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in Game Art
Posted Monday at 10:24 PM
Never mind , I found out elsewhere.
Posted Monday at 09:48 PM
Is daz studio worth downloading? I already h ave Blender etc.
in General Discussion
Posted June 24
you could probably use ultimate unwrap to convert to mdl.
in Bug Reports
Posted June 19
Glad to hear you fixed it.
Posted June 17
What graphics card do you have?
in Technical Assistance
Posted April 29
yeah I have been here since version 1 of le. Had loads of help in that time.
Posted March 9
Thanks. That worked.
Posted March 8
My new character model looks black in the editor. All the textures are not visible.
This has happened before a long time ago and I cannot remember how I fixed it. Can anyone help?
I loaded a new character in code but there was a runtime error. Removving the character solved the problem ( for now ) and I am just about to try again.The character is a mounted knight from arteria 3d. There was no error in my c++ code.
Posted March 7
Posted March 6
getfileinfo failed ( 15)
I get this message when I run or debug project in editor.
There are no errors in visual studo. Anyone help?
Posted March 5
Posted March 3
I juast placed a model in the editor. The gizmo was there d but not the model. I then discovered that the model was way up in the sky. How can I fix this???
Posted March 1
I had forgotten this thread.It was about le 2.
Its the follow function along with point that makes enemy follow main character.
Posted February 15
I always use polymesh option for enterable buildings. I have a huge castle model tht works fine.. interesting though, thanks.
Posted February 14
I don't understand. Why create basic shapes when there are physics options in the model editor. Or am I missing something?
Posted February 2
whichever way you do it you need to set the physics to polymesh ( in model editor and then select model and go into scene panel and make the pysics scene mode etc.
Posted December 23, 2019
just create a new map in the editor.
Posted December 6, 2019
The small examples in the api seem to be all there is in c++.Version 3 of le had some examples by aggror jorn which were usefull but may need adjusting for le 4.6.
if they are still around.
Posted November 23, 2019
There is a follow function in the api. Would that do it?
Posted August 10, 2019
I use visual studio 2017 because I thought it was the only option with windows le.
With le 2x I used codeblocks. I hated vs at first but now its kinda grown on me.
Posted July 7, 2019
Posted June 14, 2019
aggrors source code for first person camera and also third person camera still runs ok on my machine without alteration.
Posted June 13, 2019
I recently tried to post a thread on a blender forum but at first it would not accept my post because the title was not specific enough. I was not too pleased at this but it later occurred to me that its good for the search engine if the yitle of your post describes the problem rather than just putting "I need help"