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risecreature

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Everything posted by risecreature

  1. I have models animation data with quaternions of rotation. How can I rotate model using this quaternion using Lua ?
  2. Here is my log file: Initializing OpenGL4 graphics driver... OpenGL version 440 GLSL version 440 Device: GeForce GT 520M/PCIe/SSE2
  3. Hello! I've got this error "Failed to create background context. Failed to initialize graphics. Your graphics hardware may not be supported." when I'm trying to compile my project. Two days ago it worked fine. I didn't change my hardware, but I updated my NVIDIA driver. I updated Intel driver too. I'm using Acer Aspire 5750G-2434G50Mnkk and Leadwerks Game Engine: Indie Engine 3.1. How can I fix it?
  4. For some reason, shadows are not projected on fbx models, created inside C++ code. Is there any possibility to load fbx as CSG and get shadow on them ?
  5. No. There is some object, you have shadow from it. Another object goes near the first one and goes through it's shadow. I mean, shadow from first object falls on second one.
  6. How to project dynamic shadow from some object/LE box on other fbx model, which pass through this shadow ?
  7. What about shadows casting on .fbx models and dynamic lighting ? Will it be included in Leadwerks 3.1 ?
  8. I am just porting data from one engine to another, actually from AGK, and all limbs of model rotated by quaternion. It's not intuitive, but historical, I had no option here.
  9. I have models animation data with quaternions of rotation. How can I rotate model using this quaternion using C++ ? Thanks
  10. OK, it means that I can continue to develop and check the shadows later. Can somebody from LE3 development team conform this ?
  11. But in the demo reel video I saw dynamic lighting on model... Is it all false these vids ? That's bad.
  12. Hi, I see that imported fbx model can cast shadow on planes and boxes which I can create in embedded editor. But, when I am trying to cast shadow from any object ON fbx model, I get nothing. Can I fix this anyhow ? I can only import fbx models of my level. Blender is the program I use for creating. Hereby attached the project so you can see problem by yourself. Thank you for the answer.
  13. Adding OBJ models from Blender into the project does not help - LE3 doesn't see it. There is no error. I haven't permission to add OBJ example file to here. Thank you for help.
  14. May be. I use blender. It is very logical to check blender's OBJ. Which export program do you use to create OBJ ?
  15. The problem is that I've purchased it because of this feature :-) It's wrote as one of the features of Leadwerks 3. So, I hope it will be implemented ASAP.
  16. Hi, I've purchased LE3 and I want to get some help with OBJ import. Where can I get the help ?
  17. OBJ import doesn't work. FBX import works. If someone else can verify this ?
  18. Can't find this in documentation. Can you please help me ?
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