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cassius

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Posts posted by cassius


  1. I recently tried to post a thread on a blender forum but at first it would not accept my post because the title was not specific enough. I was not too pleased at this but it later occurred to me that its good for the search engine if the yitle of your post describes the problem rather than just putting "I need help"

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  2. I tried to use the camera create example in the api  using c++ but I get errors.visual studio does not like the word Leadwerks it seems.I know the example has no real errors so where am I going wrong? My project is new and up to date.

      Leadwerks::Window* window = Leadwerks::Window::Create();


  3. I think people should make the effort to learn programming, after all  lua script is dead easy. If you fill this forum with non programmers it is going to be much less usefull and interesting.


  4. I wish I was 40. I am 95 and have been with le for over 9 v  years.Tried other engines but I am more comfortable with le. My eyesight is not great but I use the built in magnifier and manage ok.

    Recently tried blender 2.8 and the new version of gimp, both of which are great.

    • Like 3
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  5. IAs a hobbyist I find motivation from solving a gameplay problem and getting it right. This encourages me to go on.I have always planned to have a test project where I can experiment,. One thing I would like to do is have an oildrum that explodes and bursts into flame. I think I know how to do it but so far I have been too lazy to try.

    • Like 1

  6. if I place a character on the map it is half hidden in terrain when I run the game.I have physics set as character controller and mass set at 30.In the past I have used code to load and place  characters .I know this question has come up before but I can't find answer. Any help???


  7. Thanks. Looks like problem may be in visual studio. My project runs fine in release mode but in debug mode the character is above  terrain level.and movement slow and jerky..

    While  coding in release mode alterations are ignored despite a rebuild.

     

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