Like the primitives edit tools in Leadwerks - but....when you export them from LeadWerks in OBJ format for use in other programs - the meshes do not texture properly when converted to B3D format- something is wrong with them Josh..
for example I created a simple cube, made it hollow with thickness, edited one face with a cutout, exported all as a OBJ, (at this point I can texture it in 3DCoat okay), opened the OBJ in Milkshape3D, exported it from there to B3D format- thru Blitz it will not texture properly as a B3D model.