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cassius

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Everything posted by cassius

  1. Watched a lot of videos on this subject but found them too elaborate and hard to follow .Fell asleep after a while, so I decided to have another go.myself. Heres what I have... 1 a default cube in edit mode. 2 clicked on uv edit and loaded in a image texture, 3 Now have cube in one window and texture in another What do I do next? Anyone help?. clicked on unwrap but nothing visible happened.
  2. Running games in game launcher presents a problem when they end. Three options appear on the screen which you can click on. The problem is there is no mouse pointer visible so its difficult to close the game. Good coding should provide more than one way of ending a game, such as a key press. Or is it just my machine that has a problem?
  3. The lights work fine in my other project, so maybe its beacause the room is too small. I will try placing a box in the room and then place the light in the box position.. Sometimes its difficult to judge if a light is actually In the room. Thanks for reply.
  4. I have placed a spotlight in a small room and moved it around and up and down but can.t get it to show any light. Should I change the range or angle or what? Anyone help?
  5. All the advice given above is true but to go further you will have to learn SOME programming.
  6. I have had leadwerks for some years. I did not know of an enterprise edition. I have pro edition which can use lua script or c++ or a mixture of the two. The standard version uses only lua script. The current stable version is 4.5 but beta versions are available on steam.
  7. boundingboxsofware have a new free app for editing/creating materials. only Got it five minutes ago but it looks good. Its called materialize..
  8. Don't worry I am 94 and still keep going
  9. Have you got the visual c++ redistributables?
  10. Have you got the visual c++ redistributables?
  11. This is a strange one. There are different versions of fbx but the models you mention should convert. For what its worth , there is a mdl format available for blender. Not sure where.
  12. you can use "follow" and "point " commands to make enemies approach main character, if that's what you mean.
  13. cassius

    import()

    Don't you just put import"filename" ?
  14. I agree. Also the placing of lights could be easier.
  15. I have always thought it would be good to have a "How to" section on this forum containing usefull l bits of code or script.
  16. Textures do not have to be square in this version of le but a good size might be 512 x 512. If you download gimp you will find it has tools for making diffuse and normal textures and also a " make seamless" menu option for making textures seamless.
  17. As a beginner it might be wise to write your first project entirely in c++
  18. Thanks. That's a good starting point. But maybe a raytrace might work too?
  19. I asked similar question a long time ago but never implemented the replies I got. I need to reference the y coord of my character so that it can die if it falls off the top of a high building. maybe over 30 ft high. How would this code look?
  20. cassius

    error?

    Yeah. I have been doing that recently.
  21. cassius

    error?

    Window::Create("Wanderlath", 0, 0, 1680, 1050, Window::FullScreen); The above code is what works for me, but maybe my project is out of date. I am nervous about updating as my code was overwritten when I updated a while back.
  22. cassius

    error?

    cisual studio complains about the following line but if I remove Leadweks:: it works fine. The line is from the camera create example.Anyone know why? Leadwerks::Window* window = Leadwerks::Window::Create();
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