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fumanshoo

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Everything posted by fumanshoo

  1. I strongly recommend using the "decimate modifier" in Blender. you can literally have half as many polys and maintain topology. It is a life saver.
  2. Yes, I tried out the beta and it ran REALLY well. Very smooth and impressive. And it seems to support animation on my laptop! I am however working on this game project with Continental Studios and my craptop can barely handle the $two million plus motion tracking software that was handed to me even though I've got 10GB of RAM on this thing. It is becoming more and more apparent that I need a hardware update, so I will first get a desktop and then I will buy your product.
  3. I've made the mistake of posting this topic... it'd be a shame if I... DELETED IT
  4. I would if I had a better machine and a larger paycheck. I need to finish building my desktop ( CPU, RAM and a hard drive ) and then I will buy it. By then, I should be earning a pretty steady pay and I will give in to the awesomeness of LE3
  5. Wow, that looks much more simple. I will wait to buy LE 3.1 and then buy because that just seems so simple. I like how simple things seem to have gotten in the Editor. I like it a lot.
  6. YOU CAN?! How?! This is not part of the frameworks, is it... god I need to research my stuff more often before I post stuff like this...
  7. lol now I'm not sure if god rays actually exist... anyways, I like the texture mapping... makes things much easier with tillable... tileable*
  8. I really like this. It will take me a little while to save up, but I will definitely get it eventually. Runs really nice on my craptop and the only thing I want to know is how to get god rays... I liked LE2's god rays
  9. I know we have these features, but I meant like spotlight volumetric lights. I was also hoping the dynamic DOF would also come with the engine. Maybe LE3 will have it because they are using GLSL 4.0. If they have per-pixel motion blur, I'm sure they will have features somewhat like this. Maybe even dynamic mesh features. I have no idea how to program stuff like that, but it looks interesting. WAIT! Is it possible to make a spotlight or something like that "project" god rays? So that the god ray's source is the spotlight?
  10. Really wish we had dynamic depth of field for LE2 and I hope it appears in Leadwerks 3. Not too exited for volumetric lighting, but it would be nice to have.
  11. Damn. Volumetric lighting isn't too exiting for me, but I really wish we had dynamic depth of field...
  12. Just wondering because I haven't seen this yet, but is there dynamic depth of field and volumetric lighting in LE2 and if not, Leadwerks 3?
  13. Yes, but what I would like to do is make the buildings in an application like Blender and then do streets in Leadwerks. I dunno, I guess it would be more simple for what I am working on, but you can do that already in LE2... I guess I want to work with geometry of the roads inside of Leadwerks...
  14. I see. That actually makes it easier for my current project. I never could really use the terrain editor for city scenes, so I think CSG is the way to go. Thank you!
  15. Honestly I don't even know. Just anything that can make production easier I guess. Not that there's anything wrong with it now, but I just haven't heard too much talk about the landscape editor for LE3.
  16. So this is a question for Josh. There is nothing wrong with the landscape mode in LE2 in face, it's awesome. But I was just wondering if LE3 will have any fixes/improvements at all. Specifically for making city environments. The road node feature is amazing, but maybe some more features would be nice.
  17. I see. In that case, it is time for me to research! I don't want to look like a fool next time I post up some code...
  18. And last question: Is it practical to use this often. In other words, if I were to show a master programmer ( never gonna happen because of how terrible I am ) my code and he saw that almost everything was classes, would this look stupid or no?
  19. So even things like particle effects and things in the frameworks? I now understand what you are saying, but I just want to know to what extent you can use this.
  20. So basically, it's an entity's properties but... condensed?
  21. So I have a question about classes... I hear this almost every time I open my browser to research anything about programming and I just want to know a very very basic definition of what it is and how it can be used in Lua...
  22. oh wow, thanks. I think I get how that works now...
  23. So in that case, I guess it would be wise to do it straight with Lua. What I have is: directional = CreateDirectionalLight() directional:SetRotation(Vec3(45,45,45,)) TurnEntity(directional, (Vec3, AppSpeed()*.5,0,0))) I don't see why this isn't working...
  24. What I am trying to do is place the default directional light into the scene and then make it rotate. As if it were a day/night simulation. I could always parent it to a pivot later, but for now, I just want to keep it simple. I just went onto Aggror's channel and realized I missed a few and I will check them out when I have more time... I am not very fond of scripting in the Editor... I might as well just do it straight from Lua...
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