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ChrisMAN

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Blog Comments posted by ChrisMAN

  1. I hate osx but at least it has a real terminal and you can get binaries for it. Microsofts failure to ship a package manager for their pos toolchain is unforgivable. I would love to program in leadwerks in linux. Everything just works in a *nix operating system because its automatable and conventional. I am so sick of windows and their total disregard to talented developers. I am linked this before but it is simple truth.

     

    http://www.hanselman...AlphaGeeks.aspx

     

    It is also worth noting that open source will simply devour everything in time where it makes sense.

  2. I like it! However, I'd love to have one more option. Once I've sent my friends the program and I work on the game for a few more days and want to send them my changes, I send them just the new assets and the exe. I don't need to send them all the other ones I've already sent. What would be really nice is to be able to zip files added/modified since a given date. Obviously, I have no problem doing this manually but just a thought.

     

    PhysicsFS is really good at this but it isn't cross platform yet :( just mac, linux, pc

  3. Some guy left a comment on that stackoverflow link

     

    The reason is probably that you're trying to read from the screen after the content has been presented using[context presentRenderbuffer:GL_RENDERBUFFER];. Unless you set the layer to use retained backing, as you do above, you're not guaranteed to have this content stick around after it has been presented. It appears that iOS 6.0 is more aggressive in removing this content after it is no longer needed. The above will result in a performance hit, so you might be better off performing a glFinish() operation and capturing the screen after that, then presenting the render buffer.
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