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Soamp

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  1. Soamp

    IndieDb and Steam

    Ok, now we have an official Steam and IndieDB page and you can follow the game status and announcements.
  2. Soamp

    IndieDb and Steam

    Ok, now we have an official Steam and IndieDB page and you can follow the game status and announcements.
  3. Tehran Game Expo 2013 Tehran Game Expo & Festival 2013 See You at 5th Corridor Of Main Salon FSR Co. Also You Can Play “Death Statue Game” At the End of Main Salon in Playing Pavilion
  4. Tehran Game Expo 2013 Tehran Game Expo & Festival 2013 See You at 5th Corridor Of Main Salon FSR Co. Also You Can Play “Death Statue Game” At the End of Main Salon in Playing Pavilion
  5. Tonight we started our Facebook page. Like and follow us HERE on Facebook
  6. Tonight we started our Facebook page. Like and follow us HERE on Facebook
  7. And now you can watch the trailer here: Hope you like it!
  8. And now you can watch the trailer here: Hope you like it!
  9. Death Statue is going to be released. 3 years of development finished and we are pretty happy with the results. After an academical game “Satyar-Return to Parseh(2009)” this is our first commercial game. and of course we had many amazing adventures during development process. Dear Sam, Hamid, Elham, Parisa, Omid, Vahid and all people that worked together as a part of this amazing HEAVY project. Dear Atieh, Ali, Mehran, Payam, Aily, Hesam, Razieh, Mustafa, Ruhollah, Haji3D and all the people I really cant remember. WELL DONE EVERY ONE! Ok, And here are some environment screenshots: Stay tuned for the official trailer!
  10. Death Statue is going to be released. 3 years of development finished and we are pretty happy with the results. After an academical game “Satyar-Return to Parseh(2009)” this is our first commercial game. and of course we had many amazing adventures during development process. Dear Sam, Hamid, Elham, Parisa, Omid, Vahid and all people that worked together as a part of this amazing HEAVY project. Dear Atieh, Ali, Mehran, Payam, Aily, Hesam, Razieh, Mustafa, Ruhollah, Haji3D and all the people I really cant remember. WELL DONE EVERY ONE! Ok, And here are some environment screenshots: Stay tuned for the official trailer!
  11. FSR Company has been attended in Tehran Game Expo and Festival 2012 / June 26th – June 30th / Mosalla Imam Khomeyni – Tehran. Source
  12. FSR Company has been attended in Tehran Game Expo and Festival 2012 / June 26th – June 30th / Mosalla Imam Khomeyni – Tehran.
  13. FSR Company has been attended in Tehran Game Expo and Festival 2012 / June 26th – June 30th / Mosalla Imam Khomeyni – Tehran.
  14. Hi. I need to have 2 separate cameras and display each camera in a separate "monitor". I could make 2 cameras in Lua and rendered them picture in picture. and now I want to display second camera in another monitor (or maybe more cameras and monitors) is this possible with Lua or I have to use C++?
  15. Thanks guys I try to use This Command (“ for /r Your path %s IN ("*.lua") do luac.exe -o %sc %s “) for encrypting all of our Lua Code to LuaC on this time. Although it’s safe less , It’s better than not encrypting.
  16. @Roland : Thanks for your attention . I know that. But our scripts are too long and too much. @Josh: Thanks encrypting is good choice. But luac is not secure encrypting and my base code in lua, and our lua codes are import for me. Do you know better solution for it?
  17. anyone? I need for test release (b1)
  18. and here is additional information Language: C++ IDE: VisualStudio 2010 in fact we need to know if engine searchs for lua files inside zipped packes? #include "engine.h" #include <iostream> #include <string> const int ScreenWidth = 800; const int ScreenHeight = 600; const char* MediaDir = "."; const char* AppTitle = "DSGAME"; void ErrOut( const std::string& message ) { std::cerr << message << std::endl; } // ------------------------------- int main( int argn, char* argv[] ) { if( !Initialize() ) return 1; if( !Graphics(ScreenWidth,ScreenHeight) ) { ErrOut( "Failed to set graphics mode." ); return 1; } SetAppTitle( AppTitle ) ; RegisterAbstractPath( MediaDir ); SetZipStreamPassword("Menu.pak","123"); SetZipStreamPassword("Scripts.pak","123"); TFramework fw = CreateFramework(); if( fw == NULL ) { ErrOut( "Failed to initialize engine." ); return 1; } SetGlobalObject( "fw", fw ); BP lua = GetLuaState(); lua_pushobject( lua, fw ); lua_setglobal( lua, "fw" ); lua_pop( lua, 1 ); while( GetGlobalNumber("Game") == 1 && !AppTerminate()) { if( !AppSuspended() ) { UpdateFramework(); RenderFramework(); Flip( 0 ); } } return Terminate(); }
  19. Is there any difference between packing models/texture folder with packing Script folder? when I try to pack script folder, it will cause a "Can't Open" error. while when I pack models/textures folders there is nothing wrong. :-??
  20. Thank you Guys I ask this because some times my Characters do hide and i think this problem is somehow related to these bounding boxes I turned my occlusion culling off ,but still i have same problem ! Help Please
  21. first question: I see two kind of boxes around my models in Leadwerks Editor. the blue boxes which I guess they are bounding boxes, and the yellow one which I have no ideas what are they. second question: if I add a skinned model into a scene, the yellow box will be draw from 0,0,0 to my most far point of skinned model. first hand is simple mesh and second one is skinned model. and you can see boxes there. any related information about these boxes and their usage would be helpful.
  22. thank you all for your kind words. @paramecij: thanks. we are a team. doing all those by one person should be terrible! @Josh: @Red Ocktober: Don't look at the bullets there! it's still WIP! @Pixel Perfect: Thanks, sure we will show more in-game. @Ywa:Thank you. first we decided to make a gameplay video and a separate technical video. but we could not capture enough videos on time! @Rick, gamecreator, macklebee: Thank you all..
  23. C&C are very welcome.
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