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ZioRed

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Everything posted by ZioRed

  1. I don't remember currently, but may be you can avoid the prompt using a Form application instead of Console application, though I think it isn't included a template for that but you can easily do that, just try to create a new Form application project, add the reference to LE.NET.dll (it is in the SDK folder) and put the example code in the Program.Start (I don't remember if it's the same as C#). As mentioned, I don't remember if it will avoid the console prompt, because it is created by the engine itself.
  2. it is the usual behavior and way-to-do of most of you C++ guys, I didn't say you're the lone
  3. ZioRed

    GvB

    eheheh I believe so and probably would do
  4. ...and finally here is again another "language war"... and after that someone is asking why Josh debates against off-topics and stupid presumed superiority... I say: have fun
  5. ZioRed

    GvB

    Very nice work! Just as side note please raise the voice, I didn't hear ¾ of the words
  6. For "simple" and "fast" programming (if you're not a programmer) I would suggest C# (well may be also LUA but I like C# much more). I was making a MMORPG (that I had to put aside because of my very few spare time) and it was so fast that I decided to not switch to C++ because there wasn't enough FPS difference to make it worth.
  7. ZioRed

    Font Studio

    Here is: http://dl.dropbox.com/u/7928134/FontStudio.rar
  8. I like the final comic effect very much for a game
  9. Ahhh TF2, now that it's F2P I would like to try it but when I saw it is 10G...well I won't waste so much space for a game like that, I reserve that amount for my Warhammer Online (when I'll renew my submission, if not too busy ni the next weeks/month)
  10. Are you the "Medic" she yells according to her stream (though I don't understand what game is it since I usually play only fantasy MMORPG)?
  11. Very good work! When you will be ready with a cool visual editor I would think a little more on this, it could reveal a nice earn if you sell it on Asset Store even at low price, I hate to see only models and textures on the store and I'd like to see specialized libraries and scripts there to let it grow up.
  12. Here I am, it's not a problem at all, I had a talk chat with Roland just now and I'm going to update the builder with these changes requested, let's go, it should be ready within a couple of hours
  13. Good for the splitted panels for "current scene" and "project assets" It's just about having the possibility to have the scenes of a project listed as node in the project panel as well just like a common asset: I think that if you double-click on an asset it will open the program associated to its file type (probably), so when you will double-click a "scene" asset it will open the selected scene as the current one (and will ask to you to save the current one if you made changes since it was opened/saved last time). Again, I don't know if it's already designed to work this way.
  14. The error message box "can't open scripts/class" is raised usually when you haven't the "Scripts" LUA folder in your bin/Debug folder (or Release, accordingly to your compilation mode) as Roland mentioned.
  15. I don't remember if it is already planned to be in this way, so I write these suggestions here. About the "scene list", well there is nothing to say, the pipeline I would like to have is: create a "Project" in the editor, it will ask for the project folder where you have the assets, it loads the assets in the asset list create a "Scene" in the project, drag&drop the models and save it somewhere in the project folder Create another scene in the project, drag&drop the models in the scene, save the scene in the project folder ...etc the scenes could be listed on another tab besides the asset list. Another thing I would find useful is the editor to have two different panels: Scene: here you have a list of all the objects of the current scene, you can double click on a node to go directly to it in the scene viewer Project: here is the list of all the assets available in the project folder and you will drag the assets from here and drop into the current scene (this panel could be more splitted in two to have both the above scene list and the asset list) The main reason is why I find very annoying to scroll up/down the list of assets (that in a game could be very huge) to find the one model I used in the current scene and most of time I find annoying to navigate the entire scene to find what I was looking for. Also in this way you will know exactly and quickly what the scene contains, without the need to scroll the asset list and find a "+" on the side of an asset node.
  16. Leadwerks Builder has been updated just now with this new logo as requested
  17. I'm ever happy to come here and always find Lumooja's own point of view about whatsoever language he use at that very moment with his own tests and his own conclusions, at least I find here a way to smile... you should be on one of the picture on 9gag.com
  18. But, I think what most programmers don't understand is that they shouldn't be so cocky to think that they're "God Of Programming" and that there is ever a little chance that someone else has a cool idea to improve your own work. Like frednaar, I find Mono much better than every custom script editor you could build yourself for LE, because it supports very many different language, it's cross-platform and YES even scripting languages like Javascript or LUA can be coded there, please read here before judging. You could use Mono for LE to have one only IDE to program in LUA, C# and even C++ (this one only for Windows platform it seems). You guys should do at least a little search before being so sure of what you think, or at least argue your thoughts.
  19. omg again, this is the third time we upload it... Ok I just uploaded it again, I hope this is the last time @Josh: can you remove the broken report on it please?
  20. ...and finally the must: MakeMoney(long whatYouDreamIsWhatYouGet) !!!
  21. I abandoned mine only because they are very far from end and I want to continue them without being worry that tomorrow I must modify it, so I'm waiting for LE3 and doing something else where in the meanwhile. I hadn't experienced any performance issue with the same C++ and C# code, may be just very few FPS (almost less than 10 however, on a mobile graphic card) in favor of C++ but it was perfectably acceptable I think.
  22. LEO.NET has been dismissed and no longer supported by Roland/me.
  23. I was never near to be a coordinator or similar, I put my experience on the table and offer my spare time to help the community (and the company if it's needed), I think there shouldn't be any discussion about HOW the API should be, that is if Josh really want to mantain absolutely the same syntax for both C and C# then the "official" wrapper must be done in the way he decides. Then if someone doesn't like its design then he can ever build its own helper, BUT I think it's needed an "official" wrapper and its coordinator/technician (even with more than one member eventually, since Josh seems to not be the right person to work on C# currently). The current LE.NET is build exactly like it is in the procedural C and I don't know of any open bugs reported, so I assume it works as intended. And someone already use it in the (bad) way of procedural programming or incapsulated in his own wrapper and nobody complains except the pure C#er, but I really don't care about if procedural way (and future LE3 C++ way) is ugly or beautiful, the point is that it must work
  24. Personally, I see no problem on using a raw library (like LE.NET is already) and then design a good C# library on top of it (like Leadwerks.NET is already), but not only a strict cool C# OO wrapper but more something like Lumooja's Gamelib, that is a pre-built game helper package to sell on the store, like the FPS/RTS/RPG constructor kits available on Unity's Asset Store. I would be more interested in doing such packages. PS: of course as C# developer I find the raw getter/setter C++ method the worst ugly thing I can ever see. Up C# forever!
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