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Posts posted by cassius
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I don.t have 2.7 anyore.
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Watched a lot of videos on this subject but found them too elaborate and hard to follow .Fell asleep after a while, so I decided to have another go.myself.
Heres what I have...
1 a default cube in edit mode.
2 clicked on uv edit and loaded in a image texture,
3 Now have cube in one window and texture in another
What do I do next? Anyone help?.
clicked on unwrap but nothing visible happened.
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Running games in game launcher presents a problem when they end. Three options appear on the screen which you can click on. The problem is there is no mouse pointer visible so its difficult to close the game. Good coding should provide more than one way of ending a game, such as a key press.
Or is it just my machine that has a problem?
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The lights work fine in my other project, so maybe its beacause the room is too small. I will try placing a box in the room and then place the light in the box position.. Sometimes its difficult to judge if a light is actually In the room. Thanks for reply.
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I have placed a spotlight in a small room and moved it around and up and down but can.t get it to show any light. Should I change the range or angle or what? Anyone help?
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All the advice given above is true but to go further you will have to learn SOME programming.
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I have had leadwerks for some years. I did not know of an enterprise edition.
I have pro edition which can use lua script or c++ or a mixture of the two. The standard version uses only lua script.
The current stable version is 4.5 but beta versions are available on steam.
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boundingboxsofware have a new free app for editing/creating materials. only Got it five minutes ago but it looks good. Its called materialize..
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you are right. I forgot about poke.
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The Commodore 64 had a built in BASIC language which had no graphics commands, not even 2d. You had to use assembly language to get graphics. I never figured that out but took to using c language. This pc had no curly brackets keys but substitutes were found..I moved on to an Atari st which was good for its time.
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What happened to yue? Did he go off to Mars?
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Don't worry I am 94 and still keep going
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Have you got the visual c++ redistributables?
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Have you got the visual c++ redistributables?
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This is a strange one. There are different versions of fbx but the models you mention should convert. For what its worth , there is a mdl format available for blender. Not sure where.
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I learned BASIC language first then moved on to Pascal and then onto the c language. Started using blitz 3d and then on to leadwerks .1.0.
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I too started by learning basic language and then moved on to c after studieinng a book called @The c programming language. I made text only adventure games with a program called @ The Quill."
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you can use "follow" and "point " commands to make enemies approach main character, if that's what you mean.
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A lot more people own le than use the forum. I was thinking its pretty busy anyway recently. I know of another engine where the forum gets one post every three days on average, and usually no one answers them.
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Don't you just put import"filename" ?
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I agree. Also the placing of lights could be easier.
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I have always thought it would be good to have a "How to" section on this forum containing usefull l bits of code or script.
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Textures do not have to be square in this version of le but a good size might be 512 x 512.
If you download gimp you will find it has tools for making diffuse and normal textures and also a " make seamless" menu option for making textures seamless.
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As a beginner it might be wise to write your first project entirely in c++
blender 2.8 textures?
in Game Artwork
Posted
Thanks for help.