Watched a lot of videos on this subject but found them too elaborate and hard to follow .Fell asleep after a while, so I decided to have another go.myself.
Heres what I have...
1 a default cube in edit mode.
2 clicked on uv edit and loaded in a image texture,
3 Now have cube in one window and texture in another
What do I do next? Anyone help?.
clicked on unwrap but nothing visible happened.
Running games in game launcher presents a problem when they end. Three options appear on the screen which you can click on. The problem is there is no mouse pointer visible so its difficult to close the game. Good coding should provide more than one way of ending a game, such as a key press.
Or is it just my machine that has a problem?
The lights work fine in my other project, so maybe its beacause the room is too small. I will try placing a box in the room and then place the light in the box position.. Sometimes its difficult to judge if a light is actually In the room. Thanks for reply.
I have placed a spotlight in a small room and moved it around and up and down but can.t get it to show any light. Should I change the range or angle or what? Anyone help?
I have had leadwerks for some years. I did not know of an enterprise edition.
I have pro edition which can use lua script or c++ or a mixture of the two. The standard version uses only lua script.
The current stable version is 4.5 but beta versions are available on steam.
This is a strange one. There are different versions of fbx but the models you mention should convert. For what its worth , there is a mdl format available for blender. Not sure where.
Textures do not have to be square in this version of le but a good size might be 512 x 512.
If you download gimp you will find it has tools for making diffuse and normal textures and also a " make seamless" menu option for making textures seamless.
I asked similar question a long time ago but never implemented the replies I got.
I need to reference the y coord of my character so that it can die if it falls off the top of a high building. maybe over 30 ft high. How would this code look?
Window::Create("Wanderlath", 0, 0, 1680, 1050, Window::FullScreen);
The above code is what works for me, but maybe my project is out of date.
I am nervous about updating as my code was overwritten when I updated a while back.
cisual studio complains about the following line but if I remove Leadweks:: it works fine. The line is from the camera create example.Anyone know why?
Leadwerks::Window* window = Leadwerks::Window::Create();