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beo6

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Everything posted by beo6

  1. Test-Map: test-crash.zip Steps to reproduce: 1. Load Map. 2. Select the Translate function 3. Select one of the three Primitives in any order. Could be related to the Navmesh. (i removed the terrain to keep the map filesize low. If i remove the navmesh, it does not crash anymore)
  2. Okay. thanks for the clarification. Is there a way to update parts of a navmesh? For example, when placing a building in a RTS game. Can the Navmesh be updated so that newly placed building is an obstacle now?
  3. What are "fast navmeshes"? What is the difference to normal navmeshes and how to use them? I don't see a parameter for these.
  4. Seems better. I still managed to crash it once, but that was probably because of a way too high value on terrain, since it just closed this time without any error message. But without terrain, it did not crash on me anymore.
  5. Here is a video. crashing sometimes happen on the first try to enter via keyboard, sometimes the second. but its 100% reproducible. I hope that helps.
  6. No. I am running 0.9.2 I just updated to Build 309 to see if i can still reproduce, and sure enough, it still crashes. Even without a Terrain btw. Just had to press the arrows for the TIles, Change the value to a higher one for X and then for Y. and then = Crash. I guess there is an issue when switching between using the arrows and entering a higher value directly. Not sure.
  7. When i created a NavMesh and resize it by changing the Tiles, it crashes the Editor with the following Error: Steps to reproduce: - Create a Terrain - Create a Navmesh - Go to "Map" Tab and select Navigation Mesh - Resize Tiles X or Y via the up arrow. - Resize Tiles X or Y via entering a value directly
  8. Sorry to write a bit late, but the last 2 updates broke the "AppTemplate.exe" and "AppTemplate_d.exe" file. the one before this crashed when tying to open one of the window menu items "File", "Edit" or "Help". And the last one currently available through steam just crashes right at the start. I tried to run it through the command-line to see if it gives any debug output, but nothing is printed. Didn't tried to program something myself with it yet.
  9. You can add additional Rift cameras to have the ability to rotate completely. Also having the cords will always limit your rotation freedom. no matter if Rift or Oculus. Since i have not used the Vive controllers yet but having used the Playstation ones that are also in the form of a wand, i must say the Oculus Controllers are a lot more natural in controlling. And if you use the correct Left controller for the left hand and the right controller for the right hand, they fit naturally into your hand. No "unnatural pose" here. You can point naturally at something and your avatar in game does also point exactly there. With a "wand" you have to point the tip of the wand at something. Probably more like a remote control. The only thing i didn't liked about the oculus setup yet, was since i have a very small room i could not activate the out of bounds warning, because the oculus software was always telling me i can only activate it when the room is big enough. Why that? When i have a huge room, i don't have to be that careful to hit things anyway.
  10. I think having it as offset to the camera is a requirement even for room-scale vr. You can always end up having a too small room for the game / application and you might want to include some teleporting mechanism.
  11. i haven't tried it again if the issue is fixed, but if it is not, too bad Josh is ignoring my posts. Maybe someone needs to post the issue again in a new thread.
  12. beo6

    Starting a business

    Having a business is not that easy as it first sounds. If you make no money, you have to be careful or else your business might get declared as a hobby. (at least here in Germany) not sure what that means in the end though. Also being careful about the tax you have to do now differently etc. Etc. I hope you really have considered all this As cms i can recommend Neos CMS. it's easy to use once you have installed it and if you need frontend users, a shop or something else you can extend it with packages or build your own with the powerful Flow Framework. If you need help with that, message me. Good luck with your business.
  13. I am getting the exact same issue at the moment when i try to reupload my notes script to the steam workshop because somehow an old version appeared again on steam. (however that could happen?) --------------------------- Leadwerks Editor --------------------------- Failed to update file. --------------------------- OK --------------------------- This is really not fun. ( see this thread: http://www.leadwerks.com/werkspace/topic/14232-amnesia-notes/#entry97877 too )
  14. it should work with any file as long as the .tex extension is included in the publishing dialogue.
  15. mhh. thats odd. I am 99% sure i fixed that once. Seems that an old version is up on the steam workshop again. :/ sorry for the late response. Was and still am ill laying in the bed. :/ For the time being here is the current script. (the text.lua files need to look a bit different in this so the fix works. But there is an example text.lua file included) https://cloud.software-sl.de/index.php/s/sHbt6kKfMT926zi Will see to upload that version again to the steam workshop. //Edit: doesnt let me upload to steam workshop again. :/ i start to hate steam...
  16. snow shader looks nice. Just have no idea what i am doing wrong because i only get a black screen with it enabled as post effect. //well. forget it. there was just no Vertex shader part in it. Thanks
  17. Also never had this issue right after a clean reboot from Windows. Only happened when i started and closed leadwerks. Had to restart steam to fix it most of the time. Since i don't think you have leadwerks in autostart, look if you also don't have steam in autostart, check if you haven't this feature enabled where windows tries to resume applications after restart and try to make a real reboot. (not sure if windows really features a quick reboot)
  18. Or use free ssl: https://letsencrypt.org
  19. beo6

    2016 Plans

    Please bring back the dynamic navigation.
  20. maybe still the same issue i wrote about here, when the prefab is placed in the editor? http://www.leadwerks.com/werkspace/topic/13055-prefabs-not-working-correctly/ I know i wrote there about 2 issues, but at first i thought they might be connected. turned out the first one was just a misunderstanding on my side.
  21. I guess there was a bit of misunderstanding. I had worked with the file reading stuff for the Leadwerks Player for the text loading of the notes script i have in the Steam workshop. Not on the footstep sounds. Or what are you guys talking now about? Sorry that i can't help a lot with footstep sounds. When i got to that problem in my small map i just added a collision box. But as already said. depending on the amount etc. it could clutter up the map.
  22. "a few secons"? Not everyone has a gigabit Internet connection you know.
  23. Do you have any backup zip in your Project folder? Leadwerks first loads these.
  24. Nice. One little thing however. Left-ctrl for crouching seems to me is more often used instead of C. I know the C key was used only from a couple very old games. (i think dukem nukem 3d used it?) If i am wrong there, please correct me. But i guess it is just every ones own taste which button for crouch.
  25. How would you do that? If you scale it bigger until the height fits, most of it on the sides will clip through walls etc. If you scale it smaller so it fits in the length and width, the height of the collider is way too big. And i haven't seen that much clipping in games for a long time.
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