a testing framework before... guess its time.

  19. LuaJit 2.0 released

    1. JMichael

      JMichael

      How many years was that in beta?

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