

lukhns
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Will this bug be fixed? or has anyone found a stable solution? I thought maybe it would be fixed in the next build, but im still unable to compile on OSX using AddHook with a void pointer.
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Lighting enhancements and fixes in Leadwerks 3
lukhns commented on Admin's blog entry in Leadwerks Company Blog
The update looks really great. I can't see any lightvectormap.tex though. I see normal.tex, Lightmap.tex and lightvectormap.png, but no lightvectormap.tex Edit: physics are much improved in this build! -
'1.dds' 5 characters only. @ Shadmar, I will take a look into the DDS spec of the file. It was created by an artist so I will have to chat with them.
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That too was my 1st thought, i did try with other file names but still no ball. (renamed to 1.dds)
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An error is displayed when trying to import any DDS texture (via the 'drag into editor' method). I've attached a DDS file to this post. Hopefully you can replicate. I'm on OSX version of leadwerks 3 Tree_bark.dds.zip
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This will work fine for now. Thanks
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Is there any fix for this? I am having the same issue but on a model. The texture is 512*512 and contains transparency, material blend mode is set to alpha and appears fine in the 'viewer' but not in the engine.
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Once purchased do we need to fill out a request to access the iOS / android forums? I have my upgraded key but the forum still shows as 'Protected'
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Offline documentation would be great for me. Sometimes I need to prototype an idea off-site (No guaranteed net connection) I've downloaded the entire website for now. But I would happily pay extra for a digital (offline) reference book or similar.
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Hi, im experiencing the following two (Possibly related) issues in Leadwerks 3. I have updated to the latest version through the updater tool today (9 March), but the issues still exist. I posted these together as I suspect they are both somehow Lua related. 1. When creating a new LUA project and running the project inside the editor the result is always a jumbled screen (Screen shot below) where the map should be. If i run the binary directly i can see the 'test map' just fine. C++ projects do not have this problem. 2. When right clicking an entity in the editor and selecting 'Add Script', the editor crashes just as a file selection dialogue appears. I get the standard OS 'Leadwerks quit unexpectedly' and the following report is attached. (Paste bin available below) http://pastebin.com/WGSW03wM My system specs are as follows Mid 2012 Retina MacBook Pro OS X 10.8.2 2.6 GHz intel i7 8GB 1600 MHz DDR3 NVIDIA GeForce GT 650M 1024 MB A few bugs as of course are expected in beta, but Leadwerks 3 looks to be shaping up the be a fantastic tool!
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System::AddHook(System::LoadMapEntityHook,myfunc) sounds perfect for my use, thanks for the strait answer Josh
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Could anyone explain the same principle for C++? I have entity's in the editor but am not sure how to reference these same entities from the API